Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kobato Games

1,116
Posts
41
Topics
60
Followers
58
Following
A member registered Jan 31, 2022 · View creator page →

Creator of

Recent community posts

Got to the end of the game. I was able to go downstairs, but when I eventually tried to go back upstairs, I got the same error for map 100. Fortunately, there was an exit downstairs, so once I restarted the game, I could continue.

This game was fun and very clever. I could recognize a lot of the inner coding being referenced. My one suggestion would be to look into having the "Chicken sound" skill being callable from the Skills menu, like the heal skill is. Never tried that myself, but having the skill call a common event might work.

Update: It worked after going down to the goblin's pub, I think.

(2 edits)

Hi. Enjoying the game, though found a possibly game breaking bug. Just tried to go downstairs (not the spot with the guy, the other wide stone staircase) and got this error: 

Failed to load

data/Map101.json

(Also found that equipping the shield makes you unable to pass the dragon.)

Nice to see a narrative game. It was well done and the art and atmosphere was really good. Can't think of any suggestions for improvement :)

(1 edit)

Update: Just replayed a couple times and it is possible for the little girl and the fighter to survive if you people who are strong with some skill in lang-culture. Glad I did not leave anyone unsavable.

I will :)

Darn. Sometimes my computer can't play Godot downloads properly and it looks like this is one of them. All I got was black screen and the cool custom cursor :(

The art looked really cool. Really wanted to try this one.

Thanks. I did not get much time to tweak statistics. It's possible to win if you take the boy and grandma with strong people, but I never found a way to be able to bring the little girl, which was frustrating because I really was not trying to have any characters who could never survive the journey, especially one of the kids. Maybe I need to put the old fighter up to full strength and let the girl have been taught more than a couple words of Free Country's language.

Cool! Made it to day six. I think I need to practice a bit to get good at it. Was confused at first because I did not realize I needed to start dragging the food onto the orders on the right (did read the tutorial, just somehow did not understand that part at first). Gonna play this again. Art is really good :)

Great puzzle game. You always have neat puzzle mechanics.

Fun for such a short game. The title letters flipping was neat.

Thanks. Good luck with development :)

(Just replayed the newer version of Berrywitched. The Strawbunnies are always the cutest <3 )

This game is so dramatic and hillarious XD

Very graphics heavy. Maybe add some settings to reduce the quality or effects. My GPU went up to 92%. I also got an AbortError that the background music was paused to save power. Disappointing because I really wanted to try out this game.

(1 edit)

I just tried to interact with the book next to the bed after waking up being shot delivering the first letter. Got the following error: (Edit, it appears every time I try to save.)

Failed to load

img/characters/rutilesmall.png

An interesting concept that people who's sins and lack of choosing average out to nothing end up with *nothing* in the afterlife. I had a hard time following the text though, with dialog not being in quotes and no indication as to which character is speaking.

Interesting story. Grandma sounds like one of those mysterious old lady characters everyone thinks are crazy, but eventually it turns out they were right all along. Suggestion: on your game page, check the box to allow a full screen button. I had to zoom out to see the full game and the jam tags cover part of the screen, but they are hidden when a game is full screened.

Works in Firefox. Really well done art and story. Such a beautiful sad scene.

Only vaguely related, but I don't know if you've heard the Japanese song "The Reason I Wanted to Die." If you turn on captions for English lyrics, it's a really well done song, slowly revealing why someone didn't want to live and eventually finding reason to live:


 

Still not working :(. I left it about a minute, but after the construct logo and a faint audio sound, it just stays black screen. I'm in Chrome, so I'll check Firefox.

Nice, a Godot download my computer actually plays. This was a cool funny take on the theme :D. A shame you did not have time to add more music and sound effects, though I understand that happens sometimes. When the cube crashes through the germs, flashing the screen to white before the germs disappear is an easy way to imply an explosion, magical effect, etc..

I only get a black screen. Does it take a really long time to load?

Oh, I kinda get what you were going for. Not sure how you would make it seem more like intentional symbolism instead of a glitch, though I maybe others understood the symbology. I personally think just panning up without the layered stairs works fine.

