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GoedWare

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A member registered Oct 10, 2018 · View creator page →

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🔗 Join the Challenge: GoedWare Game Jam #14 on itch.io
🌐 Connect with Us on Discord: GoedWare's Hub

GoedWare Game Jam Edition #14 starts in about 2 weeksJune 20th 2025

You can still join us...

🔗 Join the Challenge: GoedWare Game Jam #14 on itch.io
🌐 Connect with Us on Discord: GoedWare's Hub

📣 Exciting Opportunity for All!

Whether you're joining us for the GoedWare Game Jam – 14th Edition or cheering from the side-lines, here’s your chance to win one of two $25 Amazon Gift Cards while helping us spread the word!

🎮 Promote our Game Jam on your favourite social platforms—X, Facebook, Threads, Mastodon, Bluesky, LinkedIn, Instagram, and more.

Just use the hashtag #GoedWareGameJam to share your excitement and love for game development and our amazing community! 😄

✅ Tell the world you’re participating
✅ Or simply say why you love the spirit of our jams
✅ Be creative and have fun!

🏆 Prizes Up for Grabs:

  • 💳 2× $25 Amazon Gift Cards
    (Two winners will be selected at random!)

It's simple to enter:

  1. Post on social media using #GoedWareGameJam

  2. Let us know by sending us a quick message

  3. That’s it! We’ll also be keeping an eye on the hashtag

🗓️ Winners will be announced a few days after the jam starts on June 23rd, 2025.

📢 Spread the fun, share the jam, and maybe win a little something in return!

Thanks for your ongoing support and enthusiasm—let’s make this 14th Edition of the Game Jam unforgettable! 😃

Cheers,

GoedWare | Organizer Game Jam
🎮

GoedWare Game Jam Edition #14 starts in 3 weeks: June 20th 2025

You can still join us...

🔗 Join the Challenge: GoedWare Game Jam #14 on itch.io
🌐 Connect with Us on Discord: GoedWare's Hub

🎮 The clock is ticking, game creators! 🎮

GoedWare Game Jam #14 is approaching fast - launching in just over a month on June 20th, 2025!
There's still plenty of time to prepare and join this exciting 10-day game development challenge.

Join us now!

🔗 Join the Challenge: GoedWare Game Jam #14 on itch.io
🌐 Connect with Us on Discord: GoedWare's Hub

🎮 Dream big, create boldly, and make your mark in GoedWare Game Jam #14! ✨

🎮 GOEDWARE GAME JAM #14 ✨

Are you ready to test your skills and create something amazing?

Step up to the challenge and join us for GoedWare Game Jam #14, our latest edition where creativity, innovation, and fun collide! Whether you’re a solo developer or part of a team, this jam is the perfect opportunity to experiment, learn, and showcase your game-making abilities.

Tagline: Create | Learn | Enjoy

For 10 exciting days, you’ll embark on a creative journey to:

  • 🎭 Follow the Theme: A theme will be revealed at the start to inspire your game idea.
  • 🤝 Collaborate and Connect: Join forces with fellow creators or engage with the community for feedback and support.
  • 🌟 Showcase Your Talent: Gain recognition through public voting and jury rankings.
  • 📈 Learn and Grow: Push your boundaries, try new ideas, and hone your skills in a supportive environment.

📅 Save the Dates:

  • Jam Duration: June 20th - June 30th, 2025
  • Theme Reveal: June 20th, 11:00 AM (CET)

🔗 Join the Challenge: GoedWare Game Jam #14 on itch.io
🌐 Connect with Us on Discord: GoedWare's Hub

Engage with like-minded creators and share your progress.  Let’s come together to create incredible games, foster new ideas, and celebrate the joy of game development. 

🎮 Dream big, create boldly, and make your mark in GoedWare Game Jam #14! ✨

The winner is published now. On the itch.io main page and on our Discord Server,
The winner is: Loopazon by Terrokgor & Koi.

I can understand that you can do only so much in a 10 day jam and indeed read the devlog :-)!
A boss would be cool in a possible future expansion and that letter too. If you do, please let us know of it in the gamedev-showcase channel of our Discord so we can check it out :-)!

