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Sherlocklini

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A member registered Aug 04, 2023 · View creator page →

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Nice game!

The overall art design is very appealing and consistent, I like it very much! The idea of the game fits the theme very well, however, the game play needs some adjustments: The player does not know where to go..little hints would be really help here (or did I miss something maybe?). A little tutorial on how to do things would also enhance the overall feeling.

The music fits the art style very much, SFX could need some variation and tuning in my opinion. But overall: Great entry! Hope you will try getting web build for future jams.

Thank you so much!

Yeah, I struggled with the physica of the game, but I learned a lot. Glad you tried again after this weird bug and liked it still!

Very nice game!

I liked the narrative style you used here very much! The game idea fits the theme very well and it also feels like you put much effort in so little details! I really liked it.

Regarding art style: It feels polished and fitting overall. Only thing that kinda felt off to me was the difference of sharp icons and 'blurry' pictures or desktop wallpapers for instance.

The music and SFX are fine, although nothing special I think.

The game play itself is very easy, although it is also kinda 'puzzle' like to find the correct files for the checklist. Getting into the different stories is what actually makes the game here. 

Overall: Good entry!

Nice game!

I am always fascinated how ambitious the games are you create and I really like that you try new things! 

You already wrote that loading can take some time, for me it took quite a while (~2 minutes) before I could start the game.

The atmosphere is really nice and I liked the movement of the player. The combat system on the other hand felt like it needs some improvements though. When trying to hi, the character weirdly turned around hitting the wrong direction. Pacing of the hits felt a bit too slow, bandits to string and overwhelming. These are some balancing issues and I can relate with having struggle with some refinements on those things :D What also felt kinda off was that one would completely start over with the tutorial if dying during the first battle already? Due to the space in between the start point and everything else it felt kinda boring just walking back and forth...

No matter what: The idea fits the theme well, music is nice and SFX were fitting nicely. For the UI I suggest using some more 'special' text style, but I like the use of the quest markers very much.

Overall: Good entry!

Good game!

The game fits the overall theme, although it needs a bit of time to really get into. I read that you made it in 'chaos', but I think it is nice entry still!

Personally I like pixel art very much, but I prefer consistent pixel sizes if it is used. Overall the art style works, but assets used did not feel like they belong together. The UI is a chapter by its own. For the game it does the job, for design purposes it does not fit very well.

Music fits the game very much, although some more SFX variations would be nice I think.

Game play is very simple, the game itself lives from the stories written Personally I don't like this kind of game just reading bunch of things and need to decide what to do eventually...but it works and, again, this is just something personal!

Overall: Nice entry.

Good game!

The overall atmosphere and idea of the game is really nice! I liked the little puzzles and the story very much. The music is fitting very well, although some more SFX would have been very nice. 

The art style is simple and does the job. For the future: Try being more consistent in the overall design so everything fits together in a way.

The game play itself fits the theme very well, while leaving behind some souls/ abilities and I liked the dialogues very much What could be improved is speed of the player or sizes of the paths: Sometimes it felt quite long walking a certain path. As nothing would happen in between, it felt kinda boring just walking around. 

Overall: Nice entry!

Thank yoi soo so much for this detailed feedback. I really appreciate it! It was very fun recording all the sounds, glad you liked them, as well as the easter egg! I'm still struggling with player physics and all those things, but this is what a jam is for, right? I know now what is not the best and hopefully will be able to avoid certain things in the future:D

Thanks again and good luck to you as well! :)

Great game!

THe atmosphere is very intense. The audio is just well fitting with nice SFX. I liked the breathing and heartbeat, made me feel like 'I NEED TOO!!!'.

The game play feels good, controls work fine and no bugs occurred! Needing to take pills and actually deciding on what to 'sacrifice' was a nice touch and I also liked the ending very much. Great story!

The art style is nice as well. The little effects of the trees swinging in the wind, transition effects, colors... great work! Only thing I personally did not like was UI stuff and the text style itself that kinda felt out of place.

All in all: Very good entry!

Regarding the time: Just wow!

I played the game and was like "ok, nothing special..works, nice design, no ending, okish entry". Then I saw you took only 4 hours only?! Regarding this limited time this is...huge!

The game is very short, yes. But it works! The collisions of the cars just seem to be a bit too much I guess. I like the art style also. I did not try that often, but I never was able to save all three people...however, I feel like you COULD save them? So... I don't know whether there is a secret so you actually would never be able to save them? (Just regarding the jam theme).

Overall: Nice game for such a short amount of time in development!

I agree with the other comments: Quite a confusing and hard to master game play idea.

The idea itself fits the theme, but as you actually don't want to save them (?) it also is not fitting that well.

The art style is fine, but more consistency would enhance the overall feeling.

