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A jam submission

NeuraloopView game page

FIGHT THROUGH ENDLESS WAVES AND FIND A WAY TO BREAK THE LOOP
Submitted by CMSaiko — 1 day, 15 hours before the deadline
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Neuraloop's itch.io page

Results

CriteriaRankScore*Raw Score
Audio/Sound Design#23.2503.250
Art Style/Visuals#43.4443.444
Gameplay/Fun#43.1113.111
Overall#132.8222.822
Innovation#382.1392.139
Theme#392.1672.167

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Unity, Audacity

How does your game fit the theme?
You fight endless waves of enemies until a "glitch" enemy randomly appears. If you kill it, you break the loop and go on to the next stage until you fight the boss and break out completely.

Self-made & used stuff

Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)

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Comments

Viewing comments 22 to 3 of 22 ¡ Next page ¡ Last page
Submitted(+1)

Outstanding game! Amazing visual aesthetics, balanced as it should be, not too much, not too less. The core loop is simple and easy to follow. The music is energetic and perfect for hyping up a simple gameplay.

I like how we can see where and when will the enemy spawn so it don't caught the player off guard from sudden spawn. Also that upgrade on death is nice decision so the flow don't go stale easily, only grow stronger when necessary.

Overall, this is a masterpiece. Carefully thought out design. I don't see any flaw worth mentioning except for it is short which is undestandable because it's just for game jam. The game is polished well and has potential to be a full game.

Host(+1)

Another frantic hack-and-slash game in CMSaiko's signature NEON style! đŸ˜‰đŸš¨

It was once again a blast to slash through waves of enemies and push further into those colorful neon arenas. The controls felt smooth, and the dashes and power-ups were fun additions to keep the gameplay dynamic. Maybe some power-ups in the arena would have been nice of some health packs to make it a little bit less difficult to progress.
 The graphics and VFX looked cool, and the energetic music matched the action perfectly—same goes for the SFX.

Breaking the loop by dealing with the green enemies tied it into the theme, although quite lightly. It could have been pushed a bit further, maybe with more of a hunt or progression inside the arenas. Or something else, but a bit more.

All in all, another great action-packed game to just dive into and go wild for a while! ⚔️🎮💥 Well done!

Submitted(+1)

What amazing graphics! The neon effect looks absolutely stunning, really beautiful. And combined with the entire game feel? I’d say it’s a fantastic polish job. I believe that was the main focus of your project over these 10 days. Great work on that!

From the very start, the menu shows good quality. It presents the basic settings in an easy and intuitive way, without the need for anything overly complex that would interfere too much with the gameplay.

I understand the game is meant to be more frantic, with each death making us stronger through upgrades, but I would really love for the enemies that shoot to have some kind of anticipation animation. Maybe a different pose, a sound cue, or even something visual to prepare the player to dodge at the right moment.

I’m a huge fan of particles in games, and I think if we had a bit more exaggeration in this one, like during damage-taking or attacking enemies, the combat would definitely feel much more satisfying (though, as mentioned earlier, it’s already quite satisfying as it is).

A bit of variation in behavior from the green enemies would also be interesting. It seemed to me that they always do the same thing, which slightly breaks the sense of progression, even though the levels are visually different from each other.

I understood your idea for the theme of breaking the loop, although I felt its use was a bit sparse. Maybe having some levels where we’d be forced to die and come back stronger to later win could be a good way to enhance the feeling of a loop, while still breaking it when we reach the goal.

Power-ups in the environment would also be a great addition to make the combat more frantic and interesting. It’s already really good as it is, but things like shields, projectiles in all directions, and mass destruction could be fun ways to take out enemies too. Maybe even use some elements from the map itself, like mines or lasers?

The boss was also incredible! His attack effects were really well done, and using familiar enemies was a smart strategy since it didn’t require creating overly complex movements, while still keeping things familiar and maintaining difficulty at an acceptable level.

Really, great game. Although I found the theme a bit distant, it still managed to hook me. Congratulations and good luck in the jam!

Submitted (1 edit) (+1)

Quite the hidden gem! Nice effects with all the shaking, zooming and glowing.

The combat could use some work or I didn't fully understand it. Not sure if there are patterns you can really learn or if you can do much with dashing to avoid getting hit. I just tried dodging and mostly normal attack spamming. Maybe that long attack could push enemies back a bit and/or stun them for a short moment so that you could play it saver by dashing in an out.

The music is cool but a bit repetitive.

The loop wont not brake

Submitted(+2)

This is a fun little battle arena game. I was unable to beat it. It might be nice to give the player a power-up in between levels in addition to dying. Although I did not use a lot of strategy in how I approached and attacked the enemies so it's probably over-powered. I am just not a fan of only scaling a player's power through losing. The music was perfectly looped. I could not tell when the soundtrack started or ended. Overall Good Job with the game.

Submitted(+2)

Great game! amazing art and combat, greatest part was the perks we get with each death which made me want to die at times just to get a another perk, I think most people didn't think much about the loop point of view because it felt a lot like any other side scrolling fighter where you kill to progress, if possible maybe can try adding a element to emphasize the loop more than the combat. An example would be maybe cause the glitch to reset an entire level if not killed within a certain amount of time. It was still a really enjoyable game though ! great job!

