Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

EmperorZoldyck

438
Posts
13
Topics
20
Followers
32
Following
A member registered Jul 20, 2021 · View creator page →

Creator of

Recent community posts

Great game! The artwork is simply beautiful and amazing, the particle effect on the cursor is also very well done. I loved the choice of colors for the palette, the entire art along with the background music creates a very pleasant and relaxing atmosphere. The gameplay is simple but quite challenging, at first I found it a bit difficult but after understanding it, it became much easier to progress, the polish is very good. I'm not sure if it's possible to add this to the game due to some limitation of the jam, but it would be interesting to have a checkpoint point at a certain moment, like halfway through the journey for example, so we don't have to start from the beginning, it would be very helpful for people who have some difficulty with the mouse like me hahaha. Congratulations on the game, really well done!

Fala Serjo, tudo bem cara? Quanto tempo

Joguei novamente com a atualização recente que você fez e senti uma melhora em relação a coleta de gotas, acredito que você tenha ajustado a opacidade delas, né? Ficou bem bacana desse jeito e muito mais fácil também

Uma coisa que ainda senti falta é em relação a colisão, ao meu ver ainda é muito pequena e em alguns momentos mesmo eu estando exatamente em cima da sombra, a gota caia no chão e eu não conseguia pegar ela

Uma ideia interessante, simples e que ajudaria bastante o jogador caso você vá atualizar é uma sombra dinâmica. Tipo,a sombra começa pequena e sem muita cor, quanto mais próximo a gota tiver do chão, mais escuro e grande ela ficaria. Dessa forma o player poderia ver se compensa mais esperar para pegar a próxima gota a cair ou partir para a próxima.

Para dar um desafio a mais, seria interessante colocar outros tipos de gotas que prejudicassem a gente de alguma forma, como um veneno talvez? Pensei em dois tipos no momento:

1 - Veneno que quando cair no player, vai diminuindo mais a vida ao longo de um curto periodo de tempo.

2 - Gota pegajosa que ao cair no chão, caso o player passe por cima, ele iria ficar grudado e imóvel por um curto período de tempo.

Mas isso depende também da ideia que voCê quer passar de modo geral para o jogo, espero ter te ajudado de alguma forma.

Thank you very much for the feedback, it's great to know that you liked the game :)

The intention to scare was conveyed through the hallucinations, unfortunately, I couldn't work on them as much as I wanted and they ended up being quite quick and maybe even confusing. The coffee to keep us awake was more of a move to create pressure and desperation for the player while trying to get rid of the hallucinations.

I'm really glad you liked it, unfortunately, the ending had to be improvised hastily as time was running out, it wasn't supposed to be like that actually. But if I update the game in the future, I plan to add the mechanics from the original idea and a worthy ending for it all :)

Very good and fun game, it has an interesting proposal and I really liked it. During gameplay, I noticed some important points. I think the ghost should be in a different position when we go to get the coffee because when there are customers on the right side and no free space to pass, we have to go around and go through the left side, which consumes a considerable amount of time. To add an extra challenge, it would be interesting if after a certain amount of time, the ghost became faster and we could run, but there would be something like a bar maybe, indicating that we can't run too much because the coffee may spill. Variations of orders would also be a good idea to implement. And during the game, the ghost was stuck in one of the chairs and wouldn't move at all, which made my life much easier. Congratulations on the project, I can clearly see all the effort put into it, I wish you success throughout the development, and I hope my suggestions help you in some way, the game is excellent.

The setting of the game is simply magnificent, I loved the graphics and the ambient music. I found it to be quite sinister and with an intimidating atmosphere, but also calm in some way. The movement was very good, but in some areas, the camera had some bugs like getting stuck in tight spaces, but nothing that disrupts the gameplay. I managed to reach the end and had a lot of fun, despite the simple mechanics, it was very well implemented.

I really liked the character animations and their overall design, you managed to create a good atmosphere for the game, as it is pleasant and relaxing. I really enjoyed the main mechanic of preparing the drinks according to the customer's preference, but I felt a bit lacking in more information sometimes, as it can be difficult to know what they really want. To add an extra challenge, I believe reducing the waiting time would be a good idea, since we have few options, a long time might not be necessary. Sometimes the water indicator overlapped with the text, making it a bit hard to see, but nothing that would hinder the experience. The game is really fun and has a very interesting concept, I wish you success in its development and I am eagerly looking forward to see how future updates will turn out. Good job!

