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aterlamia

298
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13
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A member registered Aug 03, 2017 · View creator page →

Creator of

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Thanks for playing.

And yeah Dialogic is a must i think when you do dialogs.

The skip button doesnt come with Dialogic though,

However its verry easy to implement,

extends CanvasLayer
func _on_skip_pressed() -> void:
    if Dialogic.current_timeline != null:
       Dialogic.end_timeline()
    pass

That code on a canvas layer with a button is all you need

Very dark ending but well done. I had to laugh when i saw terms like normie and uWu. Well done

This looks amazing and is fun to play, i shot my self way to often. One advice though try to keep all input devices working, i almost quit because i thought your game was bugged since i could not aim my gun with the mouse. However i noticed that my controller was still plugged in (also register when the controller is disconnected i now had to restart for it not to mess up my controls anymore) But great game just not fully certain how it connects to the theme

Nice little endless runner,  the visuals are simple but the gameplay is well implemented so i had a lot of fun, i like the trick or treat mechanic.

Thanks for playing, and glad you enjoyed the twists

Thanks for playing,  Yeah the bad ending is where the game leads you to and was my take on the trick for the jam

thanks for playing, tomorrow i will do a new round of play testing i might do yours to

Thanks for playing and your feedback,  and while the mirror pieces where a style choice i think its clear that they need to be a bit more the same on the edges for it to feel good, 

Thanks for playing and the feed back, glad you stuck with the music, i can imagine it got a bit tedious after a while

The math for the frequency was actual  very simple because it didn't had an offset. I knew the target and i knew the current at any moment.
than for a simple score i could just do

var amp_diff = abs(amplitude - target_amplitude)
var freq_diff = abs(frequency - target_frequency)
score = 100.0 - (amp_diff + freq_diff * 100.0)

True, my excuses "Duper cherio" music at home :D

I think most already have been said but here my 2 cents, Some feedback where you are going to walk would be nice, also an attack animation so you know your reach, and  a hurt animation so you know you got hurt.  A little bit of more speed would have been nice, it feel a bit like they are walking trough thick syrup or something.

But making a playable game in 10 days is a hard thing to do and you did so well done

I love the Idea and execution of this game, only issue i had is i had to do 2 things at the same time and i am very bad at that. it became a bit easier when i noticed you did not keep the temperature correct the whole time though. I enjoyed playing this. What would really would have helped is a slower tutorial where i at least can try out the mechanics before being thrown into the thick of it.

But great game for a jam

Took me some time to inderstand i needed to place a headstone, to bad you ran out of time would have liked to play a bit more. Maybe make it a bit easier to place the shovel back i had to be very precise for that. But fun idea for a game

It took me some time to figure out you had to place the colored boxed (candy) on the white dots.  After that the gameplay was okay. I did not make it with a few seconds on the clock , but i felt like it was not possible to click faster. There is a good idea for a game there i think but it will need some extra love to make it fun.

Still making a game in 10 days for a jam is a feat by itself so congrats on that

wow was slippery, fun game to play. Also great there was a way to turn the music down, it was a fun "we have mario at home tune" but after a while it started to get a bit to much :)

Love the style even if a bit dark, i would have like to attack above me (if that should be possible it did not work for me). For the rest a nice little gamejam game

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Very nice puzzle game and i love the art, was a bit hard to get into but once i got it it was fun to play.  

Only thing is the controls messed me up somehow, i expected the wasd to move the pieces around and i kept pushing W when i wasn't meant to

I like the idea and i think its a very good first gamejam game and when it works it is fun, i do have a few pointers

1) It great you made multiple levels but i would advise to make a bit less of them and really nail the ones you have, there where levels that where very hard to complete because the pumpkin could only fit in a certain way and you had little influence on how it was orientated

2) I am not a game design expert by any  means. But some of the candies placed  (especially those in the end) are there to be never eaten else you cant finish the level, which bothers me because for my feeling i cant "Complete" the level

3) Much made mistake at first games but the physics was a bit of i could just stick halfway a wall in the air as long as i kept left or right pushed

4) A nice to have is to be able to see what levels you completed


But as i said with a bit of fiddling here and there i enjoyed playing it so good job

Very hard to avoid the ghosts and as said before it was a bit hard to figure out in the start what to do. But fun none the less. I like the art style you chose

Interesting game, not much to do with the theme but that isnt always bad.  Maybe make the jump scare a bit less loud ?  I did not actually scare as much that the loudness hurt my ears. But good job finishing a game in 10 days

I liked the premise of this game very much, fits very well with Halloween and i had fun playing

Is a nice concept for a game but indeed i would expect a bit more for a 6 people team. The bones are there for a fun game, and the game is not bad as is just a bit empty. Good job finishing something in 10 days though

