Hey, thank you for playing. I get that it's a bit tricky without direct controls, but from our perspective that was the whole point :D We wanted it to be difficult to control, BECAUSE you tell someone on the radio what to do :)
As for fun dialogue, we actually had some as pseudo-speech-bubbles if you run into a wall to often and even every time you shove a mummy, but I couldn't wrap my head around the math of translating the 3d space of the monitor-scene to coordinates in the watchroom-scene and a lot ended up being outside the viewport (and we are very sad about that). If you stand somewhere near the center, you might see this. We didn't have enough time to voiceover everything, as we added sound just a few hours before the deadline.
Thank you for your feedback :)