A fun circular puzzle game!

I really liked the concept of solving puzzles inside a circle you need to break out of—literally breaking the loop, so the theme is definitely checked!

The controls worked well, though having the "S" key between "A" and "D" felt a bit awkward at times, but usually, if you were using it, you were already in a safe spot. A nice amount of levels with fun ideas and new tro and small surprises throughout. They weren’t super difficult, and I would’ve loved to see a few tougher challenges—but I still had a good time. I could even imagine nested circles for a double escape!

Visually, it was simple but effective and nicely polished. The shapes worked well together, and the VFX added a nice extra layer of shine. The background track had a catchy beat that fit the game perfectly.

All in all, a fun puzzle game and a solid jam entry. Well done! 🧩✨

Another frantic hack-and-slash game in CMSaiko's signature NEON style! 😉🚨

It was once again a blast to slash through waves of enemies and push further into those colorful neon arenas. The controls felt smooth, and the dashes and power-ups were fun additions to keep the gameplay dynamic. Maybe some power-ups in the arena would have been nice of some health packs to make it a little bit less difficult to progress.
 The graphics and VFX looked cool, and the energetic music matched the action perfectly—same goes for the SFX.

Breaking the loop by dealing with the green enemies tied it into the theme, although quite lightly. It could have been pushed a bit further, maybe with more of a hunt or progression inside the arenas. Or something else, but a bit more.

All in all, another great action-packed game to just dive into and go wild for a while! ⚔️🎮💥 Well done!

This was a fun game to play, with even a few little jump scares from ghosts appearing at the window and similar moments—nicely done!

The 2D mixed with 3D style worked well once again :-), and the intro was also well made and polished.

However, the font during the intro and also in-game was a bit hard to read. Maybe placing it inside a panel or box could help it stand out better against the background.

The atmosphere was well built, with the rain (though a bit loud indeed), dripping faucet, and haunting sounds setting the mood nicely. I had to stay sharp to spot the anomalies, but that’s part of the challenge, of course.

The theme was present—check!

Controls worked well, graphics were solid, and the audio and SFX were all fitting and effective. All in all, a solid game jam entry for this theme. Well done! 👻🎮🌧️

A nice narrative/poetic game!

It was enjoyable to follow the story and see how it would unfold, and the hints were cleverly hidden within the text you received. In the end, it mostly came down to walking to the right spots and reading, making it more of an interactive story than a game. That’s totally fine—especially given the limited time of a game jam—but I would have loved to see a bit more interaction, like a small puzzle or combining objects. 

Still, the story itself was engaging and poetic! The controls were simple and worked well. The pixel art looked nice, and the sound and SFX matched the calm and soothing atmosphere perfectly.

The theme was incorporated—check!

A solid jam entry—Good job! 📜🎮✨

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A fun and challenging card game!

Nice to see a card game between the entries also. This was an enjoyable and strategic card game with a good level of challenge. The game looked polished, with well-made pixel art and fitting audio and SFX. The controls worked smoothly for me with the mouse. Only at first I tried to drag and drop the cards, but I could not get that to work and just needed to click. Maybe something that could be done in an update. Would be cool to drag it to the play field I think :-)

The difficulty was definitely there, but in a fun and engaging way. I didn’t get super far because of that, but I had a good time playing and figuring out which cards to use, save, or combine for the next turn. There was a nice variety of cards, abilities, and possibilities to explore. The in between shop and random card options etc. also added an extra layer to the game.

The theme of breaking the enemy’s loop was present—maybe a bit light, but ok—check!

All in all, a solid jam entry and a fun, challenging card game. Well done! 🃏🎮🔥

PS: Nice GoedWare reference..🆒! And of course a strong card 🃏😃

A fun, frantic Vampire Survivors-bullet style game!

This was a fast-paced action game that clearly took inspiration from its genre, keeping the gameplay exciting and chaotic. The upgrades were addictive, and while the countdown timer could be a bit of a pain, it also added a nice layer of challenge.