I am extremely grateful for the tips and overall feedback, it will help me a lot. Unfortunately, I couldn't include certain aspects due to lack of time, as I decided to focus more on the art and programming was left for the last two days, along with some moments of procrastination. I genuinely have a fondness for this project, as its story goes beyond what was shown, in terms of mechanics as well, as originally there would be various puzzles that would follow the logic and narrative of the game. If I have enough enthusiasm to finish it one day, I intend to expand the story, mechanics, scenarios, and everything else much further. Again, thank you wholeheartedly for the feedback!

The writing is superb, really great. I felt completely immersed in the game, and you showed that graphics are not necessary to make us feel the environment, which is very inspiring for people like me who love creating stories for games. It was a genuinely frightening and tense experience, even though we can replay it, the first time always carries a sense of mystery and constant tension, and you captured that perfectly. I chose all the options because I played it many, many times, and I really enjoyed every detail you included. Background music would greatly enhance the immersion, but that's not a problem because everything works perfectly. Congratulations on the game, I don't have enough words to describe how amazing I found the entire narrative.

I am delighted that you enjoyed the game, especially the writing. Your game is fantastic in terms of narrative, and I am truly honored by your praise.

I am extremely happy to hear that you enjoyed the game and were able to progress so far. I was worried that it didn't have much explanation. The original story of the game is much "deeper," but I had to cut out a large portion, along with the mechanics, due to the time constraints I had for programming. I tried to focus on a darker art style (my first time attempting that), so it consumed a lot of time. The deaths of the hallucinations were meant to be explicit, but then I remembered that violent content is not allowed :(. Let's say this is a prototype and the original idea would have been much more detailed, with the inclusion of puzzles as well. I hope to muster the enthusiasm to make a complete version in the future.

Thank you very much for your attention and for sharing the information, it will be very useful. I greatly appreciate you giving me direction regarding the mechanics you implemented, it will certainly be very useful in future projects. I will find an effective way to adapt it for Game Maker (hopefully it's possible). I wish you much success in your career as a developer, you have enormous potential, both in art and programming, as well as in general aspects of game development.

The atmosphere of the game is really scary, I don't know if it's just me, but I felt very apprehensive about the environment right from the start. I liked the idea of having to do daily tasks to progress, but I feel like it was more cumbersome than it should have been because the character can't run. It would be great if he could do that, it would speed up the whole process of tasks (especially throwing the papers in the trash). Unfortunately, I couldn't finish the game due to a bug that occurred. After having coffee and going to sleep, when I tried to do the tasks the next day, I couldn't complete them because it said I was already doing one. I noticed at the beginning that I couldn't do two tasks at the same time, which was fine, I completed two and had two left, but I couldn't do them because it said I was already doing another one. I even checked the checklist to make sure and yes, it was marked that I had completed the previous two, but it wouldn't let me complete the task of answering the worksheet. If this helps to identify the bug, I did it in the following order: collect the papers to throw in the trash and then clean the bathroom. The tasks I couldn't complete because one was necessary to finish the other were answering the worksheet and putting it in the file box. The game is very interesting and has a good concept, the only thing that compromised my complete experience was this bug. Congratulations on the project!

Magnificent artwork, absolutely beautiful. I loved the choice of colors, it was excellent and created a very pleasant atmosphere. The mechanics are really cool and I enjoyed the drawing aspect. I'm curious about the overall concept of this mechanic, as I found it quite interesting. Maybe I'll look into it in the future. The music and sound effects were also great, they added a lot to the immersion. Truly, an excellent project. The experience while playing was great, very relaxing and enjoyable. Congratulations!

Wow, what a cool game! I really enjoyed the overall atmosphere. All the artwork was beautiful and the visuals really appealed to me. I understand that the lack of music and sound effects was due to time constraints, but still, you did a great job. The gameplay was simple yet very fun, never boring for a moment. The fact that the game was short (I finished it in 155 seconds) is actually a positive point. I managed to finish it, and it was a pleasant experience. Congratulations!

Debo admitir que me asusté al principio, no me lo esperaba. Las ilustraciones son muy bonitas, me pareció muy interesante la idea del juego, aunque es bastante corto. Creo que dado que el objetivo principal del juego es buscar el café en las imágenes, hiciste un buen trabajo en cuanto al progreso de los niveles, ya que sentí que la dificultad aumentaba a medida que avanzaba. El único punto que necesita un poco más de atención es el tiempo, aunque la imagen no es grande, creo que solo 4 segundos es demasiado rápido. Y un consejo es que, como el juego es rápido y tiene pocos niveles, podrías hacer que el café cambie de ubicación de manera dinámica cada vez que perdamos, eso le daría un desafío interesante al jugador. ¡Felicitaciones por el proyecto!