Looks fun if a bit dark. I do think it has some bugs as it seems my player could not die even with 0 health. Also i could not figure out how to turn. WADS  move the character but for me it always stared in the same direction so when i turned a street i could not see where i was going

For anybody still playing and is curious there are 3 endings in the game a spoiler part in my game description, where i explain a bit the plan for the game, the endings and the clues you might have seen or missed in case anybody is curious

Yeah there are 3 endings, i added a spoiler part in my game description just now where i explain a bit the plan for the game, the endings and the queues you might have seen or missed in case anybody is curious

Thanks for playing an recording the play trough that is very interesting for me to see how others play it. Maybe the last puzzle was not clear enough. The idea is that you kept your mouse button in the marker to follow, if you follow correct (70%) you seal the crack, if you don't follow or make to much mistakes it won't seal.  But since one of the ideas is to not follow the pointer and let it run its course or just leave it still worked out well for you. I don't want to give to much spoilers but doing at least 1 mini game the correct way and 1 the wrong way you get the medium ending.

Thanks for playing, The WASD is noted, i feel its outside of thebug fixing to do that now but in a future update i will make them configurable

Thanks for playing and i am glad you liked the story,  And yeah i wanted to make the keys bindable however i ran out of time for that.

Thanks for playing, and i fully agree with you about the WSAD keys, and the mouse, i myself liked the arrows for this but was planning to make the keys bindable so you can decide on your own keys. I could not manage that anymore in the time, but  i should have made esc or q exit the minigame.

Thanks, i am glad you enjoyed but you did not have to tell me 3 times ;) 

About the e i added an extra outline so it would pop more i gather that it wasn't sufficient? (i didn't want to make a to big change)
About the sounds, i use an addon called Dialogic, the sounds come from there, but i checked and they are apparently by "Typing sound effects by Tim Krief". If you want to see the code is at https://github.com/dialogic-godot/dialogic   Hope that helps

First of all the game looked amazing (i did make my pc almost lift off) Story is very nice as well

There are some issues though

1) While everything was very pretty it was also messy at times (Mostly houses half floating)

2) I got stuck in the river as i just went to the bottom and all water was gone suddenly

3) Just personal but how amazing the art was the sound just did not seem to fit

4) Jumping felt a bit floaty

5) Text wen outside of the dialog box at some places and i would have liked to advance the story with space an not use my mouse

Just some pointers for if you want to continue this game, I did like how easy it was to see where to go to so no way to get lost.

For a first game well done, you have something playable that is connected to the theme


some small pointers

1) Update the coins when you buy something, its easier to see what you still have

2) This is more a personal preference, but usually when you buy health you get the health. in this case it was max health and you still need to wait for regen. Again not a bat thing and can be intentional but i would call it max health then instead.

Good job

Thanks for playing and your extensive feedback,  The snapping back of the pieces is a good idea i will definitely do that in a post version and i guess i can also add wasd , i had that first but that felt very clunky so i should really think about how  to implement that in a natural way.

To be honest i did not think the puzzle would be that hard as some pieces like the corners or edges have only so much places and i made the matching very generous (i was afraid it was to easy to be honest) But then again i know the puzzle which of course makes it easier.


Good luck if you come back on the signal game, my advise is try to match the amplitude first and then the frequency.


Also glad you noticed the ghost

To be honest i am not really a fan of these kind of games, i feel making a game hard by making its controls hard is counter intuitive. That being said i did like that the Chanel switching mechanic was different than i expected, often things in once channel are no obstacle;e when you are in the other channel so great job on that i made it more interesting for me.

For what it is you definitely achieved your goal and made a rage game, 

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Good game, art style is   a bit simple but that does not take a way from the fun and creative game play. I did had a few time that i was like stuck to a platform with my head) classic physics engine issues. But great job

Intresting game,  The biggest issue i had myself is that while you do everything with the keyboard you need the mouse to get out of dialogs which feels like a weird choice to me , i did kind of miss the theme but i did like the art style and the games underwater setting.  Some of the text was hard to read because it was so small (like the note with numbers)

I like the aesthetics and background music,  the game has potential but probably need to be fleshed out a bit its a bit bare bones(sorry for the pun).  I Could dig build and "trick or treat"  I could also get to the second level.  I was just a bit unclear on the defense part.  How do i get out of the hole do i need to build for that as well (i didn't seem to be able to) so after getting to the second level it was basically game over for me as the skeletons broke trough and got in the pit as i could not get to the top to attack them


But good job for what you managed to do

I like the visuals of this game and looks like a very unique gameplay. However somehow i could not create candy or add it to the bowl. It has a potential and is a very Halloweeny game so well done

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Very nice puzzle game. I like the flag mechanics

Only remark i have and its really not a big one is usually a tutorial level make your finish the level by following it, in this case you did had to restart after you learned everything because you did not know about the flags. But as i said its a small issue as the level is so small and gameplay is so fast it is'nt tedious to do the level again  the correct way