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Peter Morgan

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A member registered May 26, 2020 · View creator page →

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Towers are an interesting option. Was a half thought early on, but wasn't suitable for the Jam time frame.
But with a step back and re-evaluate, it could be back in the mix :). 
right now I'm thinking about goals/levels to reach certain sizes,.. and collecting ZomBits (currency) to spend on upgrades,..  more difficult arenas to navigate around,..  As that progresses further, the turret option might be a nice option to consider :). 

thanks for playing and the feedback, its much appreciated! :)

Puzzle design was excellent, and the challenge set perfectly (especially for a Jam game, where you want a bit of challenge but ideally want people to complete it to). 

Art suited as well, and once I got the hang of the controls/layout (took me a little bit to work out) it became quite intuitive. 

Could see this working well on Mobile, where your screen is one room at a time, and you flick around between.

Hope it's a project that continues. 

Great job on the story, and the mechanics of the game. The Aesthetics worked great to suit the mood.
My first instinct was that the information from the caller should stay up, to make it easier to remember what they said and find the right line,..
But then it seemed more right that it shouldn't,.. you're "job" here is to retain that information, and find the appropriate place to patch it to, otherwise it'd be to easy.

Good job on this. 

Fair, maybe some more balance on the boost/basic speed,.. perhaps the boost should be "too fast" if used unwisely :D
Thanks for the feedback, much appreciated. 

nice puzzler in space :) easy mechanics once the principles are understood.
Still a little unclear on the matching, but the principles of a neat game are totally there. 
Well done!

Glad you liked it :)

great job on this. Really well polished gameplay. Nice visuals. quick to understand, with a difficulty to master the gaps etc. Excellent puzzler.

Future wise, I'd be suggesting. levels based,.. get these 3 specific packages to the drop zone in the timer,.. and ramp up the difficulty in the  puzzle layout (arena) as well as the number of packages etc.
Then you're into extra's and pick ups and consuables etc.
But that's all future stuff, not game jam scale. I hope you do continue this project, well done team.

I contemplated a level/round aproach, where you need to get to X length to complete the round. 
As it stands, the bigger you are, the more "lives" you have from being hit by zombies (as you lose a body piece from being hit by them), but yes, the problem is you're more likely to be hit to :).
So perhaps I need to balance/explore a bit more on the pie eating side of things :)

thanks for the feedback! much appreciated

controls fry my brain a little, but I got used to them. 

got into it quickly, and is very repayable :)

Excellent polish on the mechanics. you've scoped really well.

great going

Awesome :), I debated a bit on the movement, but felt it was right approach :)
Glad you enjoyed it! Thanks for playing

nice interaction with the controls and the graphics. 
and the 2 things to pay attention to pushes player.
Great job on this

ooo good to know. Though I think you end up in a semi neither boost nor normal speed state, as it takes time to ramp you up,. 

but perhaps a cool down feature if it hits 0,.. or a delay before it fills up,.. or it needs pie to refill :D,.. many options to explore, thanks :)

Hah, yeah you got me :)

SPLAT! :D

Fun intro, enjoyed it, and helped explain the game quite well ;)
Is there a skip function though for if seen it before? on restart I just want to get back into the game again.

Camera placement wanted to be down a little, or not follow him up, loosing sight of the ground wasn't great.
The bin lid shield could do with being more responsive in my opinion, want to be able to gt it up as I see attacks coming. Mostly found myself having to pause as I'd just shot, to it taking to long to get set up and on,.then not lasting on for long enough. 


Love the concept and art and feel for the game in other ways, I truly hope you guys continue it more! 


Well done team!

great music choice, set a suitable vibe for the game. 

Text was very small on my screen, no one else has mentioned that so maybe it's just my setup. (safari - webGL)

Well done though, nice world creation.

Controls worked out quite nicely once I got to grips with it.
Tough little bot to fight :P but got there on the third go :)

well done

Great Aesthetics, really smooth feel and vibe that came together well!
Got into it pretty quickly as well. 
Great job :)

Thanks! I had a good few other ideas to add, but managed to cut myself off and polish what I had. 

Thanks :), I hope to do some more game with zombies soon :)

Thanks a lot :), great to hear you enjoyed it! much appreciated

glad you enjoyed it. Not sure why the lag, but good to know.Tar

quick to grasp, yet plenty to engage and think about.
Great layout of the info. Witty choices on the text and art. 

Great jam game this, well done to both of you! 

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nice Jam game. 
w of the TV parts could have been easier to spot :),  I had t watch your YouTube vid (great job adding that!) to see what I was missing.
But nice connections theme game :)

that dam Cat!! someone stick it in the other room for a bit!! :P

great challenge though for a match game, nice ascetic and vibe. 
Great job on this

hmmm I can navigate around, .. I see the E and click and it takes me to the computer,.. but only for computers someone isn't at yet. it won't take me to a computer someone is already at.

The empty computers I do go to, are just blank screens.

im plying on WebGL (safari) is it just not handling it well on webGL, or am I doing somthing wrong?

Thanks :) much appreciated 

awesome, glad you had a good time :)

more zombies,...
:P

totatly could do more with the visual to be fair,
and I had an idea of a "super" that you could collect and activate for a big super snake to clear the screen.
more pies? :P


not sure yet, but got a bag full of tricks and ideas. just need to sit down and think about those sorts of things from the course, and bring it together into a bigger plan

thanks :)

I know not of this Snake you speak of,.. this is truly original idea :D :P
Thanks, glad you enjoyed it

Great game. Got to grips with it fairly quickly. 

It's a little slow early on  for me, I'm eager to get going build :D, but it soon ramps up, and I'm shoving in modules wherever, and thinking of the better planning I could do.

Good job on this

Interesting game mechanics. Plenty of trial ad error helped.
Whats the threshold to open the exit? I spent a while wondering where I was trying to get the Ghost to, but then read I needed to trigger a heat wave to open it up. How much Board heat do I need?
I'm still struggling with understanding when I can and can't play what rumors where.

I think this is one of those games if I can understand more, I'll be hooked :).

heh thanks Marcus :)

26 is a great Pie run! Nice going :)

Thanks! Much appreciated!

Yeah, perhaps a bit of a shake/pulse/SFX when the Boost is run dry would be good.
Thanks for playing :)

Awesome job! Great Aesthetics. 2 character combo is great fun, even being able to just control both myself on keyboard and choose who I wanted to control for a bit.

Maps/camera were a bit off sometimes, couldn't see which part of the side of the screen I could go through or not (bush blocking most of the way but one hole, couldn't see that hole, had to try across the whole side).
And yeah maybe for Jam game wise, would be nice to have a restart after last level complete, mostly because I couldn't judge how close I needed to get to an enemy to attack, kept finding myself surprised I'd run into them.


Loved the characters and story and chat between them. As expected, you've done a great job on this :)

love the art style.

Little bit to much story at the beginning :D and could have done with a little more tutorial element,.. 

But a great puzzle game set up, and I'd be interested to see if you continue this to mobile, or steam.

Great job on this game idea and implementation.

It's a fun game premise, a puzzle game when you're narrating someone else.

I might suggest adding keyboard shortcuts for the commands,.. maybe  WASD/arrow keys or somthing, but it added to the difficulty, having to remember whose right/left you was saying :D.

Polished versions needs some more fun dialogue,.. "no the other left!" :P

Well done!