This game slaps! I immediately started using the walls to help gain speed. It wasn't until the end of my second run that I realize the tree that you become is the starting point of the next play through. Took me awhile to figure out the jump stamina counter. Also having the game seamlessly spawning in the next part of the course with what I assume was randomly generating all the obstacles was very well done. Really good work!
iBum
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This is a great game and I really enjoyed playing it. Well done flawlessly setting up the worker bees to run on their own without any hiccups. Would love to see a version where I can built my bee empire, but with the seamless loop limitation I understand why you took this approach. The controls are also very intuitive and didn't require guessing on how to play the game. Well Done!
Very cool game. Love the small details when flying around finding stuff. Also like that I can't get lost because I keep running into other hives...or are they the same one and I'm just going in circles lol. I do wish I could level up a little faster. Felt like I'd make 3 trips and I still can't afford any upgrades. Music was pleasant, gameplay was fun and the art is very cute. Great Work!
Love this game. Reminds me of Cook, Serve, Delicious! Took me awhile to figure out how to serve the customer. I have to throw the food at the customer because the collision won't detect if you drop the food on top of the customer. Once the music track ends it does not repeat again. Overall great job. Love this type of game.
You're definitely on to something here. I must of spent twenty minutes trying to play around with different configurations and sounds. I wish I had more time on each level. Once I get the whole board filled it would cut to the next circle very quickly. Its definitely comfy and seamlessly loops endlessly. Great use of the randomizing color palette. Overall great job!
My brain is smooth and my only limitation was I couldn't click the buttons fast enough. It is actually more fun than one would expect. The only thing I would ask for is the ability to spend money faster and a way to keep the money from getting out of control(higher costs more quickly in the end game). Really fun and I think your on theme good work!
I enjoyed plaything this. A running side scroller definitely is the ultimate definition of a seamless loop. Although not immediately clear, I like how the progression from being far to ever close to danger displayed on the screen. The pop ups really made it challenging but they eventually stopped coming. Maybe I got to far out. Really fun game and great work!
This clearly took a lot of planning, work, time, and playtesting. Well done! Dialogue based games don't get enough credit to how much work it can be getting everything lined up as intended. Then because there are so many scenes and lines going through and ensuring it all runs correctly is quite a task. Great job with the art and the story and then looping it all back together again.
Normally I hate games involving chopping trees and crafting items. But this might be my favorite game. It is so clean and polished. I've always wanted to make a game synced to the music and you've done it masterfully. You made chopping trees fun and I never knew a 3D Godot browser game could look and run so well. Masterful Work!
Very well done. It took me two attempts, but I like how intuitive the objectives/puzzles are. The game is well polish and appears to be working as intended. I see how you create the seamless loop by tempting the player to complete the game in the shortest amount of turns possible. Well done on this solo project!
Love seeing a racing game in Godot. I had no idea you can make the color editor pop up in game! I ran a few laps carefully planning my like boost spots. Then the bird of death pushed me into the ground and I became forever stuck. I think you are one of the few games to actually have customization and I love how to implemented it. Great work!
An interesting approach to fighting. Those pesky snowballs are really hard to dodge. I was a little confused on how to get the shape to move forward. Probably something I'm doing wrong. Good job on your first solo game! I can only imagine how difficult it was doing the dialogue, combat, story, art, music. Great work!
You definitely had me playing in a loop. I think I must of done 20-40 jumps. I managed to get three medals on one run and the hardest part really was hitting the water head first. Every time I thought I got it, I landed perfectly backwards haha. Music is well done and never gets old. Love the art and palette implementation. Great work!
This really is a cozy game. The dream catcher sequence is so satisfying! The art is amazing and the music so good it never gets old. Even the level design is so well done; I never felt lost and never had to walk backwards because you implemented paths forwards to take you back. The cherry on top is betting on the player going back inside to find themselves running the dream all over again. Really great work!
Cute game and a nice looping sound track. I couldn't figure out how to make jam. I think I put the jar in the pot but then didn't seem anything happen after that. Although its probably me missing something. I like how smooth the different scenes can transition between each other and always a fan of a shop based game. Great Work!
Cool concept. I like the simplicity of the game and like the ghost approach as well. Helps make it stand out. I was trying to water the pots and under the assumption I had to press [E] to water them I guess by dropping the water can. At some point I dropped the water can and it fell through the map. I gave it another go and was able to figure out I needed to be on top of the pot when watering. That did seem to work as intended. Great Work!