The visuals had their own distinct style—simple, yes, but effective—and combined well with the VFX, music and SFX to create a unique vibe.

The theme was present—not super deep, but there—check!

More levels, enemies, power-ups, and a bit more polish with extra VFX and SFX would make for a great future update.

But as it stands, this is a solid jam entry! 💥🧛‍♂️🎮 Keep up the great work!

A fun concept and well-executed!

It definitely reminded me of Patrick’s Parabox, as you mentioned yourself, but it’s still impressive to create such a solid and enjoyable variant within just 10 days!

The visuals looked good and the game feels very polished and well put together. The controls were smooth, and while the audio wasn’t anything groundbreaking, it was solid and did the job.

A nice amount of levels and puzzles to keep things interesting. The theme was nicely integrated—check!

Overall, a solid jam entry and a great base for even more to come. Good job! 🧩🎮👏

This was a fun Amazon-style simulation game! 😄

A unique and creative concept—launching packages using a particle accelerator! Just don’t let Amazon see this, or they might actually try it to cut costs! 😄

The controls were simple, but it was still challenging enough to aim properly, so you really had to stay focused. Over time, I got better at nailing the swings. The comments popping up along the way were a fun distraction.

The 3D world looked simple but solid, and the UI was clear and easy to navigate. The background music was relaxing, and the SFX fit perfectly with the actions on screen. The theme was not so clear tough...

A few more levels or extra challenges—like a rival trying to beat your throws—could make it even more fun. But for a 10-day jam, this was a very good and entertaining effort!

Keep going like this! Well done! 📦🚀🎯

(2 edits)

An interesting and unique concept combining pool and chess!

It was fun to play this chess game with a pool twist—it gave both games a fresh perspective. The concept was well-executed, and the visuals looked good and the game felt polished.
The controls worked smoothly, and the audio had a nice cool jazzy beat to it. The SFX fitted pool and chess well also.

The theme felt a bit of a stretch, could be a bit more, but that didn’t take away from the overall enjoyment. 

Maybe the AI and balance could be a bit more tweaked to make it even more a challenge, but for a jam game this was nice.

A solid jam entry—well done! 🎱♟️🎮

This was a fun chaotic destruction game!😄

The random item drops made it a constant challenge to figure out how to reach that 100% destruction mark, which also added a lot of replay value.

The controls worked well, and the visuals were good, with the destruction effects being nicely done and satisfying to watch.

The audio and SFX fit the gameplay perfectly, and the background music was amusingly calm, considering the chaos on screen! 😄

The theme was present, though it could’ve been pushed a bit further.

Overall, a fun and solid jam game packed with destruction—great job! 💥🎮🔥

A very relaxing and soothing game!

The concept was fun and fit the theme well. Simple, yet effective and enjoyable to play. The overall atmosphere was calm and peaceful, and both the pixel art visuals and the audio contributed nicely to that feeling. It felt polished also.

A subtle background scene and some extra challenges or new mechanics at higher levels could have been nice additions, but even as it is, it was a pleasant experience.

Keep going like this with your future games!🎮✨

Fun Fruit Game.

I couldn’t fully spot the theme, despite what you mentioned about it, but aside from that, it definitely felt like a fun, classic mobile game! Not really unique but the execution was good.

The drop speed could have been a bit faster, but it’s definitely one of those games where you just want to go for a few more lines to boost your score. The visuals were fine, and the background music suited the game well and was nice..

Keep it going for your next project 🎮📱👍

A fun little platformer with cute graphics, a cheerful vibe, and a nice story!

The controls could use a bit more polish, as jumping and movement didn’t always feel as smooth as they could. That said, the checkpoints were a welcome addition—I definitely died more than a few times! 😄

The music had a catchy 8-bit tune that fit perfectly with the overall style. Theme..check...

A solid platformer jam entry! Keep it going like this! 🎮✨

A fun game with quite a high difficulty level—but that’s also a part of the challenge!

