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Agent Amian

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A member registered Aug 16, 2022 · View creator page →

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Cool. In later levels I can go defense mode and build many wires. Fire and poison wires works great.

The consistent art style is charmy and I like the colors. For texts, you can add plain text in any editor instead of drawing it. Nice calming music, although it does not seem fit to the situation of being chased by ghosts. Overall, it is a solid entry.

No error. Just not launching. I use Wine, maybe that is the reason.

Based on screenshots, it looks good and fun to play. Unfortunately, I cannot play and rate it. An error appears on my end probably because of Wine.


I installed it but it wont launch. I cannot rate it. Sorry.

Congrats on learning something new. Now that reminds me there is also rope physics in Phaser 3 framework. I think I need to upskill for my future physics game.

The game is simply easy and I cleared all levels except the one with UI at the left which is cut offscreen on my end.

BTW, how did you remove all the texts, details, and comments section in game page? That looks cool.

GGEZ, bro. Make harder levels.

Nice idea to use web as platform. Since it is a spider, why not crawl on walls? Eeh? Eeeeh... just joking. The game is good and polished. The overall art style looks good together. Well done.

Nice take on theme. Creative. Now look how good I am at cross stiching.


This is fun to interact with. The rotating cat paws as we move the mouse is made me come up with strategy to clear every level. But since dots position are randomized, it gets more challenging when several dots are within cat's range and probably guaranteed lose.

It does have potential to be a small puzzle game without the timer to reduce stress. However it requires more time to design levels. So this entry scope is just right. 👍

I passed 4  circles at max. The third is a bit harder. Really nice casual game even for mobile. I think it would be nice to display a score.

It seems there is a mistake in uploading your file. I did not rate it. If I were you, I will upload the .exe in separate game and share the link in your entry game page. But I am not sure if it is allowed by the host, you can try contact via discord.

I once played this similar game concept where you control camera and player separately in another jam and that was badly designed.

Your game however, is a puzzle game and it was executed nicely. It does not get annoying but rather makes us plan the order of actions to do. Well done.

Nice simple mechanics, easy to understand and good application of the theme. Graphics is consistent and charmy. There is just issue regarding the controls. If this is fixed, I am quite sure the gameplay would be seamless and fun for casual.

Nice functioning match-3 system with manual shuffle and score combo feature. The pixel graphics is charming however the art style is not consistent, like HD backgrounds, etc. I suspect it is also AI-generated which is prohibited in the jam.

The cat is cute. 😺 Nice pixel arts.

The swapping worlds mechanics is good but the level design have difficulty spike and it can discourage me from trying again after many fails.

I mean in level 1 there is a 2 vertically adjacent platform and it requires me to jump sideway to get on above platform from bottom platform. The platform collision is getting in the way to overcome this. Also there is tendency for game to freeze then crash when I press the keys fast while in this area, same happen in 2nd level with 2 vertical platforms.

What do you mean it gets old? Have you finished playing it?

BTW, I checked your profile and you are just rating entries every 1~3 minutes. Well that seems suspicious. I hope you are not rate spamming.

Wow! That is a lot of info and thank you so much for the kind words and feedback.

You are 2 waves away to reach the stuck bug (no enemy spawn) and I am glad you enjoyed the concept. I used Android phone connected with OTG adapter to connect physical keyboard and mouse. Thanks to these apps and tools to make the game possible: Acode - code editor, Pixly - pixel art editor—sometimes ibisPaint X to draw, and Phaser 3 JS framework.

Oh my goodness. This is now my favorite entry. Clever design, brilliant level design. Overall graphics is clean. Sounds good, music = 😎. I completed all 8 level, that last one really got me thinking and I need more levels. Perfectly playable in mobile too. Well done.

Woah, bro made a robot out of pyramids. That's sick. Visuals reminds me of classic retro game art style. Creative take on theme and executed nicely. A bit difficult for me but eventually get used to it until it crashed showing a unity loading bars. I use Wine, maybe that is why.

That was fun in a shortwhile. I love the sounds especially the warp, and the music feels like from Pokemon. Graphics and animation are clean, good job. I do not like violating my right mouse button though, I prefer space bar.

