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Great job on this game idea and implementation.

It's a fun game premise, a puzzle game when you're narrating someone else.

I might suggest adding keyboard shortcuts for the commands,.. maybe  WASD/arrow keys or somthing, but it added to the difficulty, having to remember whose right/left you was saying :D.

Polished versions needs some more fun dialogue,.. "no the other left!" :P

Well done!

(+1)

Hey, thank you for playing. I get that it's a bit tricky without direct controls, but from our perspective that was the whole point :D We wanted it to be difficult to control, BECAUSE you tell someone on the radio what to do :)

As for fun dialogue, we actually had some as pseudo-speech-bubbles if you run into a wall to often and even every time you shove a mummy, but I couldn't wrap my head around the math of translating the 3d space of the monitor-scene to coordinates in the watchroom-scene and a lot ended up being outside the viewport (and we are very sad about that). If you stand somewhere near the center, you might see this. We didn't have enough time to voiceover everything, as we added sound just a few hours before the deadline. 

Thank you for your feedback :)