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Kobato Games

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A member registered Jan 31, 2022 · View creator page →

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You're welcome, and that makes sense. We did only have two days to develop.

Nice idea and pixelart . I often don't get past one house though, because the next spawns too far away :(. It also seems that as soon as I get warm in a house, I immediately start to get cold again. Maybe you had a reason to set it this way, but it doesn't make much logical sense to me --if you go in a warm house IRL, the heat's not going to turn off as soon as you're warm :) -- and makes it harder if you have to jump up midgame. 

Sure. I'll check it out again later. I really did think it was one of the best ones I'd played through so far, and I left it a decent rating despite the hitch. Nice, relatively polished visuals, good system with the amply placed campfires and the ropes made it a little more unique a basic platformer. Just got stuck because no matter how close I put that second rope to the cliff, I was always just too far away to land on the cliff.

Unique idea and nice visuals. Unfortunately, you can't jump while standing on the rope and I just could not make that second jump the first time you have to use two ropes.

Thanks. Glad the fire event triggered properly. It was just the wording I need to fix.

Looks like this is your first itch.io game. Unfortunately, when I tried to unzip, I got the message "Can not open the file as zip archive. Is not archive."

I would suggest looking up the error. Hope you have better luck on future games.

Love the visuals, but it looks like one of the controls is "Mousewheel," and I am on a laptop with a touchpad, so I don't have that control. I don't know what percentage of itch users have or don't have mice, but when you add such a mouse specific control, it can be good to have another more universal control like Space or click as an alternate option.

Wolf RPG Editor. It's kind of like RPG Maker, only free and has a few less bells and whistles. Pasting a link below. I love it. Not many people use it, so it might be harder to google issues, but it's got a great manual and a sample game that explains the basics really well.

https://www.moddb.com/engines/wolf-rpg-editor

I deliberately made the pine grove on the opposite side of the map so you needed to explore to find it, but maybe it would be better to have it closer to the start point. I had a hard time "hitting" the items too, despite setting a slightly larger hitbox. Maybe I need to make it a little bigger. Thank you for for noticing.

When you interacted with the fire after finding the wood, but before the flint, did you get the message "Now I need to start the fire." Maybe I should change it to "need something to start a fire."

Thanks. I really hated the item I used for the flintstones, but it was the best I could find in the default tiles. If it had been a longer jam, I would have edited them in GIMP to be a little darker. Also would have liked to have set the default HP and MP bars to warmth and hunger stats that could be effected by finding food, taking a break by the fire, etc., but of course I did not have time for that :)

I really enjoyed using this software to make a survival game, and would like to make another longer one sometime. I'm in another longer jam that starts in a couple days, so I might experiment with making a similar game with energy and health stats.

Oh yes! Did you play the most recent version with the whole game I uploaded last night or the first version that only covers the first day by the river?

Neat concept. I had a little trouble fighting the goblins since the character moves so quickly, I kept going by the goblin or accidently spinning too far so that the ax is attacking the opposite direction. If you ever tweak this game, a way to make fighting them more interesting would be if they vibrated to let you know you hit them and/or had an HP bar over their head. 

Oh yes, had some issues with the fire. I keep pressing E, but it does not seem to do anything to the fire or the campfire bar.

Thank you. Either you forgot to put that in the explanation or I missed it. I personally found swapping between Space and mouse click a bit complicated, especially since I'm using a touchpad instead of a mouse, but I see why you needed a mouse click with having to throw sticks at bats.

Neat. Curious if there is a way to chase the bats off? 

Thanks. I just uploaded the full version with two more days to play through. 

Not sure what you mean by papers? You use the flintstones (some small stones on the shore) to start the fire. The closest thing to paper was the tattered white cloth you use as a blanket (no longer in this version because it was an extra variable and redundant with a later item).

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And I just uploaded the updated version. You should be able to play the whole thing now.

P.S. Not sure what you meant in your first comment about wanted some objects displayed somewhere? There is an items menu with your inventory (press Escape, Items). The one issue with it is that the text is stuck close in color to the window and I have yet to find the setting to change that.

P.S.S. Misread. You said objectives. I'll consider adding that to an update.

Thanks. The software I use makes it relatively easy to make maps quickly, but I still really had to rush. As I am sure you saw plastered all over the game I am trying to upload the final version today. Nearly there. I have the second day nearly done and the third day, which is basically the "You win!" day.