The SFX are fine, but some variations would be nice as well... I totally miss some music, this would create an overall better atmosphere I guess.

For next times try including a little tutorial within the game so the player knows what needs to be done. Also: When exporting to web always check the text style. Within the title menu (the instructions) there are some mussing symbols I guess.

Good jam entry, just needs a bit polish and a better introduction for the players I think :)

Good game!

I like the idea of saving animals from the ocean, while having to manage so much more :D

The game play fits the theme very well and there one definitely like to replay the game, just because there are so many things to try and the ambition to beat a score, eventually! :D

The music is ok, would like to have some more variations on the SFX though and a more 'fitting' loop of the music (sometimes there was a 'gap' when music transitioned).

The graphics work fine,I suggest including some more effects for instance.

I really liked the inventory mechanism! The ability to see where to put animals and stuff worked quite well and was a nice touch!

Overall a really nice jam entry with potential to become more I think!

Great game idea!

I love the idea of using the different elements for puzzles. Reminds me on my veery first game jam game :D The game fits the theme perfectly, while it is a nice touch that you can keep moving but it depends on who you saved where to go next! I liked that a lot. 

The game play feels good, however throwing of the elements could need some more polish as it kinda was difficult and frustrating at times in my opinion. 

The SFX work quite well, but the game would profit if there is some music as well! 

The art style is nice, I really like pixel art.Just consider using a more restrict color palette so everything feels like fitting together even more :)

Overall: Great entry!

Many thanks for your feedback!

Yep. Need to improve my physics skills... :D

Glad you like it anyways! And yes; It IS the unibersal transition shader ;DD

Many thanks! I'll try again :)

What a lovely art design!

The art and music of the game are what make it! It fits the theme very well, but for game play I felt kinda lost because I didn't really get the scoring system xD 

The animations are simple, yet very well fitting. The music is great, just like the SFX.

It feels really polished, only minor things: Once the animals are on the ark interaction with them is either not possible or very difficult. Dropping the animals above water also did not work for me (?)

Overall a very polished and well made game!

Very good game!

This one is a game with a perfect fit as a jam game in my opinion. The game loop feels satisfying, with a simple mechanic that is yet hard to master. 

The art style is overall good, for some things I personally prefer more consistency in chosen colors and also pixels sizes (if you choose a pixel text style, try scaling it so the actual pixels fit the assets for instance). But the faces of the shapes are really nice, I like the effects, the parallax effect of the background and the way you used physics for almost everything!

The sound effects and music are good as well, would like to have some more variation here: If time is running up maybe increasing speed of the music to increase need of saving more shapes etc. One thing I think could need a bit of refinement: Due to the speed of the shapes their weight becomes barely visible, but I also did not really getthe point of overloading the ship if you already sort things out...(?) Calculating all this stuff, while keeping contamination out felt veeery tricky.

For me there were no bugs and everything feels polished! I also really like that you can replay by actually kicking the replay button away. This was a very fun catch!

Overall: Really nice game!

Thank you so much! And thank you for some advice on the game itself :)

Many thanks!

First time I actually used this kind of physics in game... did not work the best :D Glad you liked it though :)

Good game, just not the type I personally like.

Fluid camera work, charming low-poly aesthetic... I like the overall design and effects,  although there were some lags when the train was moving and arriving... What was it with the inventory? Something showed up when clicking in it, but I never had any actual item here?

For me I was completely missing an introduction on what to do and what to achieve to be honest. I kinda felt lost quite soon...There is a great foundation here, I think. The sound effects work and the game loop fits the theme as well.

Overall still a good entry for a jam game!

Nice catch on the theme!

The game loop is clear, the game mechanics are working nicely and I really like that fires are shown as little symbols so the player knows where to go!

The art style is simple, yet fitting, although the UI could get some more polish in my opinion. The effects work fine, but I think they don't quite fit to the overall art style. 

The music is ok'ish, but for me it gets really annoying within a very short amount of time :D (Just something personal!)

Regarding the time you spent developing this game: Awesome. 

Great entry overall!

I really like the game!

The concept is great and visuals look really good. However, the AI art is kinda...weird at times. Just look at this man... :D

The Music and sounds are fitting, the game loop is clear and the technique is also working. I think it is kind of a good example of using AI for game development here! I also like the concept of spies being discovered by other players. This is a very unique catch on the theme!

Overall nice entry!

Good game!

I like the idea of saving people with a boat, while the art style is minimalist and fitting. UI needs some improvement regarding design to fit the overall art style I think.

The game loop is clear and functional and fits the theme perfectly, although some more feedback would be nice (radius of the boar picking up people and saving them for instance). The controls work fine, the movement of the boat is fine as well, just a little hard in my opinion.