I felt a sense of nostalgia when I played, it reminded me a lot of the browser games from when I was a kid. The overall concept is fun and challenging, I liked the ability to choose the amount of coffee we want to risk selling. The artwork is very beautiful and has its own unique touch. I missed having background music to provide more immersion for the player. The obstacles were really cool, but the physics were a bit of a hindrance, especially when we upgraded the car's equipment. Personally, I found it easier to control in its base form than when increasing the attributes, I believe that with some further adjustments, it would help a lot. Overall, it's a great game, congratulations on the project!

The game is really fun and has very cute graphics. The gameplay is simple but very well implemented, I liked the variations of obstacles throughout the gameplay. The controls are very comfortable, the sound effects fit well and I really liked the music used during the escape. Congratulations on the project, it turned out very well!

Firstly, the art is very beautiful, truly pleasant, along with the ambient music. The physics of the cups were quite entertaining, it was very easy to learn the game mechanics, so congratulations! I really enjoyed making different combinations, at some points it became quite chaotic, with cups colliding, flying off the table, it was really fun. During the nighttime part, it was quite tense and scary, I was already expecting something to happen but I still wasn't prepared enough, as I still got startled. This contrast between a peaceful morning environment and a creepy nighttime environment fit perfectly, congratulations on the project!

The atmosphere really captivated me, I really liked how the graphics were designed and arranged, along with the lighting which, in my opinion, was excellent. The visual effects also pleased me a lot. Since this is your first horror game, you did a great job. I'm not an expert in the genre, I've only made one horror game in my life, but based on my limited experience and exposure to other games in the genre, I strongly believe that one of the key factors for success in this genre is sound effects. I understand perfectly that there wasn't enough time to implement them, but as you continue the project, my main tip is to use sound effects for as many objects as possible, but also work with silence during moments of tension. For example, let's say there's a fallen leaf on the floor of a room and it's complete silence (or the sound of rain or wind in the background). You're walking and step on the leaf, making a sound of a crumpled and crushed leaf. This would be terrifying within the context of the game because, even though we know it will make a noise, we are almost never prepared for it, and our senses will be much more heightened in order to identify other sounds that may represent danger. Another important factor is the story. I believe you can add a storyline with clues and details about the reason the ghost is there, how it came to be, and give the player small hints and always indicate how dangerous that ghost is. This will make the player alert and attentive because they know the danger they are facing. The character's movement is also a point that needs extra attention, as previously mentioned, they are sliding quite a bit. For your first horror game, it was an excellent job. Congratulations on the project, and I wish you great success in its development!

I really liked your art, especially because of how you used depth, properly placing objects in front or behind at the right moment, which made the visuals much more satisfying. The game itself is quite challenging, it took me a while to get the hang of it and find the right timing for each jump. One thing that could improve in this regard is the jump height. For example, the longer I hold the button, the higher the jump would be, and when I release the button, the character would stop ascending and start descending. It would also be interesting to have an indication that we can't step on the sand, because at first it was confusing to understand what was actually causing me to lose the game. I only realized it after a few attempts. The sounds matched well and overall pleased me, but you could have the music loop when we lose, so it continues playing without pauses. If we die many times in the beginning (which was the case for me, sorry, I was really terrible before adapting), it becomes very repetitive. In general, it was a great game, challenging but not impossible. I had a lot of fun playing it. Congratulations on the project!

Man, what an interesting concept. I loved the game's concept, it somehow reminded me a lot of the Danganronpa franchise, with deaths in a school environment and having a high success rate and good reputation (but with consequences). I don't understand English very well, but I was able to play perfectly. The tutorial was very helpful, I liked that you explained step by step how to do things according to our progress in the game. As for the art and sounds, I also really liked them. It was clear that you have a good grasp of drawing and were able to fit everything well into the game. The only thing that, in my opinion, could add much more fun to the gameplay is a visual or sound feedback when the students stop making progress, because at certain moments I only noticed it a long time after and then it was already too late. And I couldn't save all the students, one of them always died, usually the green boy... Sorry, green boy, next time I'll save you. Congratulations on the project! I had fun playing and found it to be a very interesting proposal.