Developer

Thanks for playing and for the feedback! :)

Submitted(+1)

Awesome game. Fun fights and Cool visuals.

Submitted(+1)

Really good game, I like the visuals and the gameplay, congrats!

Submitted (1 edit) (+1)

The graphics is very good, but I can't see the loop, the sounds are amazing and the glowing effect is very good. Nice game.

P.s.
Now I can see the loop sorry.

Developer (1 edit)

Thanks for playing! The theme doesn't get directly clear from the start, as some people already mentioned, so no problem :)

Submitted(+1)

The game aesthetic is pleasent, tough i don't think the theme is fitting at all, plus i don't think this is a game at all. i was litterally spamming LMB all the time, and my life wasn't decreasing. the enemies are bland and all the same and as i said before the theme is not followed, at all. i think that insead of focusing so much on the art you should have instead thought of a game more original, unique and fitting for this jam.

Developer(+1)

Thanks for playing and for the feedback, although I have to say something about the critic:

For the theme: You fight endless waves of enemies until a "glitch" enemy randomly appears. If you kill it, you break the loop and go on to the next stage until you fight the boss and break out completely. If you don't kill it, you're stuck in a loop of endless enemies. Also, the "glitch" enemy only spawns randomly after you kill a specific amount of enemies.

Enemy types: So there are 4 enemies, a small one with low damage and attack speed. One bigger enemy with higher damage, and he does more combo attacks, although he delays his attacks a bit to dodge them. 2 Range enemies, one that fires at you directly (also with some delay) and a "chaotic" type of range enemy that fires randomly in your direction or around himself. Also, there is, of course, the boss with his own attacks and his second phase. 

Attack mechanics: The combat goes a bit further than just holding down LMB. You can hold LMB down, of course, for normal attacks. You can spam it, which is a bit faster, because there is a small time frame in the animation that triggers the next attack immediately on click. Also, there is a fast player dash and a "sword dash"/"long dash" on RMB. This not only lets you dash in a direction with the sword and hit someone, because if you hit an enemy, the cooldown actually gets reset. This makes for pretty cool combat techniques in the fourth level or the boss, because you can dash around - hit one enemy, then directly dash to the boss, do a sword dash, and then roll away, etc.

But I do appreciate the feedback, like i said :)

Submitted (1 edit) (+1)

Absolutelly perfect. Neon efects a incredible.

Submitted (1 edit) (+3)

Fast and cool, a bit sussy enemies, and an incredible good taste on colors and lights. I don't really feel the sensation of a loop in any way, but apart from that the game feels incredible.

Developer

Thanks for playing. Yeah, looks like the theme doesn’t get very clear lol. That’s the explanation:

Basically, you’re stuck in a loop in each room because enemies will spawn over and over. As long as you kill the “glitch/green“ enemy, you break the loop and advance into the next room until you fight the boss and break out completely.

Submitted(+1)

This is a simple core loop that is incredibly satisfying with all the polishing! The glow of neon lights, the sword slash trail, and crisp sounds elevate this game. And that pulsing soundtrack in the background *chef's kiss*... Great work!

Developer

Thank you! :)

Submitted(+1)

This is so good.
I love it.
Excellent job.

Submitted(+1)

The level of polish and detail on this game is outstanding! Everything from the custom cursor, smooth animations, music, and awesome transitions make this game feel so alive. This was really fun to play, such a great job and so polished and clean for only 10 days. 

Developer

Thanks for playing! :)

Submitted(+1)

Great game! It felt very smooth and polished. Every action was satisfying, and I really enjoyed the game loop you created. I was excited to see what new enemy would appear after I defeated each glitch.

Developer

Thanks for playing and great that you’ve liked it :)

Submitted(+1)

Really nice design and animations that fit the game well! It’s a bit difficult, but the mechanics work smoothly, and the sound and music are spot on. However, I didn’t really feel the 'loop' aspect - maybe it would feel more fitting if restarting over and over was a core part of the game play. While the game play itself isn’t groundbreaking, it’s still a very well-designed and enjoyable experience!

Developer(+1)

Thanks for playing! Yeah, maybe the theme doesn’t get very clear :P. Basically, you’re stuck in a loop in each room because enemies will spawn over and over. As long as you kill the “glitch/green“ enemy, you break the loop and advance into the next room until you fight the boss and break out completely

Submitted(+1)

The gameplay was simple yet fun and energetic , I really enjoyed it! The long attack could be improved a bit, maybe by dealing more damage.

Visually, your game was a masterpiece! minimal and simple, yet perfectly fitting the game's energy. The sound design was great as well.
For innovation, I liked that we had to defeat the green enemy to progress to the next level. It fit the theme really well. Great job, keep it up!

Developer(+1)

Thank you for playing! :)

Submitted(+1)

Awwww yeah! This game just CONNECTED with me!

Simple graphics, BUT made juicy with some post processing and screen effects? Check!

Energetic soundtrack, and vibrant SFX? Check!

Enemy variety? Hell yeah!

BOSS FIGHT? There it is!

And then boss gets up, and you fight him once more? YEEAAAHH!

Seriously, the only thing I would pick on is that it's not very... loopy I guess?

Other than that, this is fire!

Developer

Thanks for playing and great that you’ve liked it :)

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