For me there was no music or SFX which is a pity I think. A game profits from sounds sooo much! 

Overall a good entry!

Awesome game, just as usual!

One strange bug: When starting a new game right away, I can walk during mini games and score system would break...

The intro is good, but for me the text was not fitting the screen and although it was explained what to do, actually playing it was quite confusing in the beginning.

I like the idea of saving patient very much, while combining it in with those little games is really great and funny. Had loads of fun playing it! The art style is great, as usual, although I think you could play around with lightning a bit to get even more out of it. The UI is functional, but also here, there could be just "more" to it to make it perfect.

The game fits the theme perfectly. I really tried my best, but you managed to time patients so a player would basically be unable to save all of them... (except if the bug occurs, maybe).

Love the easter egg! Was wondering if Mr. Storm would appear somewhere ;D

Overall: Very nice game!

Nice catch on the theme!

I liked the game a lot. The overall atmosphere is really lovely, the little comments when buying stuff are also kinda hilarious! Well made strategy game here. I guess what bothered me most are the controls. As PC user I tend to like having interact in E for instance. Using X and Z are kinda difficult for me here (probably due to german keybpard(?)). Placing fences or throwing dynamite would make sense with mouse buttons for me. But these are just personal preferences.

I also like the sounds and music that fit the overall art style very well. What might need some improvement is the shop 'UI' I guess. It feels kinda empty here. This is just a very minor though!

Overall great little game!

Nice game!

I like the design very much, just like having a leaderboard integration. I think the key bindings are not the best. Shift (for me) triggers some windows actions when hitting too often xD

The flippers unfortunately did not work well all the time (although I defientely had enough energy). I think the game would profit if the gravity or sped of the balls would be increased a bit. It felt kinda slow regarding it is a flipper game. However, this game mechanics fits the theme perfectly and I also like the little tweaks on using and gathering energy for the different flippers. The music is fine, but kinda short which is why the loop tends to get annoying somehow very fast (at least for me). These are just minors and personal feelings though.

Still: Very good entry!

Nice little game and good story!

I kinda laughed at the intro explaining the different religions :D

Got all the endings and think that the game idea fits the theme very well...you can't save everyone! And if you don't pay attention you might even lose all of them.. great catch in that! I like the music and sounds, while sounds may need a little polish here and there (waves are quite noisy and too repetitive I think for instance).

The game itself is very short, there is not much to do, but the dialogues are good and the story feels nice.

Overall a good entry!

Great idea!

I first need to realize that "holding left" meant actually pressing A or Left Arrow...not Mouse. I thought the game was broken at first :D

The shooting works, but the initial spawn time of the zombies is a bit too long I guess. The art style feels like being a prototype. The worlds look kinda empty, but the characters look really great! Especially the title and defeated scene look very nice. Would be good if there was some more consistency in the art style used and I recommend using a certain color palette for things, as well as using certain sizes for text in the UI. The music is fine, just like SFX, but I guess they do not fit together that well.

Still overall a good entry to the jam!

The game needs some more polish, currently feeling totally lost on what to do, what to achieve and what it is actually about. I then found the paper on the wall and was like "ahhh. I see". So maybe making things a bit more obvious would help here (quest marker or similar for instance).

I started walking around, shooting...I realized that the paper stated shooting 'right'? But it was LMB...so I guess this is a tiny mistake here.

Actually nothing really happened during game play? The little guys look great, but do they even die? The overall island also looks lovely, but I guess there are too many bugs at a current state (?)

The game either crashed or I got stuck, or fell through the map.

The game has potential, so I hope you keep working on it! 

Very funny game! 

I like this kind of game and the idea behind it. The art style is simple and fitting. The SFX works quite well. I just recommend adding some music as well to enhance the overall feeling. I liked that it's about trying to save the dolls, but actually this is also what bothered me in regards of the theme: Within your game you actually lose if you cannot save ALL the dolls...? So...it's kind of the contrary meaning? Would be better if you actually are able to proceed without saving them all eventually (And I know that the last level would basically be impossible to beat here :D).

Maybe including a little tutorial on the timer etc. would be nice!

One thing I thought is kinda annoying: Dolls would not only die if getting hit, but also when leaving the screen...this frustrated me at times :b

Overall great game!

Lovely game. 

I really like the story and the art style. For the design itself only complain I have is inconsitency in pixel sizes. When choosing pixel graphic I always recommend trying to use the very same assets or scaling them so the single pixels would line up etc.

Effects are integrated very well and I laughed a bunch of times when reading the things on the transition screen :D (You are a courier, Harry) xD

The game play itself is simple, nothing 'special' regarding the mechanics. Everything feels polished and works, for me no bug occurred. Personally after a short amount of time clicking thorugh the decisions the game felt a bit repetitive and kinda boring. But this is just due to personal reasons, I am more focused on actually doing something within a game instead of choosing things and having story only. But the narrative and overall story is great!

