First of all, thanks a lot for playing and for taking the time to leave feedback! I’m really happy you had a smooth, bug-free experience and enjoyed the game. That means a lot 🙂
I probably could have highlighted the special abilities a bit better. They were actually really fun to make, especially the effects, sounds, and damage impact 😄
Even if it turns out they were not really needed after all 😉 Balancing the game’s difficulty was one of the things I spent the most time thinking about. With a game jam project, you do not want it to be so hard that players give up after 2 jumps or never reach the end, but you also do not want it to feel too easy. In the end, I decided to keep it a bit more accessible, so with some decent choices most players should be able to make it through the final jump. Normally, though, balancing something like that properly takes a lot more time, testing, and ideally multiple difficulty levels. So for this jam it was still a bit of a gamble, mostly based on my own play sessions, and I just hoped it would land in a good middle ground. Not too hard, but not too easy.
I’m also really glad the camera controller stood out in a positive way. It felt important to me that players could move around comfortably and keep a good overview of the battlefield.
And I saw your great leaderboard score for number of survivors too. Very nice 🚀💪!
Thanks again for playing and for the useful feedback. Really appreciated!





















