Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GoedWare

1,698
Posts
207
Topics
77
Followers
3
Following
A member registered Oct 10, 2018 · View creator page →

Creator of

Recent community posts

Congratulations!
Please check your email. We have sent you a message about your prize for winning first place in Gameplay. You can also contact us via DM on Discord if you have it.

(1 edit)

Please make sure we can all read the devlog link :-)!

Congratulations on your impressive not-quite-last place on the leaderboard 😉🏆!

I do not know the Battlestar Galactica board game, but I have seen the series, and that really was an inspiration for the game: a fleet of people trying to escape and having to jump in time.

Your feeling is correct. I made 2 enemy behavior types for all enemy classes: one that targets the nearest ship, and one that targets civilians. In the end, I chose to put more of the civilian-targeting ones into the waves. It seemed more exciting to me and raised the stakes, but from what you and other players have said, I probably should have balanced that differently. Another lesson learned for next time 🙂.

Unfortunately there is a web build bug with the sound as well. That is something I will have to look into more carefully next time. I did not run into it myself, but maybe I tested too much in the editor.

So we were actually thinking along similar lines there 😄. The different civilian ships in my game also all have different bonuses. Transports give points because they are full of civilians, and also a few construction points. Cargo Haulers give more construction points. The Command Ship lets you see intel about the upcoming waves, and the Medical Ship allows you to repair. If you lose the Command Ship or the Medical Ship, you also lose the intel and repair options.

In any case, thank you very much for playing and for the kind words about the game. I am really glad you enjoyed it while playing 😊. And thank you as well for the honest and constructive feedback. I really appreciate it, and it is something I will take with me into future projects so I can improve.

Rewatching Battlestar Galactica is not exactly a punishment 😉, although it does take quite a bit of time 😅. It was a great series, and it clearly stayed with me long enough to inspire this game with the whole fleeing fleet and jumping concept.

Thank you, I am really glad you had fun with it, and thanks a lot for playing and for the thoughtful feedback, it is much appreciated 😊

I am happy the double wave attack was a positive surprise and felt a bit like a mini-boss fight. That was definitely a little bit of the intention 😄

The music could definitely have been better, with more variation and a bit more punch and intensity, especially during the battle phase. That is a very good point and something I will take with me into a future project or game.

The auto-camera suggestion is also a very good one. I would need to think a bit more about the best way to implement that, maybe some kind of smart autofocus or optional battle-follow mode...

Performance testing unfortunately did not get the attention it should have because of my poor time management, and web builds also tend to take a bigger performance hit than a Windows build. That definitely needs more focus as well. There is a low graphics quality option in the settings, but I am not actually sure how much extra performance it gives because I did not have time to test it properly. I added it in fairly quickly near the end 😅

As for the income, certain transports are what generate it. I should have explained that more clearly. It is mentioned a bit in the text, and it should also show up in the info panel when you click a ship, but it was clearly not explained well enough. The large civilian transport ships carry 1000 civilians for points and also give 20 construction points when they survive a jump. Cargo ships carry fewer civilians, but they give 100 construction points when they make it to the next jump, so both types are definitely worth protecting for both civilian and construction point reasons.😊

Thanks again for the kind words and the feedback. It really helps, and there is a lot here that I can learn from ✨

Damn those bombers 😅 😉!

Thank you for playing and glad you had fun 😊!

We do not have any upgrades or update planned for this game in the future....yet...

Really great to read that you had fun with the game 😊🚀 That makes me smile!😃

Finding a good balance for a strategy game during a 10-day jam may have been a bit too ambitious on my part, but I really did my best, and it definitely still needs a proper balance pass to make it feel even better.😅

The special abilities can help a little bit, especially if they are timed well and saved for the right moment. For example, a Destroyer can take about 90% of a bomber’s health in a single shot, instantly kill small swarm fighters, and also deal more damage to the capital enemy than most other ships. Frigates can be very useful against large groups of swarms, because their rapid fire lets them deal extra damage across multiple ships. The Battlecruiser is more about waiting for the right moment, since it launches a torpedo volley at every ship in range, so the more enemies there are, the more torpedoes it fires at once.

