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Cascade's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Devlog | #3 | n/a | n/a |
| Theme | #16 | 2.809 | 2.870 |
| Innovation | #17 | 2.639 | 2.696 |
| Gameplay/Fun | #24 | 2.426 | 2.478 |
| Overall | #29 | 2.469 | 2.522 |
| Audio/Sound Design | #35 | 2.341 | 2.391 |
| Art Style/Visuals | #42 | 2.128 | 2.174 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Godot 4.3
How does your game fit the theme?
The copies of yourself are generated on a loop and mimic your movements. So they should do exactly what you do unless you can exploit some part of the level that destroys them (breaks the loop) without being destroyed yourself.
Self-made & used stuff
Assets (e.g. free or owned)
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Comments
Good game, i think the movement can be imroved but overall a good execution of a fun concept
A well-thought-out concept where you have to defeat your own ghosts to progress to the next level.
The levels were nicely designed and offered a fun challenge. Visually, the game looked ok, and while the audio was minimal and a bit repetitive, it was still present and contributed to the experience.
The theme was clearly there.
Overall, a solid jam entry—good job! 🎮👏
Great concept! I like how there are a lot of ways you can do that would destroy your copies, and enjoyed the puzzles you had. The sound and art were done well although the screen size was small on my end and I couldn't enlarge it. Great game nonetheless and look forward to more of your ideas and puzzles!
It all in one couner
Very good design. Although I found it very difficult to figure out how to effective use my ghosts to complete the level. Art assets look great and original. The music fits in well as well. I would also prefer to use A and D for movement instead of being locked to arrow keys.
Opening the exit portal by destroying the copies of yourself was something I haven't seen before. It was confusing to figure out how to solve it in this setting: you move around like in a platformer.
I think this game has potential and it would be better in a turn-based game format. Something that let's you move tile by tile, one step and everyone else move one step. This way the movements will be more predicatable and challenge the solver to think of series of actions in order to solve the level.
One thing I'd also like to point out is the game resolution, it is tiny, maybe it is just me because I am in mobile browser. Regardless, you did good in this jam, good luck in your future growth.
The idea doesn't quite feel challenging, and I spent more time figuring out what to do than actually solving the puzzles.
The graphics are well-crafted, and the controls are solid.
The game tries to be innovative, but it's important to remember that there should be a certain level of challenge and fun.
The game's resemblance to the theme is about the same as Tetris or Super Mario would have.
Very cool brain teaser. Not sure if I completed all the levels in the intended way, but I had fun and enjoyed having to think in an unconventional way to solve the puzzles.
Somehow the screen size broke for me and it was really tiny, making it hard to see what was happening. I was pretty confused at the start, so I never made it past the first level. I really wish I got to see more of the game, but from what I did really enjoy the player respawning mechanic, which I found really interesting and unique. Keep up the good work!
It’s unfortunate that the screen size is very small. A tutorial explaining what to do and how to do it would be really helpful. Player movement is quite tricky to handle, and at first, I wasn’t sure what my goal was. Once I figured it out, the game concept turned out to be really nice and a perfect fit for the jam’s theme. At first, I thought level 3 was extremely hard, but it turned out I just didn’t understand. Really nice game! I hope you create your own assets, add some music and more SFX, and turn it into a complete experience. Keep going!
Lots of fun! Would like to see you expand on the concept.
I instantly recognise the character sprite, I saw it in a Godot tutorial, the game looks challenging cause of the movement speed, but I really liked it!
Nice puzzle platformer! I figured out how to play fairly easily—nicely done. I was stuck on, I think, level 3 until I realized clones could destroy each other by running into themselves.
It's a very nice concept, I hope you update the game after the jam to bring us some more content!
The UI did not escale properly in my browser, but that didn't keep me from enjoying the game.
Good job!
Very good.