Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sina_29

47
Posts
7
Followers
1
Following
A member registered Aug 08, 2024 · View creator page →

Creator of

Recent community posts

Yes it was intentional to create more challenge.

I will definitely try your game 

You’re right — the timing mechanic definitely needs a lot of improvement. Using other keys worth trying too

Thanks so much for the feedback!

 I get what you mean about the layout and timing — makes total sense. I went with randomness to keep players on their toes, but I see how it can be too difficult and annoying . Glad you still had fun though (even with the endless drift bug :)

That’s what I worked hard to achieve :))

Thanks for playing and for the thoughtful feedback! I actually like the randomness, because without it you’d always just press the direction you wanted. But This way you would go in wrong direction. you have to pay attention to which key is assigned to the direction you want, and hit it at the right time to get money and speed. But I totally get that it’s tough to go against instinct in such a short reaction window.

 You’re right about the timing, the better approach would be giving players the option to adjust the timer through difficulty settings.

In my mind the character actually said he’d use spray to change the color, but I deleted that part and forgot about the logic :)) good catch! 

Thanks a lot — I tried to put a different spin on driving, since I knew I couldn’t capture the full Crazy Taxi driving in such a short time.

Thanks for the feedback. I've worked on fixing the out-of-map bugs, though some may still exist. I hope this affects fewer players

Really fun game. The AI getting better each level was cool. Just a small issue: the ball got stuck behind the AI at level 6. and the sound buttons were a bit out of place.

This was a fun and challenging experience! The puzzles were really well designed, and you taught the mechanics to the player in a great way. However, the difficulty curve felt a bit off. some later levels were actually easier than the earlier ones.

I also prefer games to be in full screen mode, as the current size felt a bit small. As for the controls, it would be more comfortable if everything could be done with the keyboard since switching colors with the mouse felt a bit awkward.
Overall, a very polished and well-made game. Great job

Wow, such a unique game! This combination of game concepts is really well done. I’ve never seen anything quite like it.

The visuals and sound design were exactly what they needed to be, really good. Your take on the theme was clever, but overall, the game itself didn’t quite fit the theme.
This has the potential to become a great mobile game with some added levels, like situations where you have to defeat the AI with limited movements.
Speaking of the AI, it could use some improvement. For me, it seemed to act randomly and didn’t really try to beat me.
Overall, great work with lots of potential!

The core of the game is really solid, and the gameplay is fun! But other aspects could be improved quite a bit. like adding more color, a background, and maybe some visual effects to give feedback to the player.

I also thought about adding some fast-paced levels with a timer, where each click makes everything move faster, maybe it would be fun.
Overall, it was a simple and fun experience with a touch of innovation. Great work

This game really sparked my creativity! I love when a game lets you figure out how to play and experiment with different strategies.

Randomly generating resources was a clever idea, allowing the player to strategize and use them efficiently to deal 100% damage and win.
I’m not exactly sure how the difficulty was implemented because, for me, the harder the level, the easier it was to win.
The visuals were really good and on point, and the destruction felt satisfying thanks to the visual changes and sound effects. The music and overall sound design were also great.
As others mentioned, placing objects felt a bit tricky and too precise. some visual feedback would really help with that. I’d also love to see more variety in object placement and level design, but I understand that might affect how the theme was implemented in your game.
Overall, it was an enjoyable experience with a creative idea. Great job, man!

Thank you. I have to work on it more for the future projects

Thanks for playing!
It’s interesting how the difficulty feels different for everyone. Some players couldn’t finish it, while others found it too easy.

Balancing difficulty is definitely a real challenge, and it’s something I need to practice!

First of all, thank you for playing and for your detailed feedback!
I’m very new to pixel art and used premade assets, so I agree about the inconsistency.
I actually noticed that UI issue right after submitting the game, but I didn’t have time to fix it.
The emptiness in scenes bothered me too, but I wasn’t sure how to fill it, especially when I'm not an artist and have to find suitable assets for it. Do you have any suggestions?
And yeah, that platform in the runner level was poorly placed. I get it, and I’m really sad to hear you couldn’t reach the final level.

Thanks for playing and for your helpful comment! I agree the boss can be too hard if you don’t collect all the stars.

As for showing the boss’s health, I actually left it out as a nod to old platformer games on the SEGA and SNES, but yeah, having it visible would definitely help the player.
And about the music . yeah, it bothered me too! But, thanks to my amazing planning, I ran out of time to fix it :)
There was a check button in the corner that I assume you missed probably because it wasn’t bold enough.

If it had keyboard controls, it would work well on PC, but as it is now, it feels like a ready-to-publish mobile game.

