Nice game where you had to take out the enemies but weren't feeling too rushed. (I'm going to ignore that rocks were somehow floating on water, maybe they got affected by some broken physics left over from Goedware Jam 9 XD). Like how you made a potentially intensive game into a relaxing game. Time between waves was good to catch your breath and having 10HP instead of just having three lives I loose almost immediately gave me more incentive to keep playing :)
Kobato Games
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I like the 2d 3d combo and ambient music, but, as others have noted, had a really hard time with the platformer part because it could be really hard to get a player to land on the next step and if you were too close to the edge or had too much momentum, you would slip right off :( Not to bash your submission. The concept is neat. It just needs polishing.
Nice concept for a game and the mini games were fun, especially the pixel icon guessing one, though I had a hard time moving because it felt like the character was always either too fast or too slow and kept getting stuck on things -- not game breaking stuck just momentarily, but frustratingly stuck :(
Thank you. Found the wizard on OGA and while it's static in my game, it technically is animated and quite expertly done. You can see it in the preview. https://opengameart.org/content/wizard-5
Nice start for the game and thank you for adding the walkthrough. Helped me find a lot more things. I like the additional skill of throwing the poorly made student potions at the enemies, though the shirt that gives this skill should definitely be easier to find (like in a visible dresser), and considering how few skills dad has, you really shouldn't be able to leave the house without it. Also, don't know if you already know this, but there's a check box in events called "Direction Fox" that makes events stay in place when interacted with. (i.e. signs won't change into a different item when interacted with). And no, it's not like I forget that all the time myself XD
P.S. It looks like you added some neat character graphics that aren't in the default package. Did you make them yourself? I've yet to figure out how to export an XP game and include added graphics beyond the default graphics.
Me too. There was supposed to be a lot more. It took me a while to design a room I was satisficed with and and requiring the player to switch between icons to interact with items required so many variables I barely kept straight. (There were supposed to be special infrared and ultraviolet eyes that would let you see hidden messages on the wall, which could have had so much easter egg potential.) I'd love to expand the game sometime.
Oh yes, I got the idea for taste because many years ago I played a game on Newgrounds about a little girl who had taste as one of their options due to their young age. Don't remember the name unfortunately, but the plot was her mom was accused of being a witch and the game starts after mom hides her in a trunk just before she's taken away and the kid has to get out and find her mom.
Interesting story, but I do not understand why it randomly ended after trying to speak to the last person (who would have been the first person at the start of the game). I had been questioning the various people in the train car when I tried to speak to the last person and was told I failed to find the murderer :(
I was playing the web version and loaded it about 6 hours ago. Looks like there's a downloadable version updated 20 min ago. Maybe I should check that one.
Thank you for confirming it was not me. I really could not figure anything out and had wondered, considering the length of the jam and the amount of variables it must have required to set up such a puzzle, if maybe the game itself had an error.