Good Job on your first jam! Keep it up!
iBum
Creator of
Recent community posts
Thank you for your review. Yes, the timeframe of the Jam did not allow us time to playtest to ensure the story was progressing throughout the game. In fact there was a bug preventing the feedback scenes from the voice actor to play at the end of certain days. Even without this bug the correct dialogue scenes wouldn't have played in the correct order.
The Jam did not allow for bug fixes during the rating period. But now that the rating period is over, the complete version is available to play. The text should be synced with the voice acting, if you still experience issue, you may need to have hardware acceleration on for them to be synced.
Thank you for your review. Yes, the timeframe of the Jam did not allow us time to playtest to ensure the story was progressing throughout the game. If there was one more day there would of been enough time to make sure the proper dialogue sequences with the manager were playing depending on the player choices.
Now that the rating period is over. The complete version is available to play.
This game is a neat and simple edition to the game jam. I like the simple controls and your use of a feedback loop. My only complaint is not being able to lower the volume of the music. I love the music but it's just very loud in my opinion. I especially like the ghost infinitely loops over the recording, so you don't have to worry about timing as well as having duplicate ghosts at the same time.
Very well done, glad to have played it.
On my third attempt I made it to Level 4 with a score of 12100! Music is great. The game has very good balance between difficult and winnable. Pretty cool concept, the enemies random fire rates really had me dreading when they were going to fire. It can be so hard to dodge or shoot out their projectiles if in a bad position. Great Job!
This is a fun take on vampire survivors. I was not able to make it to the end before running out of time after two attempts but still a good game in my book. There was a point on third level where I was able to travel through the light blue grid. It was on the right side of the level heading downwards. I also like how you introduce the player to the game with two tutorial rounds it works very well. Well Done.
This is my kind of game! Solving puzzles with use of other objects in a simple environment. I think the art was great, the sound was great, and the animations were very clean and well done. I played through the game twice and sadly could not find the secret ending. I imagine it had something to do with the writings on the wall but perhaps that was a red herring. I would have liked if I could Fullscreen the game so it would be easier to see what I was doing. If you do not want to full screen the game do to resizing issues, you can set the resolution on the itch 'edit game' page to the desired value.
Well Done
I really like the concept. Reminds me of the Burnout 3 and playing the crash game mode. I wish I was able to understand enough to complete the first level. I only seem able to get about 30% damage before running out of objects to use. When I finish using all the objects the game seems to freeze, and I have to start over. Overall good job with the unique approach and would have loved to see more destruction.
An interesting concept. I know you said the game runs better when downloaded, but I would try to focus towards optimizing for the browser. For example, I have learned to counter the hard stutter caused by the first time the SFX is spawned is to create a loading screen. Spawn the SFX behind the loading screen and wait for the SFX to finish playing before allowing the player to continue.