A really relaxing experience, and the fruit-combining sound effect was super satisfying!
The only downside is that it doesn’t quite fit the jam theme.

Despite some bugs, I really enjoyed playing it. The airtime felt a bit too long, but overall, the level design was solid. Adding something like wall jumping could bring more variety to the gameplay.

I played all the way through because the difficulty felt just right!

Thanks a lot for playing! Oh no, Nukki can be brutal sometimes, I have no idea why he’s so angry :)
And yeah, the whole game and specially that level was directly inspired by Super Meat Boy , such a masterpiece.

First of all, that logo is great!

This was a short and sweet experience! I really enjoyed it and had a lot of fun. The idea and concept were really engaging, the visuals were fantastic, and I absolutely loved the music and sound effects.
The comments were a fun touch! I do wish there were more variety across levels since I got the same ones a couple of times. The comment system is seriously a great idea , you could take it even further by making them land location specific.
I think the game is already great as it is, but for better clarity, you could add an indicator for throwing the package in the first few levels to help players get the hang of it, then remove it for the later ones.
Overall, an amazing game with a lot of potential. Keep going!

The gameplay was fun and engaging, and the gravity concept was great! I’m also really curious about the technical side of the game. The manual was well done and helpful.

Two things that I think could use some improvement:

  1. The landing wasn’t always consistent. sometimes pressing W worked, and sometimes it didn’t. At first, I thought I had to land on a flat surface, but that didn’t seem to be the issue.
  2. The distance between the player and the planets sometimes went off-screen, making it hard to see. You did show the near distance at the top of the screen, but it would be better if it were always visible.

Overall, it was a very enjoyable experience with simple visuals and fitting sound effects!

When I was playtesting with my friend, he suggested making the gravity stronger, and I’m really glad I listened to him. Hearing that the boss fight felt balanced makes me really happy.

By the way, thanks for playing and rating . I appreciate it

Glad you liked it! Looks like the running boss is everyone’s favorite, just as I expected.

Honestly, I worked really hard to keep the difficulty balanced, and even at the end, I wasn’t sure if it was right. Hearing that it worked well is such a relief!

Thanks for playing! I’m glad you had fun experimenting with the jumps. I found that flying bug too and thought it could be fun to keep since it doesn’t really hurt the game.

The running part is my favorite as well!


For the final boss, I wanted it to be a real challenge and honestly, I didn’t think anyone besides me could beat it on their first try :)
I appreciate the feedback on adding a push mechanic to prevent damage boosting. I actually planned to implement it at some point but ended up scrapping it. kind of wish I hadn’t now

It was really short . you could have tweaked the existing elements a bit to create more levels.

The visuals fit this type of game really well and reminded me of Hotline Miami too.
There’s not much to say about innovation, aside from punching the guy to progress, which was fine. Overall, it was a solid game—short but on theme!

The gameplay was simple yet fun and energetic , I really enjoyed it! The long attack could be improved a bit, maybe by dealing more damage.

Visually, your game was a masterpiece! minimal and simple, yet perfectly fitting the game's energy. The sound design was great as well.
For innovation, I liked that we had to defeat the green enemy to progress to the next level. It fit the theme really well. Great job, keep it up!

At first, it felt a bit confusing, almost like I was mindlessly clicking. But after a few loops, wow, it really clicked! I ended up spending a lot of time on it. The visual and sound design were spot on and worked great. I haven’t played anything quite like this before, so it felt fresh and fit the jam theme really well

The gameplay was simple, but for this concept, it was enough, of course. The first cutscene and overall visuals were phenomenal ,definitely the best aspect of the game. The sound design was good too, though the rain sound could loop a bit more seamlessly. As for innovation, while it’s not entirely new, it’s a well-made and well-presented game that fits the theme really well

The gameplay concept works well for a cozy experience, but I wish it had a bit more intensity by adding obstacles like moving or rotating elements. Visually, it’s very clean, and the minimalistic style is amazing. The level design could also have a bit more variation to make each level feel distinct.

Thank you for your helpful comment! I wanted to redesign the levels, but I spent so much time implementing the mechanics and boss that I didn’t have enough time to improve the level design.

I liked the art and gameplay!
I’d be happy if you tried my game too

I really liked the art! I just wish there were more unique levels
I’d be happy if you tried my game too!

Its a fun experience.!

Thanks for playing! I'm glad you liked it

Thank you so much!I'm glad you enjoyed the game, it was a lot of fun to make

The simplicity of the game is great! It's one of the best uses of the theme I've seen

It’s amazing with so much content! It was a little challenging at times, but overall, it was really fun and exciting

It’s a very chill experience. I feel like the space could’ve used a bit more content to make it feel less empty

I liked the concept , but it looks like the health system doesn't work