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A jam submission

Dice ParadoxView game page

Who or what created the loop? How can dice affect reality?
Submitted by Old FPS Studio — 17 hours, 57 seconds before the deadline
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Dice Paradox's itch.io page

Results

CriteriaRankScore*Raw Score
Art Style/Visuals#172.8152.815
Innovation#192.6302.630
Overall#252.5262.526
Gameplay/Fun#262.4072.407
Theme#282.4072.407
Audio/Sound Design#332.3702.370

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Construct 3

How does your game fit the theme?
Who or what created the loop?
How can dice affect reality?
Is there a solution other than just waiting for the right roll?
Paradox of reality is complete when LOOP WAS BROKEN

Self-made & used stuff

Graphics / Art (e.g. models or textures)

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Comments

Submitted

Hi. This game looks cool, but I am having trouble understanding it. What do the +1, -1 and other (power ups?) do?

Submitted

Fun game, I got confused at first cause I somehow lost the first level. I think my only critique is the sound effects were a bit repetitive, maybe add some pitch shifts for variance. Otherwise great job. 

Host(+1)

A fun little dice game, especially considering it was made in a short amount of time!

The concept was nice but maybe could use a few balance tweaks. As someone else mentioned, losing sometimes felt like the best option since it gave you a power-up or an extra roll. Still, the core idea definitely has potential!

Visually, the game looked clean, and both the SFX and audio were solid.

The theme was present—check!

Overall, a solid jam entry. Keep refining and moving forward! 🎲🎮👍

Developer(+1)

Thank you for the review.

 I'm working on the game and adding comments for improvement from players.

 I will release the next version after the end of the jam.

Submitted(+1)

I really liked this game.

The music was cool and the sounds you used were satisfying.

The UI was clear and well spaced, though it took me a second to understand the abilities.

I really liked and appreciated that the game didn't restart or give a Game Over when my luck would run out. Also loved getting some extra rolls every time you fail. Unfortunately, I had gotten stuck on level 10 with no abilities left and 15 rolls to hope for the best. Which I think was fun in its own way. :P

I've also never rolled so many 5s and 6s in my life!

Can't wait  to see your updates.

Developer

Thank you for playing my game and rating my work. I am already working on improving it.

(+1)

Nice random game

Developer

Thank

Submitted (1 edit) (+1)

I am a big tabletop dice game fan so this was super fun. The mechanic of deciding between certainty and randomness is quite engaging, and the setup is complex enough that it makes sense as a video game instead of a physical tabletop. The main thing that would help is a clearer explanation of how the game works and what the abilities do. Also a mute button since the dice rattling noise gets annoying.

Developer

thank you for your comment. I will add more detailed instructions how which ability works. Of course I will add the settings of sounds and music. I just haven't managed it yet.

Deleted post
Developer

thank you

Submitted(+1)

Oh, I really like the concept of the game, I never played a game like this so I liked it!

Developer

thank

Submitted(+1)

Good day, sorry for this a long-winded review.

I like the visual style, and it is complemented well by the music and sound effects. It might be that AFK clicker games are not my thing. But this is game plays more like an AFK clicker game when it felt like it wanted to be a rogue-like dice game.

First my experience, it took me somewhere between 30 minutes to an hour to complete the game. I had 41 dice at the end of the game and with 64 levels, that is about 100 rounds of left clicking and average of 25-35 rolls per round. The power scaling felt backwards, it was more advantageous to lose than to win. The extra die roll is simply the best power-up the player could earn. This design removes all player agency makes their decisions worthless. The only way to beat the game is blunt force lose the way to end. Winning only gives the player one power up which is simply not enough to defy the odds through so many levels. The lower die roll count power up is weakest because the player earns some many rolls by losing. I thought it was strange that I could roll and land on a needed number, then unlock more numbers using the +1 and -1 power-ups. But I recognize that may be by intentional design.

In my opinion to improve the game loop, reward an extra die every 2 or 3 rounds automatically with the occasional possibility to add an extra die in the end level power-up selection. The other power-ups in the reward selection window should be more than just one added. The reduce roll should be randomized between 3-4, the +1/-1 rewards should be 2, and the same saver should be randomized between 2-3. You could instead have dynamic scaling where the first few levels would offer 1 but the later levels would offer 3-4 to prevent stockpiling. Also, could consider resetting the power-ups and dice rolls when the player loops back to level 1 with a choice of to carry over some rolls/abilities. With these changes to winning, on the losing side, I recommend either having the player lose all together, restart at the current loop, or refund the spent abilities and let them try again. With some of these possible changes I think it would provide the player with a more rewarding experience.

Bug #1 - The Last Roll - The game does not wait for the last roll before the triggering the lose condition. On the second level, with one number left to hit and one die left to roll. As soon as the roll started, the lost window appeared. But in the background the die actually hit the last number. I verified this bug is consistent on other levels. Considering how much the last roll matters, this bug would be a key issue.

Bug # 2 - Wasted Rolls - Spamming left clicks burns through all the rolls without any of them counting. 

With some work you might have something here. There is potential for a game players will want to play in their spare time.

Developer

thank you for the exhaustive answer. and perfect insights into the game. I plan to work on the game further and I will definitely remove the bugs you wrote. And I'll improve the skill collection.

I can see that you've done a lot of work on the game. and suggestions on how to improve it.

Submitted(+1)

I like the art style and animations! The colors fit well, and the music is also nice and cozy. However, text style plays an important role in overall game design - you might want to consider using a different font for the instruction page, for example. That said, knowing you worked on this for around 20 hours, it’s impressive what you’ve achieved! The cozy atmosphere perfectly complements this simple yet enjoyable game.

At a certain point, I found myself clicking the dice just to increase the roll count on purpose. Sometimes, the roll count in the UI seemed to glitch when clicking really fast, making it unresponsive. Also, when the count goes above 9 (or 10?), the numbers don’t display correctly. Another thing that felt frustrating was losing abilities even when the level wasn’t won - maybe resetting them to the starting amount for each level would make progression smoother.

Since I didn’t manage to complete the full 'portal,' I’m not sure if the loop eventually breaks? After a while, the game play starts to feel quite repetitive and I did not want to invest hours in completing the whole loop (Because I lost all abilities and needed luck eventually). But overall, it’s still a really nice game!

Developer(+1)

Thank you for your comment and insights on the game. I will definitely improve it more.

Submitted(+1)

Pretty fun game, i think an impovement would be to have less of a reliance on the abilities as they seem to be the only way to consistently have a chance of winning

Developer

thank you for playing my game

Submitted(+1)

Ok. Thanks to your game I know, I can't ever go to casino. I spent all my powerups, and then still kept rolling!

Other than that- simple idea, but it works!

Developer

playing in the casino is also a loop

Submitted(+1)

Nice idea, i like the sound and music. Fun idea with the dice "powerups". 

Only thing that you could improve maybe is a spam click protection. I could now spam click the dice and run out of moves before the fist dice was even done roling. But that is just a small thing

Developer

Thank for coment. I will correct spam click.