We saw all (?) three endings. Interesting game, I see you used dialogic too :D where do we find that skip button, we need that too xD I liked the retro-artstyle, reminded me of old lucasart adventures. Good job.
Viewing post in Static Awakening jam comments
Thanks for playing.
And yeah Dialogic is a must i think when you do dialogs.
The skip button doesnt come with Dialogic though,
However its verry easy to implement,
extends CanvasLayer
func _on_skip_pressed() -> void:
if Dialogic.current_timeline != null:
Dialogic.end_timeline()
passThat code on a canvas layer with a button is all you need