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Understand. I didn't even get to make a start menu for my game. Just throws you right into level one :)

I never could get the items to cycle, but maybe I wasn't holding the keys right. I'll try again.

Thanks. Unfortunately, I'm going to have to restart from the beginning. Hopefully I'll be lucky and miss the glitch this time. If this helps, I think I had to burry the boxing glove, the bucket and the brick in order to get the fish to the front of the queue -- maybe I missed, but there seems to be no other way to cycle the objects.

The game let me bury the glove and the bucket, but not the fish -- the one thing you're actually supposed to bury. I also cannot trigger the hint from the whale about burying it I saw in the playthrough in the comments.

That's disappointing :(

Linestock, I'm on chrome and sound works fine for me, if that helps pinpoint the issue.

Thank you for taking the time to play :)

Looks great. Hope there will be a downloadable version someday.

Thanks.

Hi. Trying to decide which game I want to finish. I have a couple published prototypes. Would I be allowed to finish one of those or does the game have to be unpublished prior to the jam, because I have those too :)

Finally got to play the game. Like others have said, the villagers can catch you from too far away and even if the hit box was smaller, I feel like I still might have had a hard time getting close enough to any chickens because the farmers were running around the flocks so quickly, though maybe that largely stood out because of the hitbox.

Otherwise, I really appreciated the well done tutorial and the graphics were nice.

Shared the image to the game page, but unfortunately when you right click to download, it changes the name and file format, so after downloading, change name to "00-rabbit.png". Looking forward to fixing this properly when files are unlocked.

I just downloaded it to my computer and the EB asset does some up in the first battle, though I added it into the battlers in my RTP. The jam still has 1 day and a few hours left, so for now, I am going to add the EB as an image to the description, so players can add it to the Battler folder of their RTP package. Hopefully I can figure out a more efficient export by the end of the jam.

Odd. Let me see what the file does on my computer. Maybe I need to upload the Easter Bunny asset separately, since it's not from the RTP.

A lot of people have had that issue. If you don't have RPG Maker XP, you need to go to their website to install their RTP/run-time package. I did add this to the description and download instructions, though a lot of people keep missing it. Maybe I'll add the error name to the jam page.

Nice relaxing game. Upgrades are well paced.

I am sorry this happened to you too. In a rush, so pasting my response to Enzed. I am going to add these instructions to the game and jam page.

That does happen with older versions of RPG Maker. Fortunately, their website allows anyone to download the RTP/run-time package for free. Go here, scroll down to the Download button and choose XP. (VX Ace is selected by default, so make sure to change it to XP.) Follow the install directions and the game should work -- I've had to do this for myself for other versions and it's worked for me.

Oh yes. I think that does happen with older versions of RPG Maker. Fortunately, their website allows anyone to download the RTP/run-time package for free. Go here, scroll down to the Download button and choose XP. (VX Ace is selected by default, so make sure to change it to XP.) Follow the install directions and the game should work -- I've had to do this for myself for other versions and it's worked for me.

Decent game. A little fast for, me but I've never had the fastest reflexes. Found it a bit easier on my phone. (Yes, for the record it does work on mobile, despite the game telling me it was not compatible with my device.)

Thanks. I got XP when it was free last month. I hope you were able to get past the robots, since as I have iterated, I made them a bit OP, especially compared to the Easter Bunny ^__^

You're welcome. Glad to hear it was a simple page setting issue. I'll check your game out soon.

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Important: I did not get to play test the battles as much as I would have liked and just realized the Easter Bunny dies really easily. I'd give him some more def points and add some revives, but I can't edit the game until the jam is over and the only way to trigger the ending is to kill at least 6 of the 7 enemies. In the meantime, to make EB as strong as possible, go to the upper left corner of the cave -- there's a leather vest in one of the chests. There's also a thin vest right by the entrance, but that does not make much difference.  Also be aware I forgot to add mana potions, so once they're out of MP, you can't get it back :(.

My thanks to anyone who plays this during the jam. I am working on a post-jam version that should be much less brutal.

Simple, but fun. Like the bright Easter colors :)

Hi. There's no game on your page :(. If you ask the jam host, they might let you upload it still. If not, I'll check it out after the jam.