We noticed the speed-issues too and will revisit that. At first we planned them walking to different checkpoints AND if the character makes to much noise even to him, but I couldn't start getting into 3d-navigation, so that's a future-me-problem :D In that case, there would have been stops, which would have reduced that problem. It is possible by now, it is just a bit hard on some of them. Glad you liked it, thank you for your feedback and for playing!