The cinematography was well done. I watched the video on YouTube and noticed (layers of stairs?) appearing as the camera panned up from the stairway at the end. Was that a glitch?

Nice. Had a fitting dark hazy atmosphere and I like the twist at the end, though I feel like it had a longer stretch of driving silently down the road than necessary. I also would suggest optimizing the graphics, though I know we only have so much time for that in-jam.

Dick put the phone away as soon as his colleague called him out and pretended he hadn't been, so I think it does send the message that it's bad idea in a humorous way.

Well done! Gave you 5 out of 5 in cinematography. This might be a weird compliment, but you optimized it really well. Despite all the visuals and screen effects, my CPU and GPU were barely affected and they frequently go up playing visual heavy games.

That's great Goed allowed you to upload a shortened version. I think it's actually improved shorter. In both versions, I found it a bit confusing what happened to the astronaut. (I had to read the description to figure out he got sucked out into space before he could get in the escape pod.) But portraying such a chaotic scene with just visuals is not easy.

Thanks. Mine's 15''. I'll have to look and see if I notice any blurring, though maybe it shows most on larger screens. Thank you for letting me know.

(1 edit)

You're welcome. It could work to imply both wish to say they like the other, but it's probably simpler to stick with just the guy's perspective. Or if you do show the girl's perspective, save it until after the guy speaks and she does not hear, but maybe she notices his mouth moving and wistfully thinks it would be nice if he was saying he liked her. "I really should tell him myself, but I'm too shy."

Thanks. I'll have to look into that.

Refused to load on my computer :(. Just got a black screen with audio, yet my GPU still went up to 100%. My computer often has this issue with Godot downloads though and other seem to have it working.

(1 edit)

Art and sound track are nice. I'm a little confused though. The way the phrase "I need to say something" appeared over both characters made me think they both were thinking it, but it sounds like it's just supposed to be the girl? Or the guy? It says "You said something" next to the girl. but I don't get why it's five seconds too late. Unless the guy said it when she was too far away to hear?

P.S. Reading through comments. It sounds like some say the scene is not as impactful because it's a simple every day moment where the guy could just say "I like you" again. I think it still works. Sometimes it takes a lot of courage to speak, and something as little as not being heard can throw someone off enough to not try again. At least not that moment. Perhaps another time, the protag will find his voice and be heard, but for today, he was 5 seconds too late. My initial critique of making the scene clearer still stands, but I think the premise is fine.

You can go alone, but you'll need a sword -- which you should bring yourself, in case the wizard doesn't show up in time :)

Thanks. Most of the assets are creative commons and unfortunately from multiple sources, hence why they are not all the same size. The only things I made myself are the sofa and TV, since I was not finding any that fit the scene. (And the rug is technically a purple rectangle with effects added.) Maybe I'll try tweaking the assets after the jam. In regards to the text, how big is your screen? I did not notice blurring, but I have a moderate sized laptop vs. a large screened PC.

(1 edit)

Oh. I think the main points that felt inconsistent were the coffee cup and the image of the hero wearing the hat.  I have seen anime and such where the characters turn chibi, or some other simple art style to emphasize a joke, but for some reason the images in this video did not imply that to me. Not sure why unfortunately and it looks like others saw the reason better, so maybe it was just me. Still was a fun cutscene.

Texting while driving? Bad. Texting while driving while escaping from a demon? Epic. But please, please don't try it at home kids. It's only for professional procrastinating demon hunters named Dick Storm.

Not much to critique. Another great installment in the Dick Storm series.

Mine's not about a hero missing a ritual, but it is about a hero and (get this!) somebody being five seconds late. It's like we all used the same theme or something XD.

Just finished my rating queue, so I'm off to see what Dick Storm's misadventure of the day is.

Neat! You went for a tragicomic rpg hero story too. Thought at first the hero was just going to sleep in, but what followed was much funnier XD. The cinematography and audio was well done, though there was some inconsistency in the art style, but I understand we only had three days. (I had to throw together some assets with pixel sizes that don't quite match.)