Okay that is cool Cyclops boxing eyeballs. The upgrade system is good. Just go for big weapon and 1 explosion lol.

Nothing scares me more than 10 FPS gameplay. The laptop can't keep up. :')
I did unsuccessful runs. I do not know how to hide or escape from that monster thing. It says if I do not make noise or cannot see me, I am safe. But I am inside a closed room and this monster just raging at the front door and passed through the door and I died lol.
I'd like to suggest some visual or sound cues when the monster is nearby. Also a place to hide like locker or cabinet would be self explanatory as hiding mechanic.
Cool. In later levels I can go defense mode and build many wires. Fire and poison wires works great.
The consistent art style is charmy and I like the colors. For texts, you can add plain text in any editor instead of drawing it. Nice calming music, although it does not seem fit to the situation of being chased by ghosts. Overall, it is a solid entry.
Congrats on learning something new. Now that reminds me there is also rope physics in Phaser 3 framework. I think I need to upskill for my future physics game.
The game is simply easy and I cleared all levels except the one with UI at the left which is cut offscreen on my end.
BTW, how did you remove all the texts, details, and comments section in game page? That looks cool.
This is fun to interact with. The rotating cat paws as we move the mouse is made me come up with strategy to clear every level. But since dots position are randomized, it gets more challenging when several dots are within cat's range and probably guaranteed lose.
It does have potential to be a small puzzle game without the timer to reduce stress. However it requires more time to design levels. So this entry scope is just right. 👍
The cat is cute. 😺 Nice pixel arts.
The swapping worlds mechanics is good but the level design have difficulty spike and it can discourage me from trying again after many fails.
I mean in level 1 there is a 2 vertically adjacent platform and it requires me to jump sideway to get on above platform from bottom platform. The platform collision is getting in the way to overcome this. Also there is tendency for game to freeze then crash when I press the keys fast while in this area, same happen in 2nd level with 2 vertical platforms.
Wow! That is a lot of info and thank you so much for the kind words and feedback.
You are 2 waves away to reach the stuck bug (no enemy spawn) and I am glad you enjoyed the concept. I used Android phone connected with OTG adapter to connect physical keyboard and mouse. Thanks to these apps and tools to make the game possible: Acode - code editor, Pixly - pixel art editor—sometimes ibisPaint X to draw, and Phaser 3 JS framework.
That was a looong wait for $5,000. Then my next mission is to create 4 Hubs which I cannot for some reason. I right-click between the path but nothing happen.
Not really a fan of idle game so I do not have good points to suggest. I like your take on the theme though, truly a limited space to place path nodes and the train concept would really look interesting.
I got 16.015 after I cleared it. Is that the end? Also I am not sure about the balatro part you mentioned. It ended so quick, I think it would be nice to make the bubble generate endlessly and faster as time goes by. This can also work great in mobile. There is no music nor sound so it feel stale. The graphics is simple and good with nice color choice. You did good work.
Cool game. This is perfect for mobile. I like the simplicity of mechanics it is easy to understand and it applied the theme well. The background is wonderful and the shape graphics are consistent. For a first publish game, this is a really good one. Good work.
Also the sensitivity is too much though so I got 0 highscore lol.
Broooo! This game is amazing. You cooked well. I think my only complaint is the controls, it is strange and hard to get used by. I think a control option to use mouse drag would be nice. The idea is hold click the mouse and drag to one of 5 directions to move. This can be good in mobile as well by using joystick.
Wow, very good hyper-casual game. I played on mobile and it works smoothly. BTW, why portrait/vertical orientation instead of landscape/horizonal? Seems horizontal would make more sense.
In swapping, I would prefer a clickable button so I just have to click once. A swap button at the bottom-right would be nice.
Great work on overall graphics and aesthetics. The music and sounds blends together perfectly. The game is polished well and looks done professionally. Well done.