I don't understand anything, but it's very interesting and scary.
DaRK-228
Creator of
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I want to share my thoughts on this game - it really grabbed my attention. The graphics are pixel-based and done in black and white, and it looks incredibly beautiful and atmospheric: the strict monochrome palette combined with the pixel art style creates a unique, almost noir mood that perfectly complements the fast-paced gameplay. I really like the core concept too, and although it's similar to Hotline Miami, that's more of a plus because the developers took a familiar foundation and offered their own interesting minimalist approach. I also want to specifically highlight the sound design - it's absolutely magnificent; the rhythmic tracks sync perfectly with what's happening on screen, adding drive and tension, and together with the black-and-white visuals, it creates a stunning effect. I also appreciate that the game is quite challenging - that keeps things interesting and makes me want to try again and again. However, there are some downsides: it's a shame that the difficulty increases almost exclusively through the sheer number of enemies rather than through smarter behavior or tactical variety, which sometimes leads to a feeling of monotony. I also really liked the idea of a limited field of view - it adds tension and keeps you constantly on alert - but it's a pity that it's not dynamic, meaning it doesn't expand or change depending on the player's actions or external conditions. If the field of view reacted to what was happening around you, that would take the game to a completely new level. Still, my overall impression remains positive, and I definitely recommend giving it a try.
The game makes a pleasant first impression with its beautiful visuals and atmospheric graphics that immediately immerse you in the game world. However, as you progress, some flaws become noticeable. The gameplay is sometimes drawn out and monotonous, which detracts from the dynamic experience. Questions with slow text output significantly slow down the progression, and their excess becomes tiresome. The excessive number of computers seems unnecessary, especially if interacting with them doesn't add much value. Monsters only appear towards the end, making most of the game feel too calm. The music at the beginning is too loud, creating discomfort, and the lamp doesn't work correctly. Despite these issues, the game has potential-speeding up the text, reducing the number of repetitive tasks, adding more enemies throughout the gameplay, and fixing technical issues would make it much more engaging and balanced.
I clearly could have done better, I was just counting on there being another person with me, but I had to do everything solo, so I didn't have time to iron out all the rough spots I wanted. In the last 30 minutes of submitting applications, I got 30 errors, and I thought it was the end. I managed to load the game literally in the last minutes.
I played the game, it's cool!
here's my game: https://dark-228.itch.io/the-ground-moved
I'm not saying anything of course but...https://store.steampowered.com/app/1775490/Slice__Dice/




