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Thanks for playing.

And yeah Dialogic is a must i think when you do dialogs.

The skip button doesnt come with Dialogic though,

However its verry easy to implement,

extends CanvasLayer
func _on_skip_pressed() -> void:
    if Dialogic.current_timeline != null:
       Dialogic.end_timeline()
    pass

That code on a canvas layer with a button is all you need

That sounds simple enough, thank you very much :)