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A jam submission

EternaGOView game page

Submitted by Farly — 6 hours, 15 minutes before the deadline
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EternaGO's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#53.0563.056
Theme#63.1603.160
Gameplay/Fun#63.0003.000
Innovation#73.2003.200
Audio/Sound Design#102.9602.960
Art Style/Visuals#122.9602.960

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Godot, Paint.net, Beepbox.co

How does your game fit the theme?
The player is stuck in an eternally looping board game. It is their job to get out.

Self-made & used stuff

Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)

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Comments

Submitted

This is a great game! i really like the art and music

Host

It was great to see a board game in this jam—and a fun and well-developed one!

Impressively done within the 10-day jam period. The pixel art visuals were charming, and the music had a nice, fitting vibe. At first, I had to really pay attention and read carefully to understand everything, and the font wasn’t the easiest on my eyes. But once I got the hang of it, it was fun moving around the board and playing the game.

As others mentioned, the stacks became a bit high and hard to track after a while, but aside from that, the controls worked well, and the theme was definitely present, though lightly applied.

Overall, a solid, well-made, and thoughtfully designed jam entry! 🎲🎮👏 Keep up the great work!

I do not know what to say.

Submitted

First time I am seeing a board game made in Godot. Well Done. It took me 12 loops to finally beat the game. Thought I was never going to complete it. First, I thought, I did not build enough $ tiles but then eventually realized I could buy more than one upgrade at each shop. I like how the attack and health is all individually represented. But I did not like how they extended off the screen. Doing combat, the hearts would never move because they were passed the max point. Maybe instituting silver or gold versions of the hearts and attacks to represent 5x/10x could help. Fit the theme well and is very well polished. Good Job.

Submitted

This feels like a very polished game i liked it very much. I could only like to have a bit more mouseover info as i sometimes did not really know what a tile was i needed to but. But is a small thing because you could look at the board to see what they did.

Submitted (2 edits)

First try win! I knew selecting characters that ramp in the long term was a good idea. Game took a while to play it through.

Anyway, bug: enemy icon on the board layers over enemy’s hearts when enemy is on high hp.

Gameplay: Loved it, minor complaint in how hard you can scale being random (but it is a game with a giant dice in the middle, I’m just too much of a chess player to see that vision)

The visuals and audio didn’t stand out in any way, nothing bad, nothing great. Oh, except the layering trick, that was neat.

Theme interpretation was good, and the game was pretty unique for a twist on Monopoly (https://en.wikipedia.org/wiki/List_of_licensed_and_localized_editions_of_Monopoly:_USA is a list of ones made for/in the USA)

Overall a great submission.

Submitted

This is awesome and well polished too. I like the combat system specifically the part where it shows AoE tiles and we can arrange our units to dodge it. My only issue is he hearts display, hard to guess how much life left.

Overall, great work. This is my favorite entry... for now. :P

Submitted (1 edit)

The core gameplay loop in my opinion is pretty addictive. I ended up converting all the empty tiles I landed on into shop tiles. As it turns out I have way too much gold obtained from fighting haha. Perhaps a little post-balancing would make this even better. One comment that I also have is perhaps to make the introduction part much simpler. I definitely would not be able to understand the terminologies for the stats and power of each character during the character selection stage in my first play through. Perhaps instead of letting the player choose the characters, just have a default randomizer to get the players to jump directly into the game itself to see how everything works as they play along.

Submitted

Good game, i find the graphics very fitting, and i love how unique this game is. though i have 2 critiques. a little introduction could have been better. even a tutorial text wall would have worked for me. because even after playing it for a while, i still didn't find my objective clear. the second thing the connection with the theme is ok, though in my opinion is a bit lazy. the game goes on in a loop and then when you finish it you break it. i dont know. this concept could apply to every game. take super mario for example. i can say that mario is stuck in a loop and when he saves peach the loop breakes and he is saved. you see what i'm saying?

Anyway i find this a great entry and a unique one for certain. i can see this concept expanded and polished some more. looking forward to it!

Developer

Hey that's a very valid opinion on the theme connection! I had often thought the same thing when developing this game. I  was exhausted so I had trouble figuring out an idea so I thought of anything that normally loops forever (At least feels like it lol) and made this. I was running out of time and couldn't ponder forever so I had to settle on this.

I purposefully tried to leave the game's objective more open ended to the player rather than explicitly saying "Hey, do this." Since the idea was well, you're stuck in a loop. How do you get out? 

Very good feedback thanks! 

Submitted

Really nice game, congratulations ! Loved it, fits totally the theme, your game has the potential to be something bigger if you wish to continue it after the jam !

Submitted

I feel this game has a lot of potential to be more than a jam game.

It is engaging, sticks to the theme and the idea is clean and very well executed. I miss some QoL features, as numbers under the health and attack piles, or disabling dice clicking when you still have things to buy or to select in the right menu.

Congrats, its a very nice work!

(Just so you know, I came back to play it 3 times already, I'm excited to see the future of this game!)

Submitted

The developer of this game is undeniably skilled. Being able to create this in such short period of time is such a feat. It does get confusing and the enemy may be a bit too tanky at first. It took me a while to finally come up of a strategy, which felt great when i did. I do admit it gets tedious at times, but overall I liked the concept and see the potential of this game. You could probably create a multiplayer version of this game and that would definitely blow up

Submitted

It is very funny game.

https://old-fps-studio.itch.io/dice-paradox

Submitted

This one had a slow start, but in the end I was IN!

Really cool idea, to adapt a board game, as a loop. Graphics and sound really worked with it too!

It was a bit of a power creep towards the end, but seeing the purple-game-piece-guy receive damage was just a great feeling :D

Only thing that I am on the fence about. Showing health/power as a stack of tokens worked well... to build a atmosphere of a board game. Probably just a bit after the midpoint of a game I couldn't really say how much stats I had (other than "a huge stack"). But in a way this worked too. My characters were so powerful, that they didn't have "20 power" but "huge stack of power", and that just sounds more powerful, right? :)

Submitted

At first, it felt a bit confusing, almost like I was mindlessly clicking. But after a few loops, wow, it really clicked! I ended up spending a lot of time on it. The visual and sound design were spot on and worked great. I haven’t played anything quite like this before, so it felt fresh and fit the jam theme really well

Submitted

Nice game! The text at the beginning moves a bit too fast, making it hard to follow. The artwork is very nice, and the music fits well! 

The game concept felt a bit confusing at first, and early on, it felt like I was just clicking the dice without much direction - my first thought was 'WHY?' But over time, it actually made sense within the loop theme. 

Still, repeating actions can get a bit tedious, though. By the third loop, I started experimenting, placing enemies everywhere to break the loop by getting all of them to a stress of 10. By loop 5, I got one to 10 stress, then in loop 6, another hit 11. Eventually, I managed to push all to 10 stress (and above) within this loop 6 and finally broke the loop! The dialogues were a real highlight—I really enjoyed them!