Hi. This game looks cool, but I am having trouble understanding it. What do the +1, -1 and other (power ups?) do?
Play game
Dice Paradox's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art Style/Visuals | #17 | 2.815 | 2.815 |
| Innovation | #19 | 2.630 | 2.630 |
| Overall | #25 | 2.526 | 2.526 |
| Gameplay/Fun | #26 | 2.407 | 2.407 |
| Theme | #28 | 2.407 | 2.407 |
| Audio/Sound Design | #33 | 2.370 | 2.370 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Construct 3
How does your game fit the theme?
Who or what created the loop?
How can dice affect reality?
Is there a solution other than just waiting for the right roll?
Paradox of reality is complete when LOOP WAS BROKEN
Self-made & used stuff
Comments
A fun little dice game, especially considering it was made in a short amount of time!
The concept was nice but maybe could use a few balance tweaks. As someone else mentioned, losing sometimes felt like the best option since it gave you a power-up or an extra roll. Still, the core idea definitely has potential!
Visually, the game looked clean, and both the SFX and audio were solid.
The theme was present—check!
Overall, a solid jam entry. Keep refining and moving forward! 🎲🎮👍
I really liked this game.
The music was cool and the sounds you used were satisfying.
The UI was clear and well spaced, though it took me a second to understand the abilities.
I really liked and appreciated that the game didn't restart or give a Game Over when my luck would run out. Also loved getting some extra rolls every time you fail. Unfortunately, I had gotten stuck on level 10 with no abilities left and 15 rolls to hope for the best. Which I think was fun in its own way. :P
I've also never rolled so many 5s and 6s in my life!
Can't wait to see your updates.
I am a big tabletop dice game fan so this was super fun. The mechanic of deciding between certainty and randomness is quite engaging, and the setup is complex enough that it makes sense as a video game instead of a physical tabletop. The main thing that would help is a clearer explanation of how the game works and what the abilities do. Also a mute button since the dice rattling noise gets annoying.
Oh, I really like the concept of the game, I never played a game like this so I liked it!
Good day, sorry for this a long-winded review.
I like the visual style, and it is complemented well by the music and sound effects. It might be that AFK clicker games are not my thing. But this is game plays more like an AFK clicker game when it felt like it wanted to be a rogue-like dice game.
First my experience, it took me somewhere between 30 minutes to an hour to complete the game. I had 41 dice at the end of the game and with 64 levels, that is about 100 rounds of left clicking and average of 25-35 rolls per round. The power scaling felt backwards, it was more advantageous to lose than to win. The extra die roll is simply the best power-up the player could earn. This design removes all player agency makes their decisions worthless. The only way to beat the game is blunt force lose the way to end. Winning only gives the player one power up which is simply not enough to defy the odds through so many levels. The lower die roll count power up is weakest because the player earns some many rolls by losing. I thought it was strange that I could roll and land on a needed number, then unlock more numbers using the +1 and -1 power-ups. But I recognize that may be by intentional design.
In my opinion to improve the game loop, reward an extra die every 2 or 3 rounds automatically with the occasional possibility to add an extra die in the end level power-up selection. The other power-ups in the reward selection window should be more than just one added. The reduce roll should be randomized between 3-4, the +1/-1 rewards should be 2, and the same saver should be randomized between 2-3. You could instead have dynamic scaling where the first few levels would offer 1 but the later levels would offer 3-4 to prevent stockpiling. Also, could consider resetting the power-ups and dice rolls when the player loops back to level 1 with a choice of to carry over some rolls/abilities. With these changes to winning, on the losing side, I recommend either having the player lose all together, restart at the current loop, or refund the spent abilities and let them try again. With some of these possible changes I think it would provide the player with a more rewarding experience.
Bug #1 - The Last Roll - The game does not wait for the last roll before the triggering the lose condition. On the second level, with one number left to hit and one die left to roll. As soon as the roll started, the lost window appeared. But in the background the die actually hit the last number. I verified this bug is consistent on other levels. Considering how much the last roll matters, this bug would be a key issue.
Bug # 2 - Wasted Rolls - Spamming left clicks burns through all the rolls without any of them counting.
With some work you might have something here. There is potential for a game players will want to play in their spare time.
I like the art style and animations! The colors fit well, and the music is also nice and cozy. However, text style plays an important role in overall game design - you might want to consider using a different font for the instruction page, for example. That said, knowing you worked on this for around 20 hours, it’s impressive what you’ve achieved! The cozy atmosphere perfectly complements this simple yet enjoyable game.
At a certain point, I found myself clicking the dice just to increase the roll count on purpose. Sometimes, the roll count in the UI seemed to glitch when clicking really fast, making it unresponsive. Also, when the count goes above 9 (or 10?), the numbers don’t display correctly. Another thing that felt frustrating was losing abilities even when the level wasn’t won - maybe resetting them to the starting amount for each level would make progression smoother.
Since I didn’t manage to complete the full 'portal,' I’m not sure if the loop eventually breaks? After a while, the game play starts to feel quite repetitive and I did not want to invest hours in completing the whole loop (Because I lost all abilities and needed luck eventually). But overall, it’s still a really nice game!
Ok. Thanks to your game I know, I can't ever go to casino. I spent all my powerups, and then still kept rolling!
Other than that- simple idea, but it works!





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