The transport ships actually all have different bonuses in the game😅. Maybe that did not come across clearly enough, and perhaps we should have explained that better. The regular transport ships are mostly there for points, since they carry a lot of civilians (1000), but they also give a small amount of construction points per jump. Cargo Haulers give 100 construction points per jump if they survive. The Command Ship gives you intel at the start of a jump about which enemies are coming, so if it is destroyed, you no longer see that information. The Medical Ship allows you to make repairs, so if that one is destroyed, you cannot repair anymore. So we did try to give them some differentiation 🙂😅

Thanks again for playing and for the feedback. I really appreciate it, and it is absolutely something I can learn from for future updates and projects 🙏✨

First: thank you for playing and for taking the time to leave feedback! It is really appreciated 😊.

The audio issue could indeed be a bug, or it might be related to this being a WebGL build instead of a Windows build. I have noticed before that sound timing can behave a bit differently in a web build compared to a Windows build, so that is definitely something I need to look at and test better next time.

We really tried to find a balance and not make the game too difficult. We did not want it to be too easy either, but since jam games are usually only played for a short time, we tried to keep it reasonable. Sadly, it seems we did not fully succeed there 😅 Hopefully you still had fun playing though! Did you also use the special abilities? You can use them once per jump for each ship by pressing the "S" key. They can sometimes make the difference and help you survive a jump more easily, which can leave you with more money for an extra ship or repairs.

We also discovered the issue with missing moving ships... right before uploading the game. So yes, that is definitely a bug, good catch, and sorry about that 🙂 The suggestion about protecting civilian ships by you and Chris is definitely a very good one as well to keep in mind.

Maybe with the special abilities you can still make it onto the leaderboard 😉 The jumps are also a bit random in terms of where ships come from, plus or minus one ship, so sometimes you can get a lucky streak and have a slightly easier run.

Still, thanks again for playing and for all the tips and feedback. We can absolutely learn from them for an update or a future project 💪

Thank you for playing the game and for the constructive feedback! 😊 It is really appreciated!

It is great to read that the polish, UI, and VFX/SFX seem to have helped give the game a strong vibe and feel. And of course, it is always really nice to hear that you had fun with it too. That is one of the most important things for a game 😄

What you said about the balance is absolutely fair, and those are very good points. I was also trying to find the right middle ground between not making it too hard, but also not making it too easy. For a strategy game like this, that is actually quite difficult, and it really takes a lot of play sessions to get that right. With a 10-day jam, there simply was not enough time to properly fine-tune everything. So I did expect that the balance would probably not be fully there yet, but I was hoping the game would still be fun and satisfying enough to push for that final jump🚀(I hope it was). It is definitely something we need to improve, whether in updates or in future strategy games.

Using ships as shields is also a really good suggestion. There are actually two types of enemies: one that targets everything, and one that only targets the transport ships. We may have ended up adding a bit too many transport-focused enemies, so that probably needs better balancing as well, or perhaps a system where you can more deliberately protect the other ships. Definitely a good tip if we ever decide to revisit and improve that part of the game 👍

Thanks again for playing and the great feedback and for the compliments! 😊

First of all, thanks a lot for playing and for taking the time to leave feedback! I’m really happy you had a smooth, bug-free experience and enjoyed the game. That means a lot 🙂

I probably could have highlighted the special abilities a bit better. They were actually really fun to make, especially the effects, sounds, and damage impact 😄
Even if it turns out they were not really needed after all 😉 Balancing the game’s difficulty was one of the things I spent the most time thinking about. With a game jam project, you do not want it to be so hard that players give up after 2 jumps or never reach the end, but you also do not want it to feel too easy. In the end, I decided to keep it a bit more accessible, so with some decent choices most players should be able to make it through the final jump. Normally, though, balancing something like that properly takes a lot more time, testing, and ideally multiple difficulty levels. So for this jam it was still a bit of a gamble, mostly based on my own play sessions, and I just hoped it would land in a good middle ground. Not too hard, but not too easy.

