love the art style.
Little bit to much story at the beginning :D and could have done with a little more tutorial element,..
But a great puzzle game set up, and I'd be interested to see if you continue this to mobile, or steam.
Peter Morgan
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Great job on this game idea and implementation.
It's a fun game premise, a puzzle game when you're narrating someone else.
I might suggest adding keyboard shortcuts for the commands,.. maybe WASD/arrow keys or somthing, but it added to the difficulty, having to remember whose right/left you was saying :D.
Polished versions needs some more fun dialogue,.. "no the other left!" :P
Well done!
That's fair on the music front,.. I just found a great set of tracks on the unit store, and decided to let them play through. I hadn't it in me to craft something more on that front (big to-do list :P), but moving forwards it's something I should give more time to.
Hah glad you liked the upside down thing, that took me to long to get the setup right for it :).
Thanks for playing! Much appreciated!
the spells can be activated by the keyboard keys 1,2,3 rather then mouse clicks, if thats what you mean?
Yeah, with a bit more time and plot, I could have done something more with the spells, but I decided to leave it as somthing for the player to explore and discover for themselves.
Thanks for playing, glad you enjoyed it :)
nice going, and I can see how making 3 different mini games would be excellent for your Godot learning!
here's a recording of my playing all three.
Took me a sec at the start to work out if I should mouse click or how to activate buttons :D
Space survivor was good, took me a little to learn about the collecting of the gold (I was assuming I got it from the kills, missed the gold coins) and that letting them past was fine, it was MY health I should worry about :P.
then just as I was getting bored, the red ships rock up, nice :)
On to
Gold digger was a surprising fun game, kept me going for a while :), but I would like some control over going down Faster,.. if the player reaches the bottom row, force the camera down with them or somthing, can see from the video I was getting bored/frustrated on the restarts from the top each time :D
Here's a Video of my play through for you
The last puzzle seemed broken. I didn't do anything aside from wait for it to get to the end.
Great job bringing a lot of different elements together in a short time, and making an engaging story with it.
Well done!
Here's a video of me doing a play through,.. twice,.. because I thought I may have missed something :D.
Quick platformer to hop along through. I like the changes to the image as each piece was collected.
Would have liked the camera to push forwards from further back (see a bit more of the screen ahead).
Well done bringing this all together :)
yey im glad you noticed the tilt. Was one of the early things I put upon, right after movement :), just felt it helped sell it more!
Fair, and free'd from the jam theme, I'd consider somthing different,.. I would like to continue this game, and explore some different takes on it.
Thanks for playing and your feedback! much appreciated
My hands and brain struggled to get the controls rightt a few times :D,.. trying to move right and finding I'm just hitting the jump button,. etc.
The one that got me and it seems a few others, with the multiple spinning stars, could possibly have done with a safe ledge at the start, so you could just spend a bit of time watching it.
It ramped up in difficulty to much on that one :)
But nice concept and mechanic with the pause button!
Here's my playthrough
sounds good :).
My theory was using Tricks early on to up the spell duration, and then saving enough to be able to not need a trick again.
But to be honest,.. I through the duration thing in on the last few hours, as I felt the Trick concept wasn't worthwhile on its own.. upped the Treat amount, and didnt get change to play test it enough,.. to much time spent making and not play testing, literally didnt think anyone would make it through the difficulty levels I'd set for the top waves :D,.. meant it when I added that win condition and endless mode, that I never thought anyone would see it :P.
So glad you played it enough to get that far! helps me balance peoples skills in these sorts of games vary wildly, especially as I look to move forward with the concept in some way.
Thanks again!
I struggled to get to grips with this and survive for to long
here's a play through of me trying my best!
https://www.youtube.com/watch?v=84GgLdTprA8&feature=youtu.be
Tried a few things, hope this video helps you in some way.
Going to have to help me out here,.. not sure what im doing wrong,... attached a video of my play through, so you can see how a player coming to this with no clue about the game, attempts to play it.
Please don't get mad at me :D, this is me genuinely trying to play!
https://www.youtube.com/watch?v=eVCwT8YeIA0&feature=youtu.be
I go to the hat page,.. then can't click or do anything there, and can't get out of it,..
I tried to attack but I'm getting hit for more damage,.. so eventually die first,.. Then theres only a quit button which doesn't let me get back to menu to re-try
Also I press attack, and the damage comes up on the side make player first,.. which seems that the enemy is attacking first,.. feel counter intuitive,..
Seeing plenty of comments bellow from others who I'm assuming have been able to play it,.. so don't know what I'm doing wrong here
really interesting art style! and a kool set up.
I found it tricky getting around/passed the some of the monsters, partly the momentum, and partly the unsure how or where I could pass at times.
But it's got a really distinct look and vibe, I'm sure it'd be a steam type game with a bit of work if you so desired.
Great going!
My arts not up to scratch :D, especially for Jam constraints,.. but moving forward with this, I should probably look to improve those Hazards look (I assume its the basic shapes side of things). Yeah, simple, bold identifiable was what I went for.
Glad you had fun playing, and thanks for the feedback, much appreciated!


















