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iBum

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A member registered Nov 27, 2023 · View creator page →

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Good Job on your first jam! Keep it up!

Love the art, love the detail in soo many fishes. Unfortunately, on the third day the minigame became impossible to complete. I wish I could have reached the end of the story. Great Job.

The fishing gameplay was awesome! Great art and animations. I did not realize at first there was an upgrade system. But once I did, I had to go deeper! Great job!

Thank you for your review. Yes, the timeframe of the Jam did not allow us time to playtest to ensure the story was progressing throughout the game. In fact there was a bug preventing the feedback scenes from the voice actor to play at the end of certain days. Even without this bug the correct dialogue scenes wouldn't have played in the correct order. 

The Jam did not allow for bug fixes during the rating period. But now that the rating period is over, the complete version is available to play. The text should be synced with the voice acting, if you still experience issue, you may need to have hardware acceleration on for them to be synced.

Thank you for your review. Yes, the timeframe of the Jam did not allow us time to playtest to ensure the story was progressing throughout the game. If there was one more day there would of been enough time to make sure the proper dialogue sequences with the manager were playing depending on the player choices.

Now that the rating period is over. The complete version is available to play.

A literal feedback loop. Good job! 

An interesting concept. I like it. I wonder if the energy depletion rate is tied to the FPS. I could not complete the first level after multiple tries. I never had enough energy for the second to last jump. Maybe I'm doing something wrong. Either way. Good Job!

I love that you made an attempt at 3D flying. I've never played as a bat in any game so more props there. The flying was difficult. I could not eat a single bug. There were so many bugs in the environment I think it was lagging the game. Even still good job on your entry!

Love the relaxing game play. Wish I could build more potion plants. I could only make one plant. The game soft locked for me I could not submit the 2nd big potion on the third order. Good Job.

Nice simple and short game. I'm not sure if there more than two doors or if I failed the game. Good Job.

Nothing wrong with using the placeholders while you work on it. I ran out of bullets, and it did not seem to be killing the enemies. When you have new version of the game, feel free to reply to this message and I will check out! 

This game is a neat and simple edition to the game jam. I like the simple controls and your use of a feedback loop. My only complaint is not being able to lower the volume of the music. I love the music but it's just very loud in my opinion. I especially like the ghost infinitely loops over the recording, so you don't have to worry about timing as well as having duplicate ghosts at the same time. 

Very well done, glad to have played it.

Pretty great game. Expansions games are always a good choice. Good Job!

I'm a sucker for a good beat. This is a fun game you have. My only desire is if the balls were moving faster or progressively got faster. Great Job!

Nice job putting this together yourself. It's hard jumping over flying chairs but this alien makes it look easy.

Interesting concept. Not sure what to do with the wood. Love that you have customizable controls. First time I've seen that in a game jam game.

Oddly enjoyable. Gimmie all the humans! Good job!

Hey there, totally normal human here. Definitely not an Alien... Lol This is a great concept. Clearly my Alien detection skills need some work. Great Job!

I held out as long as I can. Great game. Easy to play. Hard to Master. Great Job!

Cool game. I imagined being an usher for a line of Port Potties. The music is addicting makes me want to keep playing. It did not feel like I could lose. Would like to see more of a challenge. Overall God Job!

This is neat. Them galaxies are flying fast. I managed a score of 220 on the first go. The second I wasn't even close. 

This is outstanding. It does get frustrating sometimes, but I feel that is by design. I found myself playing the $25 level four times! If you ever iterate on it, I would love to see with what you come up with. Awesome work!

Thank you so much for the thoughtful review! The melee has been a common complaint. If we choose to iterate on the design, we will definitely implement your suggestions.

On my third attempt I made it to Level 4 with a score of 12100! Music is great. The game has very good balance between difficult and winnable. Pretty cool concept, the enemies random fire rates really had me dreading when they were going to fire. It can be so hard to dodge or shoot out their projectiles if in a bad position. Great Job!

Very cool concept. Easy to understand and play, I really wanted to feel the power creep / difficulty come sooner. I think I came across a bug where the first level after starting a new round the character feels like it is moving slower than it should. The sound effects are awesome. Great Job!

Very fun! I really appreciate how you made different control schemes to accommodate for different playstyles. Probably the first Game Jam game I got to use a controller. The game feels very responsive which results in being fun to play. Great Job!

Very Cool! Took me a minute to see the punches are ranged. Music is POPPING.

Very cool. Got three stars in all the events. Although I feel like I cheated once I realized the corners were very forgiving. Good Job! Great music, concept, and art!

This is neat. Love the music and the gameplay. I'm not sure how to survive longer than ~26 enemies. The game also crashes on replay. Good job!

Love the music, love the art, love the presentation. Game is incredibly difficult, especially aiming. Good Job.

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This is a fun take on vampire survivors. I was not able to make it to the end before running out of time after two attempts but still a good game in my book. There was a point on third level where I was able to travel through the light blue grid. It was on the right side of the level heading downwards. I also like how you introduce the player to the game with two tutorial rounds it works very well. Well Done.

Very fun and clean game. I just wish there was an ending planned in the game. I think I played for what felt like 10-15 minutes and started to think it just went on forever. Which means good job with the randomizing of levels and planning for collisions on the canvas.

This is my kind of game! Solving puzzles with use of other objects in a simple environment. I think the art was great, the sound was great, and the animations were very clean and well done. I played through the game twice and sadly could not find the secret ending. I imagine it had something to do with the writings on the wall but perhaps that was a red herring. I would have liked if I could Fullscreen the game so it would be easier to see what I was doing. If you do not want to full screen the game do to resizing issues, you can set the resolution on the itch 'edit game' page to the desired value.

Well Done

I really like the concept. Reminds me of the Burnout 3 and playing the crash game mode. I wish I was able to understand enough to complete the first level. I only seem able to get about 30% damage before running out of objects to use. When I finish using all the objects the game seems to freeze, and I have to start over. Overall good job with the unique approach and would have loved to see more destruction.

An interesting concept. I know you said the game runs better when downloaded, but I would try to focus towards optimizing for the browser. For example, I have learned to counter the hard stutter caused by the first time the SFX is spawned is to create a loading screen. Spawn the SFX behind the loading screen and wait for the SFX to finish playing before allowing the player to continue. 

I do not understand what I am supposed to do. I think I'm supposed to randomly pick a number 1,2,3 that would defeat the boss. More feedback I think is what the game needs to progress further.

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Very good design. Although I found it very difficult to figure out how to effective use my ghosts to complete the level. Art assets look great and original. The music fits in well as well. I would also prefer to use A and D for movement instead of being locked to arrow keys.

Simple, but very addictive. I love it when a random number infinitely climbs faster and faster. Would be nice if the canvas stayed in the center of the screen when full screening.