I’m also really glad the camera controller stood out in a positive way. It felt important to me that players could move around comfortably and keep a good overview of the battlefield.

And I saw your great leaderboard score for number of survivors too. Very nice 🚀💪!

Thanks again for playing and for the useful feedback. Really appreciated!

Haha, yes, good catch 😄

We submitted it a little later on purpose because we first wanted to help other participants with questions about their entries for the jam, and since we are not taking part in the prizes anyway, that was fine for us 😊

We do still really appreciate the feedback though, and I am very happy you liked the old-school space game vibe 🚀 I hope you also had some fun while playing, because that is of course an important part of gaming.

Thanks a lot for playing and for the feedback 🙂

Thank you 😊✨!

Devlog (optional) deadline is the end of Thursday, March 19th, 2026

🚨 Newsflash! Minor Deadline Extension 🚨

We've decided to extend the game jam deadline a little bit by an extra 5 hours! This gives you all some additional time for last-minute polish, final touches, and ensures everyone can submit their game without stress or network issues.

Please upload early! We strongly recommend trying to upload your game at least a few hours before the deadline. This will help you avoid any last-minute network problems and give you time to verify that your game is playable for other participants.

⏰ New FINAL Deadline: Monday, March 16th, 2026, 16:00 (CET) 

📅
Important: This extension is absolute and final! 😈 No further extensions will be granted. Submissions after this new deadline will unfortunately not be accepted. After the deadline the game files can not be edited anymore. You can edit your project page (description, screenshots) and you can also edit your submission with devlog link after the deadline. The game files will be released for updates after the voting period has ended. (If you delete the game files after the deadline you are in trouble and people can not play your game.)

After the deadline the voting period starts:

  • Note: In our game jams, voting is restricted to submitters only. This decision was made after some teams in previous jams downvoted all competing entries. Team members are still welcome and encouraged to leave comments of course.
  • Devlog (optional) deadline is the end of Thursday, March 19th, 2026
  • Do not forget to fill in the Easter Egg form during submission when you have included one. (optional also
  • We also have a special Feedback Award + prize: Awarded to the participant who provides the most helpful, constructive, and insightful feedback on others’ games. This category values those who go above and beyond with thoughtful comments, tips, and encouragement to help fellow developers improve their games. This choice is not  based on any scientific calculations or exact scoring. Instead, we select from a group of participants who, in our opinion, provides thoughtful and constructive feedback. From that group, we draw a name as the award recipient.

Make these extra hours count!

Good luck and happy jamming! 🎮

You can still join us: GoedWare Game Jam #16 @ itch.io 
4 full development days left to create and finish your game..!

You can still join us: GoedWare Game Jam #16 @ itch.io 
5 full development days left to create and finish your game..!

(4 edits)

The 16th GoedWare Game Jam is LIVE!

Theme: YOU CAN'T SAVE THEM ALL

You can still join us: GoedWare Game Jam #16 @ itch.io 
9 development days left to create and finish your game..!

Theme reveal trailer (feel free to share and like 👍😄!)

Jam #16 Theme
Jam #16 Theme

Of course, you should first try yourself to come up with a nice idea for your game using the YOU CAN'T SAVE THEM ALL theme (that is part of the fun😁), but if you get stuck and can't come up with anything...

Then maybe this mind map can give you some inspiration to come up with a nice idea or trigger your imagination to create your game:
**(You can open the image separately to zoom in and view it in more detail)


Good luck & Have Fun!!

🎮 Around 2 hours until the 16th GoedWare Game Jam! 🕹️

You can still join this next event! 275+ creators and gamedevs already did.

Mark your calendars, the jam runs March 6th – March 16th, 2026,  and you’re invited to join solo or with a team. That’s 10 full days of creativity, experimentation, collaboration, and fun!