That was a looong wait for $5,000. Then my next mission is to create 4 Hubs which I cannot for some reason. I right-click between the path but nothing happen.

Not really a fan of idle game so I do not have good points to suggest. I like your take on the theme though, truly a limited space to place path nodes and the train concept would really look interesting.

That was fun, I played it on mobile without issue. I love the particles especially from thrusters. Very good integration of limited shapes and theme. I think the music is kinda off the vibe but the sounds are fine and the thrusters could need a sound. Regardless, great work.

I got 16.015 after I cleared it. Is that the end? Also I am not sure about the balatro part you mentioned. It ended so quick, I think it would be nice to make the bubble generate endlessly and faster as time goes by. This can also work great in mobile. There is no music nor sound so it feel stale. The graphics is simple and good with nice color choice. You did good work.

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Cool game. This is perfect for mobile. I like the simplicity of mechanics it is easy to understand and it applied the theme well. The background is wonderful and the shape graphics are consistent. For a first publish game, this is a really good one. Good work.

Also the sensitivity is too much though so I got 0 highscore lol.

It's okay. I don't mean it negatively. More like funny fails that can make me rage quit. 😂

Mechanics is interesting, executed well, and applied the theme nicely. I like how there is a choice for PG rating. Shape arts are good in gameplay and UI. The is so well made and polished. Made in two days is hard to believe unless there are premade assets involved. Overall, this is a good entry.

This game woken up the cogwheels in my brain that I never knew I have. 😂

Played on hard mode and solved it in 3 rotations. Now I feel smart.

The concept is good. Confusing at first and it made me think of possible solution before rotating. But once you figured out the logic on how to solve it, the illusion of complexity disappears. Well done.

Broooo! This game is amazing. You cooked well. I think my only complaint is the controls, it is strange and hard to get used by. I think a control option to use mouse drag would be nice. The idea is hold click the mouse and drag to one of 5 directions to move. This can be good in mobile as well by using joystick.

I think this entry has the best use of limited shapes, you can see them everywhere. Great choice of colors, feels retro vibe. Polished nicely. I think it lacks connection to the theme or more like opposite. Regardless, it is amazing game I cannot beat due to skill issue.

Wow, very good hyper-casual game. I played on mobile and it works smoothly. BTW, why portrait/vertical orientation instead of landscape/horizonal? Seems horizontal would make more sense.

In swapping, I would prefer a clickable button so I just have to click once. A swap button at the bottom-right would be nice.

Great work on overall graphics and aesthetics. The music and sounds blends together perfectly. The game is polished well and looks done professionally. Well done.

From "awww" that's cute to "wth is what?" 



Anyway, good execution of the game design and theme. I find movement too fast tho. Other than that, most elements here looks great. Well done!

Simply nice game. It needs difficulty scaling tho. It can easily become stale because the enemies are too easy to destroy, and there is no music nor sounds. But for simplicity's sake and theme of the jam, I think you delivered nicely.

This gotta be a rage game. I cannot get past the red pentagon and the 3 mini pentagon begore it. :')

However I see the concept is nice and thankfully there is save point. Also I think the jump does not response sometimes after landing.  Nice work, just add sounds and music and it will be less frustrating lol.

I am not sure of what to do or what the goal is. Also sometimes I go too far and beyond, probably infinite so this counter the limited space theme.

Those small eyeballs are annoying. Not only they are hard to hit, but also fast. The terrain generated is odd, it is like the floor are made of spikes. I have not beat the boss yet but I noticed whenever it spawn, the game froze for some time I thought it crashed. The visuals are good and consistent along with sounds, this really feel retro. Good work.

Moves and falls a bit too fast. It is difficult for me to add platform, especially with right click, but might also be skill issue. Nice and consistent graphics and aesthetics. Well done.

I think I harvest all veggies, picked all rocks, chopped all woods. But still not enough items. Also the game view is too large. I can barely see my tiny character and the UI.


Same stuck here except mine has no textures.

Yes, I am a failure. I should be in a hole for the rest of my life. 😭

I did hover on white text but I still hear error/wrong sound. I am not sure if I was doing it right as told in tutorials.

Regardless, it is an interesting concept.