Glad you had fun. I know it is a bit repetative, but our other ideas would have not fit in the jam timeframe. Thank you for playing
brandtware
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We got to level 6, but couldn't figure that out. Sometimes collisions were triggered without a clone being close and there was a collision in the middle we couldn't get away from. The concept is cool, but sometimes it is a bit hard to understand how you achieve your goals. Cool game though and lots of levels for such a short timeframe. Good job!
The controls were a bit imprecise, which made it harder. I got splashed a lot 😅
I could outrun all enemies, if you would give them collisions you can force players into fighting, if that is what you wanted.
Loading checkpoints sometimes randomly put me at the start of a level, but a few tries later it worked again even without reaching that checkpoint anew.
Could be a nice parcour plattformer with some more work 🙂
The cable cost me some nerves, but I was happy in the end. I just couldn't let it stay attached to the cursor, it could go wild xD the cables were a nod to our first brainstom for the jam, were we planned to manage multiple connections at once, but we cut it because then the idea with special connections would have gotten to complicated. Thank you for playing.
Never had one of those, but one day my computer science teacher told us at the beginning of our lesson "if you hear some noises, thats the tamagochi of my daugther dying, because she accidentially put it in my pocket... i fed it with lots of icecream in hope it goes faster" 😬 anyways, nice oldschool game you created there, good job