The controls worked well, and the pixel art looked good and cool it was self-made.
The music had a nice beat to it, and the SFX fit the game and genre nicely.

The theme was present, though just lightly incorporated.

Overall, a solid jam entry! Keep it going like this in your next project! 🎮

This was a really well-thought-out concept with a great sense of humor! I definitely caught myself smiling a few times at the AI’s witty lines. The storyline was fun, and the idea itself felt unique for this jam.

I did have to read the comments and tips to figure out how to finish it, as I kept trying to reach the orb at the top—only to fly off the screen! It wasn’t until the end that I realized I just needed to walk all the way to the right. 😄

The controls felt good, and I liked the double jump. The spikes might have been a bit too sensitive, though.

The audio worked well, and the visuals were ok.

The theme was present—check!

All in all, a solid and well-thought-out jam entry! Great work! 🤖🎮✨

(1 edit)

Interesting idea with the flying mechanic! The fork-jump concept is fun, though the controls could feel a bit smoother for a more precise platforming experience.

Some areas felt a bit challenging due to that control responsiveness, but show potential, especially with more polish. It was also quite difficult to progress the further I want. Maybe the difficulty needed for me a little bit downgrade, but could also be my lack of skills :-)

Graphics are ok and the audio background track had a nice vibe.

Keep it going! 🚀

A fun little solo-made game!

It was an enjoyable experience trying to complete the levels within the time limit. After a few tries, it became quite manageable. The sound effects fun. A few more levels, along with some extra VFX and SFX, could make the game feel even more polished.

Still, it’s impressive that you made everything yourself—great job!

The theme was there—check!

A solid jam entry. Keep up the good work and keep going strong! 🎮👏🔥

Landing that punch on the gunman felt really satisfying once you got close enough!

I managed to complete it on my first attempt, so perhaps the difficulty could be raised a bit with some extra levels where you really need to hide carefully and reposition objects to close the gap.

Visually, the game had a fun style, and the intense, energetic music added to the adrenaline rush.

The theme was lightly present—check!

Overall, a solid jam entry and a great foundation for expanding into more content. Well done! 🥊🎮🔥

This was a fun idea!

The concept was enjoyable and looked quite amusing while playing. I do think the controls could use a bit more polish—for example, it would be great if you could still move objects after placing them. Right now, a misplaced item meant I had to restart the level.

The theme was a bit hard to spot. The cheerful music fit the mood nicely, although it did stop abruptly during the levels.

Overall, this is a solid foundation for a fun game with room to expand through more levels and mechanics. Definitely something worth building on! 🧩🎮👍 Keep it up!

This was a fun twist on Battleship!

The setup looks simple, but it’s actually quite tense as you try to figure out where the enemy could be hiding. The power-ups were useful, and there was a nice sense of suspense with every turn, wondering if you’d get hit. The controls were simple and worked well, and the visuals of the ship were ok. The rest of the board could do with some extra art UI etc.

Some extra effects, like splashes when missing or visualizing the beacons on the board, would be nice additions. The existing SFX worked well, but sounds for sailing or placing beacons would also help bring the game to life. There’s definitely room for some extra polish, but the core is already solid and enjoyable.

The theme was present—check!

All in all, a fun and solid jam entry! 🚢🎯👏 Keep going!

It was great to see a board game in this jam—and a fun and well-developed one!

Impressively done within the 10-day jam period. The pixel art visuals were charming, and the music had a nice, fitting vibe. At first, I had to really pay attention and read carefully to understand everything, and the font wasn’t the easiest on my eyes. But once I got the hang of it, it was fun moving around the board and playing the game.

As others mentioned, the stacks became a bit high and hard to track after a while, but aside from that, the controls worked well, and the theme was definitely present, though lightly applied.

Overall, a solid, well-made, and thoughtfully designed jam entry! 🎲🎮👏 Keep up the great work!

A challenging Asteroids variant!😄

This was quite a tough game. I crashed into plenty of walls and saw my ship explode more times than I’d like to admit! 😄 I’m sure that’s part of the challenge, but a slightly less steep learning curve would’ve been welcome for me—apparently, I’m not the best at this kind of game!

