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brandtware

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A member registered Jul 10, 2020 · View creator page →

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Glad you liked and could beat it :) Thank you for playing

Wohoo, I beat the game. It was a very good card battler, impressive for such a short time. I liked the tactical choices after each round. I had fun playing it.

We spent more time on it than we thought at first. We played until day 40, but at that point there wasn't much variety. A bit more dynamic reacting would make it more compelling. Nice game

Ooof, that was the good kind of creepy... but maybe not before bedtime xD We didn't really notice anomalies before they actually came out and holy sh*t when they did =) nice game

It has potential but currently some things weren't clear to me, like how many pumpkins are needed for which gravestone? The jumps were a bit odd and you could stick to walls but jumping off them was hard. It looked cute and the cozy music was well-fitting for a puzzler.

That was a spooky house, but I wasn't sure what to do. I walked a bit, after some time I found stairs, went up and entered a dark room, and never found the exit again. Didn't encounter anything on the way... I suppose that's not how it should be?

Nice wave shooter. It wasn't very clear what you choose at the end of each wave. Sadly I was overwhelmed on wave 3 before I could buy a single  powerup. Maybe it would help if you spread out the skeletons a bit more or let them move more slowly?

I had some problems dodging the bats in the lower lane. A bit more variety in the levels would be welcome. Nice intro :D I wouldn't show the tutorial on every level. Maybe show tutorial with TAB and add this to the tutorial?

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We noticed the speed-issues too and will revisit that. At first we planned them walking to different checkpoints AND if the character makes to much noise even to him, but I couldn't start getting into 3d-navigation, so that's a future-me-problem :D In that case, there would have been stops, which would have reduced that problem. It is possible by now, it is just a bit hard on some of them. Glad you liked it, thank you for your feedback and for playing!

Glad you liked it, thank you for playing :)

Yeah, my partner designed these models while I did the code and some of the dialogue, I like them too. We had a bit more casual lines during the level, but due to a bug you can't see them most of the time :( We'll revisited that after voting ends

Glad you liked it, thanks for playing :)

Haven't seen the movie yet, but I get that you find that connection. We need to update the collision boxes in some places to prevent getting stuck (or maybe a restart-checkpoint-button if we are lazy) but there is need for finetuning on the different cameras too that they complement each other better. Thank you for your feedback and for playing :)

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As an ui-prototype it is fine, but in its current form there is little reason to use any other skill than the hat-skill, because it does the most damage as far as I can tell. In a one-on-one combat to find a good use for a defend-skill there has to be some kind of indicator that a strong attack is coming. As long as the enemy uses his attacks at random you are probably better of just trying to out-damage him. Strong skills could need a cooldown, that you don't spam them and ignore all others. The hat-switching seems interesting when more types of enemies are available. 

The art has a raw stlye that is charming. The TV-head... moderator? looked cool too. It has promise, but it needs more work ;)

that was a cute take on the theme. I was only good at the memory one XD

that was cute and hectic :) 

The Pumpkins for healing were a nice touch.

I thought the game was really unpredictable. I died so often, because the enemies kept switching their view and I didn't anticipate it.

It certainly is a very interesting idea

cute game. nice with the switch.  

It was a little confusing, that the character did not turn, and then a car hit me :D

that was a sweet game and kind of hard :-D 

I liked the TV-y view of the game.

Glad you liked it, thank you!

Thank you :)

Thank you :) We have some contextual lines that weren't voiced but didn't display when you are close to the screenborders. I'm working on fixing that (or voicing everything xD)

The maps aren't tilebased, which would require an entire rebuild of them. Mummies standing/pausing was initially planned with them actually hearing you when you run into obstacles too often, but was scrapped because I have no experience with 3d navigation by now, so they currently walk a static pat . Glad you liked it, thanks for playing :)

I didn't play Resident evil, but it reminded me of alone in the dark too. I had a bit problems with the controls, but the gameplay isn't so fast that it mattered. Nice entry

Next update will have a skip button ;)

Thanks for playing

We went home a little early and got away with 880 points :D nice game

Thank you for playing! We want to polish once rating is over and at least finish the 3rd level and the planned outro-sequence. It's a bit sad that some of the humor we added wasn't visible ("punch-lines" haha) due to a viewport bug.

Nice retro shooter... why were the cars floating? It was funny though :D 

Hey, thank you for playing. I get that it's a bit tricky without direct controls, but from our perspective that was the whole point :D We wanted it to be difficult to control, BECAUSE you tell someone on the radio what to do :)

As for fun dialogue, we actually had some as pseudo-speech-bubbles if you run into a wall to often and even every time you shove a mummy, but I couldn't wrap my head around the math of translating the 3d space of the monitor-scene to coordinates in the watchroom-scene and a lot ended up being outside the viewport (and we are very sad about that). If you stand somewhere near the center, you might see this. We didn't have enough time to voiceover everything, as we added sound just a few hours before the deadline. 

Thank you for your feedback :)

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Nice game... I think we won? After we repaired everything and went back to the bridge, I think we went up again and saw the game title... is this right? :D The controls were a bit unintuitive, though. Atmosphere was a good kind of creepy in the end.

Also,we loooooved the Doggo!

I reached lvl5, but then I couldn't get further. The level was big and you had to do everything again when you made a mistake... which is easy when the static-phase is that long. I liked the overall style and gameplay, but a few checkpoints would probably had me trying a bit more. Nice game

That sounds simple enough, thank you very much :)

I tried a few times, but it currently seemed bugged. After two or something successful candy collection minigames the further ones just hang after a few seconds and gave me a random amount of candy. I always failed the chocolate minigame, because sooner or later a tv hunted me down before I found the portal. Don't know if the map is a bit big for that (if there is just one portal?). The artstyle was cute and I liked the idea around gathering monsters so they gather for you, but I didn't get far because of the minigame problems :(

Nice wave hack'n slash. Difficulty curve is steep, it may help if you can move backwards while still hacking forward, so you can kite your enemies with you.

Fun little game, I liked it. 

Short and cute plattformer. I liked it :)

After playing some different plattformers I had to familiarize myself with your jumps but finally I was able to complete it. I had fun along the way, good game. There were a few bugs though. You can jump into the first plattform if you mess up the timing. One time I jumped onto a skeleton and couldn't move anymore. And after a few deaths the crt-effect (which is very cool, I wanted to add one myself but didn't find the time) was too strong so you couldn't read the intro text properly. Regular ingame-talk was still fine though. Cool game, good job :)

We saw all (?) three endings. Interesting game, I see you used dialogic too :D where do we find that skip button, we need that too xD I liked the retro-artstyle, reminded me of old lucasart adventures. Good job.

Simplistic artstyle and survivorslike upgrade mechanic... nice game but I didn't recognize the theme