🎮 Join NowGoedWare Game Jam #16 @ itch.io 
📣 Theme: The theme will be revealed at the start of the jam 

Get ready to Create | Learn | Enjoy 🕹️

🎮 Around 3 days until the 16th GoedWare Game Jam! 🕹️

You can still join this next event! 180+ creators and gamedevs already did.

Mark your calendars, the jam runs March 6th – March 16th, 2026,  and you’re invited to join solo or with a team. That’s 10 full days of creativity, experimentation, collaboration, and fun!

🎮 Join NowGoedWare Game Jam #16 @ itch.io 
📣  Theme: The theme will be revealed at the start of the jam 

Get ready to Create | Learn | Enjoy 🕹️

And godot?

We have opened the Theme Poll for our 16th GoedWare Game Jam @ Discord.

It's not easy to come up with good and fun themes, but we did our best again...😅! Choose/vote the theme/mechanic you like. From the top 5 we will choose the theme for the upcoming Game Jam. You can vote for several themes. Vote by clicking on the emoji in the Discord channel (#game-jam-theme | the poll is pinned in the channel).

You can vote till February 28th 2026.

Vote @ Discord: https://discord.gg/PNMKywspdb

Note: In our game jams, voting is restricted to submitters only. This decision was made after some teams in previous jams downvoted all competing entries. Team members are still welcome and encouraged to leave comments of course.

🎮 The GoedWare Game Jam Community Edition has started and the theme has been revealed!

Still 5 dev days left to create a game, join us now! 🕹️

Theme is: UPSIDE DOWN

🎮 Join NowGoedWare Game Jam Community Edition @ itch.io

Get ready to Create| Learn| Enjoy 🕹️

🎮 The GoedWare Game Jam Community Edition has started and the theme has been revealed!

Still 7 dev days left to create a game, join us now! 🕹️

Theme is: UPSIDE DOWN

🎮 Join NowGoedWare Game Jam Community Edition @ itch.io

Get ready to Create| Learn| Enjoy 🕹️

🎮 Only 1 week until the first GoedWare Game Jam Community Edition! 🕹️

You can still join this next event!  Mark your calendars, the jam runs February 9th – February 16th, 2026  and you’re invited to join solo or with a team. That’s 7 full days of creativity, experimentation, collaboration, and fun!

🎮 Join NowGoedWare Game Jam Community Edition @ itch.io
📣 Theme: The theme will be revealed at the start of the jam 

Get ready to Create | Learn | Enjoy 🕹️

(5 edits)


🎮  GOEDWARE GAME JAM #16 ✨

Ready to bring your game dev ideas to life?

Join us for the 16th edition of the GoedWare Game Jam, kicking off on March 6th, 2026!

Whether you're a solo developer or jamming with friends in a team, this is your chance to build something fun, original, and share it with a supportive community of fellow game makers.

Tagline: Create | Learn | Enjoy

Over the course of 10 exciting days, you’ll challenge yourself to:

  • 🎭 Embrace the Theme – A surprise theme will be announced at the start to spark your creativity.
  • 👥 Collaborate & Connect – Join our Discord to meet fellow devs, get feedback, or find a team.
  • 🌟 Showcase Your Work – Submit your game and gain recognition through public voting and jury rankings.
  • 🚀 Level Up – Use this time to experiment, grow your skills, and try something new.

📅 Save the Dates:

  • Jam Duration: March 6th - March 16th, 2026
  • Theme Reveal: March 6th, 11:00 AM (CET)

🔗 Join the Challenge: GoedWare Game Jam #16 @ itch.io (300+ already joined and you can too)
🌐 Connect with Us on Discord: GoedWare's Hub

Engage with like-minded creators and share your progress.  Let’s come together to create incredible games, foster new ideas, and celebrate the joy of game development. 

🎮 Dream big, create boldly, and make your mark in GoedWare Game Jam #16! ✨

🎮 Only 1 Month until the first GoedWare Game Jam Community Edition! 🕹️

You can still join this next event!  Mark your calendars, the jam runs February 9th – February 16th, 2026  and you’re invited to join solo or with a team. That’s 7 full days of creativity, experimentation, collaboration, and fun!