That said, once I got the hang of it, it became fun to try and beat the levels and navigate my way out of the maze. I didn’t clear too many levels, but what I did see looked good with solid pixel art, and the upbeat 8-bit style music really added to the energy.

The controls were tricky but clearly part of the intended challenge.

The theme was present—check!

All in all, a solid and fun jam entry! 🚀🕹️🔥 Keep going!

A fun and unique concept for a puzzle game!

I really liked how the puzzles were designed. They weren’t too difficult, but keeping your patience was the real challenge—and that was well integrated into the gameplay. I often found myself pressing too quickly and too eagerly, but once I calmed down, I managed to complete the levels.

The controls worked well, and while the visuals were very simple, they suited for the concept. The calm music fit the mood, though it did get a bit repetitive after a while. A good number of levels too—I finished them all! A few extra levels and some graphical polish would be great for a potential update. Maybe also add some variety with other colors or a powerup that loops back or faster and slower. Just some ideas.

The theme was incorporated—check!

A solid jam entry. Keep it up in your future games! 🧩🎮✨

(1 edit)

This was an interesting little narrative-driven game!

The story was enjoyable (even though it had a lot of text at the start before the action), with some nice bits of humor sprinkled in. The exploration wasn’t too difficult, and with just a few screens, you could always find your way forward. Still, it was engaging enough to want to complete the story, find the items, and break the loop... or maybe not? 😉

The pixel art looked great, the music was calm and relaxing, and the controls worked smoothly.

The theme was present—check.

Of course, it would’ve been nice to have more story branches, items, and options, but for a game jam in just a day, this was a complete and polished experience with a clear beginning and end—and that’s a big achievement in itself.

A solid jam entry, especially considering the time you put into it. Well done! 🎮📜

Even though it initially looked a lot like a work app, it was still fun to play! 😄

Unfortunately, the game broke for me, and I couldn’t produce any more wood or stone etc.—which I assume wasn’t intended. I was close to finishing my research center! The “punch tree” action was stuck, and the progress bar wouldn’t fill anymore.

Visually, it did feel like a work app, but with some added game animations or visual elements in a future update, it could definitely become more engaging graphically. The background music was nice but became a bit repetitive over time—switching to a different track now and then could help mix things up.

That said, I still enjoyed myself and was curious to see how far I could progress.

A solid foundation mechanics-wise, and with a stronger visual layer, this could really shine. Keep it going! 🌳⚙️🎮

Click click click :-)

Not much to do but click, but I wanted to know all options you could unlock and they were fun ideas to read ;-).

The game itself could have had more options and things to do of course. Or extra visual and sfx, but for a clicker game it was fine and solid.

Keep it going for your next project!

A nice little puzzle game!

Nicely done, with cute 8-bit graphics and background music that matched the 8-bit and the game’s atmosphere well. The controls were simple and clear.

It felt a bit more like memorizing the steps rather than fully puzzling out which route to take, but it still worked!

The theme—checked.

A solid foundation for potentially adding more challenging puzzles in the future. Keep going! 🧩🎮✨

A fun concept and clever idea to reuse the same hallways each time with different questions.

The visuals were simple but effective, and there was a slightly creepy atmosphere, supported well by the audio—nicely done! The controls worked good.

The theme of breaking the loop was not really there was it, when you at end you all over it again ;-)

Still, this was a solid jam entry overall! 🕹️ Keep it up!

A fun puzzle game that reminded me of classic point-and-click adventures!

The overall atmosphere had for me an eerie and strange vibe, which was well executed. Every small step forward gave a nice sense of accomplishment. The puzzles weren’t too difficult—it was more about paying close attention. That said, the small screen size made it a bit harder to spot details, so a higher resolution would have been helpful.

I couldn’t fully follow the story, but judging by the ending, it wasn’t exactly a happy one! 😄

The theme was present, the visuals had a distinct and fitting style, and the audio effects matched the vibe well.

A solid and well-made jam entry—keep going like this! 🎮