Overall very good entry!

Thank you!

Yeah. the collision system was new too me :D

I think tge problem of losing minions is that: If you step through the door too early and next checkpoint is activated, while some minions still move, the ones that did not cross yet are lost...I now know that this option was not the best.

Good entry, but I think it needs some polish.

The idea is great: Trying to save everyone as a superhero but realizing you never will be able to do so... I like the style of the characters, but some tweaks on the colors would enhance the overall game.

I think the 'rooms' are a bit too big for doing stuff and reaction of fighting is too slow in my opinion. I like the music and the sfx is fitting thoguh. What happened to me is that I ran through the train tunnel and fell down forever... :D So carefully design where to go or not to go eventually.

I think the UI also needs some more improvement as the text style is not fitting in my opinion.

Still: Good game!

Damn. I got angry...in a good way!

Really nice entry! The art style is simple, but you mimic windows in a veeery good way! Would have loved to got some background music. I know it is just the PC, but music always makes things a bit better :D SFX fit and I like the flickering and effects as well.

The game idea is quite easy: Save as many files as you can, but you can't save them all - perfect fit. And I like how much effort you put on naming and designing those files! I think the pop ups are great, but appear a bit too often. The end screen eventually is a nice touch as well..listing what you never will see again... :D

Great game overall!

I think you've done well on that one! Unfortunately multiplayer games for game jams are usually not the best pick...so it was for me.

The art style and sound is great, the game play on the other hand is based on actually playing with other people. For me there were no others :D The idea fits the theme, but if there are no players you cannot do soo much. But those little Goops are lovely!

Very, very nice game. The atmosphere is just lovely and fits together very well. I really like the music, sfx and the noises the patients make when speaking. Reminded me a bit on Banjo-Kazooie :D

You integrated the theme very well, while game play itself is really simple, the story is what the game makes unique and lovely. I think there is much depth, but on the other hand not that much to do. The stories are what kept me playing rather than the reputation/ patients etc.

The art style is really well, although I feel like there are some inconsistencies in chosen colors: Some objects have black outlines and look "flat", others appear in much depth like the lantern, other have no outline at all etc...also regarding colors the game would benefit if you use a more constraint color palette I think. But these are just personal preferences, and minors as well!

What needs improvement in my opinion is the chosen font style...it can get quite hard reading the text with this style. I think you don't need to stick to a pixelated one.

Overall: Very good entry!

Many thanks for the feedback!

Haha. yes the minions are actually voiced by myself :)

if you like hearing them: Try finding the easter 🥚 :D

I intended the levels to be veeery easy because it is not about actually making it to the next level, but making it with as many minions as possible. You can save at least 27 minions in total (maybe more if I missed some).

For the bugs: These were actually the ones that drove me crazy ^^ I am sorry they occurred when you played:/

For thr crates: The player and also fhe minions are actually supposed to collide with any crate. My idea was that minions can help you reaching a crate (by pushing it down of their layer for instance) and then the player can use it to save e.g. other minions etc. :)

I think there are sooo many possibilities of creating much more advanced levels and you're totally right that for now they can feel repetitive. However, there is only one 'perfect' solution for the game and if you skip through entirely there will be a bad ending as well :D

Many thanks!! Glad you liked it.

Nice!!

Haha, sorry about that. Currently working on the devlog. Will provide the full godot project as well :)

Very nice entry! I love the art style and music, it encourages playing multiple times :D The game play feels smooth but for me it was quite buggy at times (?) When I dashed there was lag multiple times and I was killed because of that once... Other than that: Great use of particles and SFX. Only thing that might need some polish: The UI. It feels not fitting that well to the overall art style.

The idea fits the theme well although the overall game loop feels... pointless? I kinda miss a story or something that makes it worth saving as much of those little things other than just trying to beat others...do you know what I mean? Like, at least needing X numbers to actually make it through.. I tried  without saving any and still completed the level. Eventually this fits "you can save them, but you don't have to" rather than "you can't save them all". Still, these are just minors.

Very polished game and amazing entry. My prediction so far: One of the top 3! :)

Great entry for a first ever game! First it as quite complicated getting into it, as I missed an introduction what to do and wthat to achieve. I think it is confusing that yoou write "can you escape the grid" but with incresing the level you never actually escape anything (?) I think I get the interpretation regarding the theme, as you never can actually save all drone (?) but it also does not feel like its needed. The game loop is clear, yet quite repetitive very early in game play. Music and SFX are fitting well.I ike the minimalistic art style very much although I don't quite understood the grid in here. A grid based movement or related things would fit better think.

Overall quite a good entry for this jam!