Thank you so much for playing and for the feedback! I'm really glad you enjoyed the art and animations. It was the first time I tried to be a bit more ambitious and use more texturing. If my motivation returns gradually, I intend to continue with the project. The story is much longer and deeper than it appears, and there would be several other levels such as theater, question games, and party decoration, which unfortunately had to be cut in the released version. I must admit that I also missed the racing aspect, it bothered me a bit during the few tests I could do. In a final version, I will definitely add that as well. Thank you so much for the text color idea, I will take your entire comment into consideration as I continue to develop the project.

Thank you so much for playing and for the feedback! Unfortunately, this has happened with my previous project as well, but I'm really glad that the art has been well received, it motivates me a lot and helps me overcome this dark moment in development. I played your game yesterday and congratulations, you also did a great job! I'll be leaving my feedback soon.

Thank you very much for playing and for the feedback! I am extremely happy that you liked the visuals so much. It's the first time I've tried using more texturing in my artwork, and it brings me great joy to know that I was able to convey a good appearance and animations. 

Regarding the combat and sound effects, unfortunately, it was due to the lack of enthusiasm that caused a shortage of time. The initial idea was to have frames on the walls, where we would throw the chalk (it seemed like an arrow, but it's actually chalk for a blackboard) and we would have to hit the calculation by changing the values, while avoiding the hearts that, if hit us, would leave us immobile in a state of love for a few seconds.

All of this would be timed because the initial idea was for this messy scenario where the hearts appear to take place in the student's head whom we are helping. That room is a school support club, so we would have to control our emotions to be able to help them in time.

With that, there would be other levels with different gameplay, such as theater, question games, and party decorations, focusing on the main storyline that was drastically changed in this released version.

Thank you very much for the feedback and kind words! Unfortunately, I only had 2 days to work on the game, so it's not complete, rather more like a game tutorial. The original idea had more levels and different gameplay mechanics that, unfortunately, couldn't be implemented. I apologize for not including the download link, it's now functioning properly, thank you for letting me know! When I regain the motivation to work on projects again, I might release some updates for all the games, including this one. Your game looks very interesting as well, I'll take a look at it soon, I'm just taking a break at the moment. I sincerely appreciate your kind words, once again, thank you very much!

The gameplay is simple but very good, I really liked the way the theme was used. The artwork is sensational, incredible, fantastic, I loved every detail you put into the game. Personally, I found it quite easy, I believe adding a little more difficulty would make things much more interesting. But as mentioned, the game is great, congratulations on the project!

Your words fill me with motivation, thank you so much for playing and for the feedback! I wish I could have added more things, but unfortunately, I lost motivation and only had two days to do all the programming. I didn't know that downloads were affected so much, I was really pessimistic about my game.

Wow, what an incredible game! It's simply sensational! The artwork really caught my attention, it's beautiful, and the animations are really cool. The gameplay is amazing and the tutorial was extremely helpful. I don't understand much English, but I was able to comprehend everything without any problems. You did a great job! Congratulations on the project, it turned out truly amazing! There's just one thing that could use some adjustment - the initial buttons. When we hover over them, they turn completely white, and with the text, it's impossible to see anything. Having more options might be a bit confusing, so it would be a good idea to invert the color of the text to black when the mouse is over it. It doesn't affect the game in any way, it's just a minor detail. As I mentioned, everything fits together so well!

Hello, I noticed that you uploaded the wrong file for people to play. Since I also use Game Maker and have a license, I decided to create an executable for people to be able to test your game. I hope this can still be of help (I apologize for the "intrusion", if you don't like it, I can remove it without any issues). Since you mentioned that it's incomplete, I'm not sure exactly what areas to point out for improvement, but the idea is really good and I really liked the lighting system used, the triangular vision looks great, and the artwork is very nice. One thing that could be changed is the sprite for the "E" key, because when we look straight at it, it disappears due to our field of vision being white and the sprite being entirely white, adding a black outline would help a lot.

Link to download your game: 


https://drive.google.com/file/d/1_rGH04BX93SCdeaG3oHEZWVVFQV9373D/view?usp=shari...

The game is very fun, I really liked the concept and the gameplay. From my point of view, the theme was used in a very creative way. I don't understand much English, but I was able to understand how the game works. With some music, sound effects, and more feedback on how many dragons we hit, the gameplay will improve a lot. Congratulations on the project, it truly is a great game!

Thank you very much for playing and for the feedback! I liked the quote you made, and I became interested in learning more about Watership Down. Unfortunately, the project turned out quite unfinished considering my initial plan, but maybe I can work on a future version with more additions, new mechanics, and scenarios (and even monsters).

