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Agent Amian

527
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A member registered Aug 16, 2022 · View creator page →

Creator of

Recent community posts

Awesome game. Very good map design. Those items really brings treasurous memories. I like how the music sound lower as we go lower, nice detail. In the end, I became King of the sea with all items collected.

Amazing game! I completed all levels. The last level took me a while to solve.

Thank you, Racer. Glad you had fun.

Thank you, Ithil. That is a really good idea. I added it to this project todo list. :)

Thank you so much. I hope you had a good time. :)

Cute polished game. Almost like a complete game. Good job.
I think it will work well on mobile too. Just need a virtual joystick for movement. My playthrough was seamless, I enjoyed every dash I did, and that floor 1 boss design is good. I managed to reach floor 2 but didn't survive for long. I wish there is a way to heal, like a pickup heal or something.

My score:


Classic famicom feel with that music and pixel art. Good good. I like how we can use the pilot after the ship was destroyed, and somehow I survive longer using the pilot. Haha. Unfortunately there is no score result.

Anyway, it's a fun game. If I may suggest, an auto-fire while holding the fire button would be helpful for this kind of game.

My drunk ship VS time, VS enemy ships, VS enemy bullets, VS walls, VS physics. That is difficult.

My best score:


Oh I thought it's gonna be same as the classic. But not bad. Although it does frame drop sometimes, it is still playable.

My pew-pew score:


That seems buggy. I control the red ball instead of the square as said in the description. It does kinda rotate sometimes but not sure how. I can only hold 4.30s at best.

🐦/10

Wow what a blast from the past. Three playable games in literal arcade machines! Good job on making the 3D models and the arcade aesthetics. The arts including in title screen look AI-generated though, are they?

That was fun. I like how you can use the asteroids as blockage for tailing rockets. I can't get past 9 score but at least I ranked 3rd. For now. :3

Thank you for playing.

Not bad, it just doesn't have sounds.

Nice polished game, and it's mobile-friendly too.
Good luck on future developments.

That was fun, did a lot of headshots. But the reload mechanics is a downer... why spam click to fully reload?  :(
I wish we can just press "R" or any hot key once to reload fully and focus on aiming. Fortunately for me I play on a touchscreen device so I have another finger ready for reload. Haha

And managed to get this high score:

Bonk-bonk! Cute and funny game. Very good on the 3D models and lightings.

Bonk my score: 

(1 edit)

That was fun and visually pleasing. I like the particles and color scheme that gives a calming feel.
The "no signal" when you get out of bound lines is an interesting idea. I think it has potential for more interesting mechanism. Well done!

My score:

Thank you so much, Dekels.

Aah... I thought those are just rendering error. I will try again.
I have OTG hub connected in my phone so I can plug in mouse and keyboard and boom, I can play browser games that don't require right-click or esc key. :)
I'm poor, I have no PC yet. Haha... ha.

That tele-rabbit and the sound it makes when it jump is so cute. The graphics are good and fits well in the game setting. It is short but fun.

If I may suggest, add a few seconds delay before start.
Like "3... 2... 1... GO!" that way we can at least become aware of the map structure in short time which compensates for map randomization each run.

Also, what is the point of changing the song whenever we clear the level? Is there an ending or something we can discover in the tower?

Those sound effects are brutal, I love it. Nice smooth animations and visual aesthetics. The controls reminds me of Contra on famicom, and the visuals reminds of flash games- specifically the Fancy Pants. Good times.
My scores (I only played runner mode once):


Thank you very much. I'm glad you had fun.

Cool game. Good job! The controls also add up to the difficulty in a good way, that's why it's called "drifter". Took me countless of replay to adapt to the controls and score higher. But I guess this is the best score I can get. Skill issue, I guess. Haha!


WHAT?! Hahaha!


Nice game. I enjoyed my two sessions playing this. I think you can call it an arcade shooter type of game due to score system and you shoot often.

I scored 11.4k and ranked 5th in leaderboards. :D

I am glad you had fun. Thank you for playing and feedback. :)

This is so cool! Nice low-poly graphics too, and thanks for making it optimized for low-end machines. It runs smoothly on my phone.
About landing, I am not sure what is wrong, whether there is a specific spot to land on or should I slowly land. I did slow down before I fall but still haven't got any score in the end of all play sessions.

Regardless, this a fun play. Well done!

Nice game. Good music choice. Any music from Kevin Macleod is awesome. I score 375 at best.

Good aesthetics on the UI. I must say that was a trippy experience, kinda confusing if the car will collide with the orbs or not. But I think it will be fine after some retries. Good job.

Nice speed run platformer. Some platforms are invisible though. Was it intentional?

This is cute. I wish we have more than 2 HP for longer plays. Still, that was an enjoyable short time.

Nice. After a few tries, I learned to use my bullets wisely.

Oh I'm 1 point score behind MMM.


Not bad. Nice relaxing music. Are generated colors random?

I can play your game on mobile browser if I turn on desktop mode. :)
It is still playable. Clicking is the only interaction required so no problem. And my score is..................


Reminds me of a game in game boy with but with balloon instead of bird.
My score.


Cute game, the pixel art and music. I managed to reach stage two with new space ship, cool weapons but eventually got to game over.

For game's visual improvement, I suggest lowering the background's contrast as it can easily confuse players whether the asteroids or planets are collidable or not.

Oh wait, you are the guy who made the fonts I used in some of my games. Cool stuff, man.

Thank you so much! :)