Towers are an interesting option. Was a half thought early on, but wasn't suitable for the Jam time frame.
But with a step back and re-evaluate, it could be back in the mix :).
right now I'm thinking about goals/levels to reach certain sizes,.. and collecting ZomBits (currency) to spend on upgrades,.. more difficult arenas to navigate around,.. As that progresses further, the turret option might be a nice option to consider :).
thanks for playing and the feedback, its much appreciated! :)
Peter Morgan
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Puzzle design was excellent, and the challenge set perfectly (especially for a Jam game, where you want a bit of challenge but ideally want people to complete it to).
Art suited as well, and once I got the hang of the controls/layout (took me a little bit to work out) it became quite intuitive.
Could see this working well on Mobile, where your screen is one room at a time, and you flick around between.
Hope it's a project that continues.
Great job on the story, and the mechanics of the game. The Aesthetics worked great to suit the mood.
My first instinct was that the information from the caller should stay up, to make it easier to remember what they said and find the right line,..
But then it seemed more right that it shouldn't,.. you're "job" here is to retain that information, and find the appropriate place to patch it to, otherwise it'd be to easy.
Good job on this.
great job on this. Really well polished gameplay. Nice visuals. quick to understand, with a difficulty to master the gaps etc. Excellent puzzler.
Future wise, I'd be suggesting. levels based,.. get these 3 specific packages to the drop zone in the timer,.. and ramp up the difficulty in the puzzle layout (arena) as well as the number of packages etc.
Then you're into extra's and pick ups and consuables etc.
But that's all future stuff, not game jam scale. I hope you do continue this project, well done team.
I contemplated a level/round aproach, where you need to get to X length to complete the round.
As it stands, the bigger you are, the more "lives" you have from being hit by zombies (as you lose a body piece from being hit by them), but yes, the problem is you're more likely to be hit to :).
So perhaps I need to balance/explore a bit more on the pie eating side of things :)
thanks for the feedback! much appreciated
Fun intro, enjoyed it, and helped explain the game quite well ;)
Is there a skip function though for if seen it before? on restart I just want to get back into the game again.
Camera placement wanted to be down a little, or not follow him up, loosing sight of the ground wasn't great.
The bin lid shield could do with being more responsive in my opinion, want to be able to gt it up as I see attacks coming. Mostly found myself having to pause as I'd just shot, to it taking to long to get set up and on,.then not lasting on for long enough.
Love the concept and art and feel for the game in other ways, I truly hope you guys continue it more!
Well done team!
hmmm I can navigate around, .. I see the E and click and it takes me to the computer,.. but only for computers someone isn't at yet. it won't take me to a computer someone is already at.
The empty computers I do go to, are just blank screens.
im plying on WebGL (safari) is it just not handling it well on webGL, or am I doing somthing wrong?
more zombies,...
:P
totatly could do more with the visual to be fair,
and I had an idea of a "super" that you could collect and activate for a big super snake to clear the screen.
more pies? :P
not sure yet, but got a bag full of tricks and ideas. just need to sit down and think about those sorts of things from the course, and bring it together into a bigger plan
Interesting game mechanics. Plenty of trial ad error helped.
Whats the threshold to open the exit? I spent a while wondering where I was trying to get the Ghost to, but then read I needed to trigger a heat wave to open it up. How much Board heat do I need?
I'm still struggling with understanding when I can and can't play what rumors where.
I think this is one of those games if I can understand more, I'll be hooked :).
Awesome job! Great Aesthetics. 2 character combo is great fun, even being able to just control both myself on keyboard and choose who I wanted to control for a bit.
Maps/camera were a bit off sometimes, couldn't see which part of the side of the screen I could go through or not (bush blocking most of the way but one hole, couldn't see that hole, had to try across the whole side).
And yeah maybe for Jam game wise, would be nice to have a restart after last level complete, mostly because I couldn't judge how close I needed to get to an enemy to attack, kept finding myself surprised I'd run into them.
Loved the characters and story and chat between them. As expected, you've done a great job on this :)
Great job on this game idea and implementation.
It's a fun game premise, a puzzle game when you're narrating someone else.
I might suggest adding keyboard shortcuts for the commands,.. maybe WASD/arrow keys or somthing, but it added to the difficulty, having to remember whose right/left you was saying :D.
Polished versions needs some more fun dialogue,.. "no the other left!" :P
Well done!



