In just one week, a true masterpiece was created, what an incredible game! The aesthetics are stunning, the sounds are great, the voice of the AI fits perfectly with the entire game, and the atmosphere is fantastic! I'm not sure if it's my mouse or if the sensitivity was a bit low, so that made it a bit challenging, not to the point of hindering, but I would prefer it to be a bit faster. I also found the melee combat a bit slow. But as I said, it's a great game, congratulations!

Thank you very much for playing and for the feedback! I'm extremely happy that you enjoyed the atmosphere of the game, it was one of the main points that I tried to work on these days. Thank you for the tips, it is something that I still need to learn how to do, modifying the controls so that the player feels comfortable is really great. Once again, thank you very much!

Faaalaa Leo, tudo na paz brother, e por ai?

Tava com um tempinho livre, ai decidi participar de mais uma kkkkkk além de que seria uma boa pra testar se melhorei nas artes de 1-bit (por causa do futuro projeto que também vai seguir na mesma pegada). 

Fico feliz que o clima tenha agradado juntamente com a arte, eu confesso pra você que fiquei com muito receio nessa parte, não achei que estava bom o suficiente. Aliás, a dificuldade desse jogo realmente ficou um pouco baixa, dessa vez não teve praticamente nenhum teste, além do fato de que fiquei desanimado esses dias, deixei o projeto de lado e bateu a sensação de "não posso desistir assim" e programei tudo em 2 dias (na teoria, na prática deve ter sido um kkkkkk)

Eu também não sabia como fazer a parada das plantas, graças a jam passada eu dei uma olhada nos códigos dos jogos que o pessoal usou isso e é bem fácil, com certeza você vai pegar bem rápido o jeito. 

A ideia inicial do bicho lá te perseguindo era meio diferente, eu planejava colocar batidas de coração que iriam aumentar conforme ele fosse se aproximando ou então você fosse encontrando os cadáveres dos coelhos (iria ter mais variações sem ser nas árvores, como queimados em fogueiras por exemplo). Em uma determinada distância, o coelho teria uma porcentagem de chance de entrar em estado de choque, ai você teria que apertar os botões pra ele se mover de novo. Também teria um alerta, pra você já ficar ligado que o bicho tava vindo, além de que tá um pouco "difícil" encontrar ele pelo mapa, a ideia era teleportar ele pra perto do jogador a cada tempo passado, como uns 10-20 segundos por exemplo. Outro detalhe é em relação aos olhos dos coelhos, não sei se você percebeu, mas quando eles entram naquele estado de choque e ficam com a cara preta e os olhos brancos, quando eles estão no escuro aparece somente os olhos deles, ai como inicialmente eu não iria utilizar a luz do mouse, ia deixar somente os olhos lá pro jogador ver, ai ele que decidia se ia ou não, poderia ser só um coelho normal parado ou o bicho te esperando. E quase que botei pra ele dar hitkill kkkkkkk mas ia ficar muito op e como demora um pouco pra coletar as cenouras, talvez deixasse o jogador frustrado.

Seria uma boa você dar uma testada depois mano, aconselho muito esse estilo, é bem legal e divertido fazer essas artes, além de que não precisa se preocupar com teoria das cores, cores combinando e tudo mais, já que ia usar somente duas mesmo kkkkkk a pegada tá mais na forma e as sombras.

Obrigadão pelo feedback e por ter jogado Leo, tamo junto meu brother!

I apologize for that, I really had no idea it would be confusing. Thank you very much for playing and for the feedback! I will take everything into consideration, if you have any other suggestions, I would love to hear them.

Thank you very much for the feedback!

Thank you very much for playing! I have to confess that continuing with the project wasn't initially in my plans, as I felt unmotivated these past few days. This caused it to turn out quite different from what I had initially planned, since I only had 2 days for programming. But I'm extremely happy to hear that it was enough for you to want a continuation. Maybe in the near future, I will consider it, you have rekindled that flame. Thank you very much! (I apologize for any mistakes, I am using an AI to translate, as I am not fluent in English.)

The game is really cool, I believe that when we manage to turn on the lightbulb, the game ends, right? Since I couldn't go any further on the map. The only point that I think deserves attention is the difficulty, I found it to be quite high at certain moments, like on the upper platform with two rows of spikes. Since the player's jump is high, we end up having to try several times to get through, but this wasn't a problem because you placed a checkpoint nearby, which was a great move! Congratulations on the game, I had a lot of fun while playing it! (I apologize for any mistakes, I am using an AI to translate, as I am not fluent in English.)