Thanks. I'll give that a try.
Kobato Games
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Oops! Looks like I accidently posted as a reply to the game instead of you. Anyway...
Thanks. Glad you appreciated the skill atrophy explanation. I always find it odd when games about skilled heroes have them start at 1 and often had them start a few levels up. Can't believe I never thought of adding an explanation of the low level being due to disuse before, since that's how skills work in real life. If anyone likes this explanation, feel free to steal it :)
Sorry about the lack of G. I did not get to playtest as many times as I would have liked - basically played tested the "finished" game once and tweaked it as I went. I had enough gold, but I did not end up buying every single upgrade at the shop, so that might have been why I made it. I'll definitely increase the amount of gold the player can get.
(Oh yeah, on the off chance you missed it, did you talk to the girl who tells you about the well cave, because there's a good chunk of G down there.)
Battle works now! Made it to the Sacrifice ending. Not sure how I get the other two?
Couple things I wanted to mention. The reason I played through the infinite loop battle so many times was that there was a similar "loop" in the tent level before, but it only triggered the same battle about 4-5 times, so I thought the loop would end. Not sure if this was deliberate in that scene or if the tent battles were all triggering at once?
Second, there's a program called EasyRPG Player that is specifically created to run RPGM 2000/2003 games. Not only can they run more smoothly, it allows them to be ran in browsers, so more people would be able to play your games.
Sucess. Didn't even lose my save file and was able to pick up the barrels. Got through a couple more levels, but I'm now in the city where I'm supposed to be stealing an airship I think and I entered the big building and the same fight has triggered over 30 times (approx). Is it supposed to be that many battles or did the event get stuck in a loop?
Nice story. Interacting with things around the castle gave you some good background info about who Siri is and his relationship with his parents.
My one suggestion would be to change the aftermath of the barn battle slightly. The others warriors just letting Siri go on alone to fight the viper after she beat them up doesn't make much sense. I feel it would work better if the other two had been badly injured in the fight and were physically unable to go with him. I do not believe Viper would have deliberately hurt them, but maybe a ceiling beam could get knocked down in the battle or something.
Thanks. Examining things and interacting with characters in RPG Maker games is my favorite feature too. I normally make games focusing on story and characters, which is why the story is strong. My goal for this jam was actually to keep the premise very simple so I could focus on mechanical aspects like finding loot, upgrading gear, quests and adding battles and I really appreciate your feedback on it.
I'd only worked with battles very minimally before and even with having minimal story and using default maps, did not get much time to experiment on improving them. My default fighting method was to use Spark until I had enough TP to use Dual Attack, which kept things a little interesting, but I get what you mean. I think the fact there was only one character made even the "easy" battles too long and there's less skills to play with per turn. While I added skills for levels 5 and 7, Jade levels up so slowly even though I tried to increase the XP of monsters that in my final playtest, I was only level 4 when I fought the rat king. In my post jam tweaks I'll upload soon, I've reduced Jade's stats so she needs less XP to level up, added bigger XP increases per monster and reduced monster's defenses so battles are faster. I am also adding a lot more gold, since it apparently was scarce. Thanks for your input :)
Congrats on finishing your first game. Your art is good and the game has great humor. Couple notes/suggestions. Rook's heal powers did not seem to work for me and since the wizard cannot access items, I cold not revive Rook when he/she kept dying in the final battle, though I was able to keep the wizard alive long enough to win the second time. I would suggest giving both them access to items. I also would suggest having the magic book's item description be a list of the required ingredients in case people (like me) need to be reminded what they are looking for.
Thanks. Glad you appreciated the skill atrophy explanation. I always find it odd when games about skilled heroes have them start at 1 and often had them start a few levels up. Can't believe I never thought of adding an explanation of the low level being due to disuse before, since that's how skills work in real life. If anyone likes this explanation, feel free to steal it :)
Sorry about the lack of G. I did not get to playtest as many times as I would have liked - basically played tested the "finished" game once and tweaked it as I went. I had enough gold, but I did not end up buying every single upgrade at the shop, so that might have been why I made it. I'll definitely increase the amount of gold the player can get.
(Oh yeah, on the off chance you missed it, did you talk to the girl who tells you about the well cave, because there's a good chunk of G down there.)
Glad you enjoyed the game.
I very much did use MV default maps for the most part. That was a decision I made at the beginning of the jam because I wanted to focus on gameplay and not get bogged down creating maps. Some have minor to moderate edits, but every map except Jade's room, the guild rooms, the bee field and the ship are default maps.
Thanks for mentioning the bee glitch. I was tweaking the event mid playtest and forgot to fix it before uploading. I'll be sure to tweak it.
Tried again and still have the same error. And while the screen is black, I can still open the menu. My personal suspicion is that you used Fadeout screen and forgot add Fadein afterwards (I've done that too). That or there's some transition glitch.
Still enjoyed the majority of the game. Congrats on your submission.
Hi. I keep getting a glitch after fighting the wind guardian. The screen goes black and stays black. Happened twice. I might try another time, since another different bug I had (an error message going between wind cave 2 and 3 I believe), only happened once, but other times were fine. So maybe it does not happen every time, just to be even more confusing :)
Oh, here's the map error message:
Failed to load
data/Map122.json
Really cool. Had a great time playing this one and figuring how best to play the blocks and the visuals and audio fit the concept very well. Minions had a very cute vibe about them that made me want to help them, but were nonchalant enough I did not feel too bad if some got left behind.
Something about the jump animation felt a tiny bit off at first, though it was not something I thought about much while playing. I think just having some arms stick out slightly during the jump might help. Of course, I hear you made this quickly, and probably did not have time to over analyze the jump animation :)
Got to the end of the game. I was able to go downstairs, but when I eventually tried to go back upstairs, I got the same error for map 100. Fortunately, there was an exit downstairs, so once I restarted the game, I could continue.
This game was fun and very clever. I could recognize a lot of the inner coding being referenced. My one suggestion would be to look into having the "Chicken sound" skill being callable from the Skills menu, like the heal skill is. Never tried that myself, but having the skill call a common event might work.
Thanks. I did not get much time to tweak statistics. It's possible to win if you take the boy and grandma with strong people, but I never found a way to be able to bring the little girl, which was frustrating because I really was not trying to have any characters who could never survive the journey, especially one of the kids. Maybe I need to put the old fighter up to full strength and let the girl have been taught more than a couple words of Free Country's language.
Cool! Made it to day six. I think I need to practice a bit to get good at it. Was confused at first because I did not realize I needed to start dragging the food onto the orders on the right (did read the tutorial, just somehow did not understand that part at first). Gonna play this again. Art is really good :)
















