🎮 Join NowGoedWare Game Jam Community Edition @ itch.io
📣 Theme: The theme will be revealed at the start of the jam 

Get ready to Create | Learn | Enjoy 🕹️

Hi! Thanks a lot for submitting your cutscene to the jam. We really appreciate the effort and time you put into it.

After reviewing the entry, we noticed that the cutscene duration is about 19 seconds. As mentioned in the jam rules, the intended challenge was to create a real time cinematic between 30 and 90 seconds. We also shared an update clarifying how we would handle duration edge cases. In your "Anything else" you also mention it that you know it was a bit too short.

Because this entry is more than 5 seconds outside the allowed range of the edge case, it unfortunately cannot be included in the official ratings or be eligible for prizes.

That said, we are keeping your entry visible in the jam. People can still watch it, leave comments, and give feedback, and we very much encourage that. We hope you still see value in sharing your work and getting reactions from other participants.

We know time limits can be tough and we genuinely hope this doesn't discourage you. If anything, we'd love to see you in future cutscene jams. We also hope you still learned some valuable skills making this cutscene entry!

Thanks again for joining the jam and for understanding. We hope to see you in future jams as well!

Still an error, maybe make the page public? Maybe it is on private?
But this is the link for that specific page to add to the jam..please do it quickly..we will remove the link later: https://itch.io/jam/411481/add-game/4174218/1299493?token=3FRLBqdOP94bSxtNIH15BJ...

There is nothing on that page? It gives me an error..

(1 edit)

Hi! Thanks a lot for submitting your cutscene to the jam. We really appreciate the effort and time you put into it.

After reviewing the entry, we noticed that the cutscene duration is about 110 seconds. As mentioned in the jam rules, the intended challenge was to create a real time cinematic between 30 and 90 seconds. We also shared an update clarifying how we would handle duration edge cases.

Because this entry is way more than 5 seconds outside the allowed range of the edge case, it unfortunately cannot be included in the official ratings or be eligible for prizes.

That said, we are keeping your entry visible in the jam. People can still watch it, leave comments, and give feedback, and we very much encourage that. We hope you still see value in sharing your work and getting reactions from other participants.

We know time limits can be tough (cutting things down is its own skill!), and we genuinely hope this doesn't discourage you. If anything, we'd love to see you in future cutscene jams.

Unfortunately the rules where not clear for you that it was cutscene only.
We will try to make it even more clear in future cutscene jams next to the rules section and FAQ that explain the format. We can learn from that also and make a banner or something like that.

Thanks again for joining the jam and for understanding. We hope to see you in future jams as well!

You had a cutscene ready? If you give me the project URL we might still be able to help?

Unfortunately our game jam is about cutscenes only and no gameplay or other interactions. Check the rules and FAQ:

  • Create a real-time rendered cutscene in any game engine (30-90 seconds) with minimal camera control, like panning or rotation, to showcase your storytelling and cinematic skills!
  • From our Goal: the 2nd GoedWare Game Jam Cutscene Edition has arrived! We're excited to explore this new challenge format once again, asking you to create a 30–90 second cutscene using any game engine of your choice. This time, it’s all about visual storytelling, real-time rendering, and creativity without traditional gameplay mechanics.
  • The cutscene should be cinematic without interactive elements like dialog choices or player actions. Focus purely on storytelling!
  • Question: Does my cutscene need to be interactive? No. The cutscene should be cinematic and should not include interactive elements like dialog choices or player actions. Only minimal camera control (like panning or rotation) is required for verifying real-time rendering.
  • Question: What format should my submission be in? Submit a playable build format (e.g., .exe for Windows) that runs the cutscene directly, just like a regular game build from your engine of choice. The submission should only contain the cinematic cutscene, but you can include a simple main menu to start the cutscene and an optional credits screen if you’d like. 

That is why we have to disqualify this submission unfortunately .