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calNielsen

64
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1
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A member registered Feb 12, 2025 · View creator page →

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Nicely done with the theme! The controls felt good. It was difficult but felt fair.

I know you didn’t finish, but the room looping was a cool implementation. How did you do it?

Nice puzzle platformer! I figured out how to play fairly easily—nicely done. I was stuck on, I think, level 3 until I realized clones could destroy each other by running into themselves.

That should have been the name of the game, haha! Glad you enjoyed the little game and were able to beat it. Great ideas—Mario 64 has a lot of mechanics that would definitely fit into this game. I just didn’t want to bite off more than I could chew with the allotted time.

Thanks for the supportive comment, CodesNorth! I really appreciate it. You're right—it is kind of like a speedrun game (you have to, or you're stuck in a loop). Glad you liked the sound effects—this was my first time attempting to make them, lol!

Thanks! This was my second-ever game, and I’m new to game dev. How do you solve the sticky walls bug in Unity? I added some physics materials to the wall box colliders and thought I had fixed it, but I guess I need to do more playtesting and try to break the game myself, lol.

Thank you for playing and giving me some pointers! Sorry you experienced that bug. I built this in Unity and added physics materials to some box colliders to fix sticky walls. Which wall did you encounter this bug with, and do you have any tips to solve this issue?

Haha, let's go with that (Easter egg) instead of a forgotten box collider! Thanks for playing. I also attempted to make a song for the game but couldn’t come up with one I was happy with.

Very cool! I enjoyed the game right from the start, especially with the player watching Community. It was easy to understand what to do and jump right into the fun—something that can't be said for a lot of jam entries. The art style was dope as well!

Wow! At first, I thought this was going to be an easy game, but it ended up being a pretty cool strategy game. You are very creative!

Very nice clicker game! I unlocked them all—definitely a game about breaking a loop.

Fantastic little game! Anything about a fish is my kind of game! I lost track of time playing. The graphics and animation fit perfectly.

The graphics were simple, but I liked them a lot. The puzzles were fun to mess around with and solve. Great little game! :)

The level design was great! I really had to think in order to solve the puzzles. I could learn a lot from you about level design—my game, which I posted, feels like it lacks in that area.

It took a little while to figure out how the game works, but once I did, I enjoyed the progression of managing a little village. Cool concept!

Very fun getting to run around as One Punch Man! The game felt really good and responsive.

Very interesting! It felt like a wild Pokémon Snap game where you shoot the creatures you pass by instead of taking their picture. I should have played with a mouse instead of my laptop, as it ended up being a forearm workout from spam-clicking the touchpad.

Very creative and innovative idea! The feel of pulling back on a piece and letting it fly was very well implemented. This could definitely be turned into a game I could see on Steam.

Cool platformer! The visuals were dope, and I loved that I got to play as a toast. It had a very cool feel with the heavy gravity. The boss fight was challenging but didn’t feel unfair—great job with that! This game definitely got a good rating from me. :)

Very cool concept and execution! I always enjoy games where part of the goal is to become as wealthy as possible, and this game definitely scratched that itch.

Wow, the physics were fun to play with in this game! Very cool and original idea. I played this game for quite some time—it was so satisfying to launch the rocket around the planets and then slow down enough to land on the different planets.

I really liked the animation and movement of the slimes and player, but I was a little confused as I kept attacking the slimes for quite a while, and they just wouldn’t die. Was I missing something? I'd like to play further, but I just couldn’t get past them.

really cool puzzles i thought it was really on theme

Very cool game design. I really like how the difficulty scales by requiring the box to be launched farther and dealing with the faster spin wind-up. The logo for your game is also very well made.

Game is very polished and addicting. I could see this game being a popular speedrun game. Solid game!

Great puzzle memory game, and the music matched the energy. Had fun playing!

Haha, I had a fun time getting creative with destruction! The music was awesome.

Fun short story! I liked that there were so many interactive elements—it felt like a fully fleshed-out game. Great job sticking to the theme, literally! Haha

Very nice, relaxing game! This would do very well on the App Store—slap a few ads on it, and I’m sure you’d make some money. I really enjoyed the music and seeing the new fruits when combining them.

Nicely done with the theme! It definitely felt like I was stuck in an endless loop until I hit the enemy—then they hit me right back, and the game was on.

Great game! It felt very smooth and polished. Every action was satisfying, and I really enjoyed the game loop you created. I was excited to see what new enemy would appear after I defeated each glitch.

Everything in this game was created entirely by me, including the code, artwork, animations, and SFX. When posting, I was confused by the question about "what was made by you and what was not."

I really liked the game idea and had a lot of fun with it. The controls felt great to me.

Really fun, crazy game! I used to love playing Crazy Taxi, and this game did a great job bringing back that nostalgia.

Very cool concept. Great job doing the entire project yourselves!

I like the speed of the game. The fast reload makes it very easy to persevere and push through the difficulty. It is a difficult game, but it feels fair—very nice job!

I enjoyed the challenge of sneaking around the dark room, avoiding the enemy's sight. It was a very enjoyable level of difficulty—great game design!