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Teratomachine: grey loop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Devlog | #2 | n/a | n/a |
Audio/Sound Design | #3 | 3.235 | 3.304 |
Overall | #8 | 2.979 | 3.043 |
Art Style/Visuals | #8 | 3.150 | 3.217 |
Theme | #10 | 3.065 | 3.130 |
Gameplay/Fun | #10 | 2.809 | 2.870 |
Innovation | #17 | 2.639 | 2.696 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Godot 4, Krita, Audacity
How does your game fit the theme?
Most of the game is figuring out how to break the spatial loop you're in.
Devlog link
https://nnnikkiguy.wixsite.com/making-art-101/post/preparing-for-the-best-liminal-space-game-devlog
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)
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Comments
A fun puzzle game that reminded me of classic point-and-click adventures!
The overall atmosphere had for me an eerie and strange vibe, which was well executed. Every small step forward gave a nice sense of accomplishment. The puzzles weren’t too difficult—it was more about paying close attention. That said, the small screen size made it a bit harder to spot details, so a higher resolution would have been helpful.
I couldn’t fully follow the story, but judging by the ending, it wasn’t exactly a happy one! 😄
The theme was present, the visuals had a distinct and fitting style, and the audio effects matched the vibe well.
A solid and well-made jam entry—keep going like this! 🎮
This is my kind of game! Solving puzzles with use of other objects in a simple environment. I think the art was great, the sound was great, and the animations were very clean and well done. I played through the game twice and sadly could not find the secret ending. I imagine it had something to do with the writings on the wall but perhaps that was a red herring. I would have liked if I could Fullscreen the game so it would be easier to see what I was doing. If you do not want to full screen the game do to resizing issues, you can set the resolution on the itch 'edit game' page to the desired value.
Well Done
Nice point and click puzzle, i had a little problem understanding how to use the pole that took me way to long. But that is a me thing. I like the ambiance you created in the game. Only thing i would change is adding the possibility for fullscreen. You can keep the lowres but the scree felt a bit to small for me
What a fun escape room/loop break. I haven't played Submarine, but I am definitely going to check it out. Love the story!
I really liked the use of sound and silence.
I think being able to decide where the micro loop stabilizers could go was a great touch.
Nice game
Aww man, let me in the elevator - im not THAT bad looking :D
Was a fun game, only thing that was really challenging was the code.
Art was good for it all and subtle sounds were fitting.
I give everyone flat 3 star. I do not like popups
The art and sound design are legendary. The atmosphere was so immersive that I felt like I, myself, was in that room trying to escape. While puzzle games really aren't my area of expertise, I can tell this one is truly special. Amazing work and an incredible art style!
Very nice game, I would like to see more of the story. Reminded me a bit of the Stickman Castle Series.
I like a lot the looping interpretation you chose, merged with the "anomalies".
I also found the secret ending!
Very nice. But I found inly one blue ball ...
Insert it in the machine and look for a loose tile in the floor...
I'm stuck on the "Number" code. Where do I find a hint?
The painting, in the bottom left corner
Thanks. Made it to the end. (Did not get the secret ending this time, but will have to try again another time.)
This is a well-made game that definitely has the vibe of old flash and the submachine games. I've tried Submachine a few times, but always got a little lost. I should try them again.
A nice point-and-click game with great animations! The mystic atmosphere is slightly horrifying - but in a good way. I really liked the loop mechanic: always clicking in the same direction but "resetting" to the start, with changes happening as you find the right elements. I did notice a small bug: After solving the 'Number' puzzle outside, the clicking SFX still played even though the patterns had vanished.
The story became quite confusing toward the end, but overall, it’s a really well-made and enjoyable game!