An interesting concept that people who's sins and lack of choosing average out to nothing end up with *nothing* in the afterlife. I had a hard time following the text though, with dialog not being in quotes and no indication as to which character is speaking.
Kobato Games
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Interesting story. Grandma sounds like one of those mysterious old lady characters everyone thinks are crazy, but eventually it turns out they were right all along. Suggestion: on your game page, check the box to allow a full screen button. I had to zoom out to see the full game and the jam tags cover part of the screen, but they are hidden when a game is full screened.
Works in Firefox. Really well done art and story. Such a beautiful sad scene.
Only vaguely related, but I don't know if you've heard the Japanese song "The Reason I Wanted to Die." If you turn on captions for English lyrics, it's a really well done song, slowly revealing why someone didn't want to live and eventually finding reason to live:
Nice, a Godot download my computer actually plays. This was a cool funny take on the theme :D. A shame you did not have time to add more music and sound effects, though I understand that happens sometimes. When the cube crashes through the germs, flashing the screen to white before the germs disappear is an easy way to imply an explosion, magical effect, etc..
That's great Goed allowed you to upload a shortened version. I think it's actually improved shorter. In both versions, I found it a bit confusing what happened to the astronaut. (I had to read the description to figure out he got sucked out into space before he could get in the escape pod.) But portraying such a chaotic scene with just visuals is not easy.
You're welcome. It could work to imply both wish to say they like the other, but it's probably simpler to stick with just the guy's perspective. Or if you do show the girl's perspective, save it until after the guy speaks and she does not hear, but maybe she notices his mouth moving and wistfully thinks it would be nice if he was saying he liked her. "I really should tell him myself, but I'm too shy."
Art and sound track are nice. I'm a little confused though. The way the phrase "I need to say something" appeared over both characters made me think they both were thinking it, but it sounds like it's just supposed to be the girl? Or the guy? It says "You said something" next to the girl. but I don't get why it's five seconds too late. Unless the guy said it when she was too far away to hear?
P.S. Reading through comments. It sounds like some say the scene is not as impactful because it's a simple every day moment where the guy could just say "I like you" again. I think it still works. Sometimes it takes a lot of courage to speak, and something as little as not being heard can throw someone off enough to not try again. At least not that moment. Perhaps another time, the protag will find his voice and be heard, but for today, he was 5 seconds too late. My initial critique of making the scene clearer still stands, but I think the premise is fine.
Thanks. Most of the assets are creative commons and unfortunately from multiple sources, hence why they are not all the same size. The only things I made myself are the sofa and TV, since I was not finding any that fit the scene. (And the rug is technically a purple rectangle with effects added.) Maybe I'll try tweaking the assets after the jam. In regards to the text, how big is your screen? I did not notice blurring, but I have a moderate sized laptop vs. a large screened PC.
Oh. I think the main points that felt inconsistent were the coffee cup and the image of the hero wearing the hat. I have seen anime and such where the characters turn chibi, or some other simple art style to emphasize a joke, but for some reason the images in this video did not imply that to me. Not sure why unfortunately and it looks like others saw the reason better, so maybe it was just me. Still was a fun cutscene.
Neat! You went for a tragicomic rpg hero story too. Thought at first the hero was just going to sleep in, but what followed was much funnier XD. The cinematography and audio was well done, though there was some inconsistency in the art style, but I understand we only had three days. (I had to throw together some assets with pixel sizes that don't quite match.)
Depends. If there's 30 on screen, just remembering which ones have aliens might be a challenge in itself. Maybe I should try it a few more times and see if I can master it, though if I recall correctly, the average person can only remember 7 things at once. Do want to say I enjoyed getting to relax with a nice puzzle game after playing so many fast paced ones.
Scene was set well with nice polish to the visuals and good audio and sound effects. The point I had a hard time with was that aliens from past levels did not seem to leave the pods. Remembering where the new aliens was was one thing, but also remembering aliens from past levels made it way more complicated. If aliens left the old pods between levels (or at least if most of them left) it would be a lot easier to remember which pods still had old aliens along with the new ones.
My spider got stuck too a little after getting the climbing ability and I never got to find out what the scientist can do to help :(
The concept of a small spider working together with a big human in different perspectives really is neat and from other comments, it sounds like the power ups were really well done if you did not get stuck. A random thing I noticed though is that for some reason my slow GPU goes up to 100% when I am the spider, but is barely used at all when I am the scientist. At least I could swap back and forth to keep my computer from over heating.
Hope you are able to find why the spider gets stuck.
This game was really fun, though it took two play throughs for me to kinda figure it out. The problem I still have is that it seems like every time I try to crush a same-type pile to make more room, more trash appears, sometimes right on top of it. I've been trying to see what happens when I put two same-type crushed piles on top of each other, but by the time I find one to combine, more trash appears on top of it and the room is now completely full to the point I can't move anything anywhere. Either I really don't get it, or the game could really use a garbage chute for when trash piles up too much, or maybe slow down the trash accumulation.
Nitpicking aside, the art and audio were good and the bantering between the robots was fun and really did a good job charactering them in such a short experience.
P.S. Maybe others have mentioned this, but the music did not loop for me.
Fun game. I only ended up finishing the trivia girl's route so far, but enjoyed it. Her questions were intelligent, while still be common enough knowledge I could get them all. A.I. looked okay and I understand the fact that you had very limited time. I'll have to come back and play the other routes soon.
I agree with kkcn. I'm a little confused as to what the objective is. It felt like something along the lines of buy a power up, then try to avoid the enemy. It was especially confusing since the first thing the game does is have me buy a power up and I'm not even sure why I need them yet. You kind of explain a little in the description, but for me it was not quite enough. (How do I get money? Is it from escaping the enemy?)
I think others understood it better than me, so I am sorry to bombard you with so many questions. A lot just did not make sense to me.
On a positive, the player character was easy to control and the enemies kept me on my toes avoiding them without being over powered.












































