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Peter Morgan

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A member registered May 26, 2020 · View creator page →

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love the art style.

Little bit to much story at the beginning :D and could have done with a little more tutorial element,.. 

But a great puzzle game set up, and I'd be interested to see if you continue this to mobile, or steam.

Great job on this game idea and implementation.

It's a fun game premise, a puzzle game when you're narrating someone else.

I might suggest adding keyboard shortcuts for the commands,.. maybe  WASD/arrow keys or somthing, but it added to the difficulty, having to remember whose right/left you was saying :D.

Polished versions needs some more fun dialogue,.. "no the other left!" :P

Well done!

What an interesting and unique game premise. 
Nice audio, and a great fun set of things to buy :),
Well done on this! 

Great job. Clear puzzle game mechanics, with a neat flavor and twist.

My brain did find ti hard to keep track of the directions for the controls, due to the camera angle perhaps. 

But yeah, seems in a great state, and hope you progress it to a full release, well done!

Thanks very much :), glad you enjoyed it!

That's fair on the music front,.. I just found a great set of tracks on the unit store, and decided to let them play through. I hadn't it in me to craft something more on that front (big to-do list :P), but moving forwards it's something I should give more time to.
Hah glad you liked the upside down thing, that took me to long to get the setup right for it :).

Thanks for playing! Much appreciated!

Thanks! It took me a few days to come up with that element of the game, and then a big tweak to it on the last day, with the increase in spell duration.
Thanks for playing, I'm glad you enjoyed it :)

Thanks. Art isn't my strong suit, so keeping it simple, distinct and clear was my main aims on that front.
I'm glad you enjoyed it :) Thanks for playing!

the spells can be activated by the keyboard keys 1,2,3 rather then mouse clicks, if thats what you mean?
Yeah, with a bit more time and plot, I could have done something more with the spells, but I decided to leave it as somthing for the player to explore and discover for themselves.

Thanks for playing, glad you enjoyed it :)

why has Chat GPT done a summery of my reviews? :D

you welcome :)

nice going, and I can see how making 3 different mini games would be excellent for your Godot learning!
here's a recording of my playing all three.
Took me a sec at the start to work out if I should mouse click or how to activate buttons :D



Space survivor was good, took me a little to learn about the collecting of the gold (I was assuming I got it from the kills, missed the gold coins) and that letting them past was fine, it was MY health I should worry about :P.
then just as I was getting bored, the red ships rock up, nice :)

On to flappy Bird,  err Jumpy Bee,.. the jumps are to big. unplayable for me im afraid. I'm sure a lack of skills is the problem :P, but half the jump I think was needed to make it more fun.

Gold digger was a surprising fun game, kept me going for a while :), but I would like some control over going down Faster,.. if the player reaches the bottom row, force the camera down with them or somthing, can see from the video I was getting bored/frustrated on the restarts from the top each time :D

Awesome, glad you liked it :)

thanks for playing! much appreciated

ahh multiple endings! I didn't realize that at the end. 
Nice :)

Thanks. Yeah plenty to work on art design wise moving forwards.
Thanks for the feedback and for playing, much appreciated.

Here's a Video of my play through for you

I enjoyed the different puzzles, and the dramatic dialogue/story  was engaging. 

The last puzzle seemed broken. I didn't do anything aside from wait for it to get to the end. 

Great job bringing a lot of different elements together in a short time, and making an engaging story with it.

Well done!

Here's a video of me doing a play through,.. twice,.. because I thought I may have missed something :D.


Quick platformer to hop along through. I like the changes to the image as each piece was collected. 
Would have liked the camera to push forwards from further back (see a bit more of the screen ahead).

Well done bringing this all together :)

Thanks :)!
The Trick/Treat went through a few revisions. Adding the spell duration to Trick was throw in on the last day, but it needed it to make it worthwhile. I wish I had more testing time, but I had a lot of fun making this.

Thanks for playing!

Thanks :), much appreciated!

The high pitched screaming added a proper horror feel to it :), combined with the TV screen look, it made for a interesting designed game.

I'd have loved a bit more speed on the character :D, but I imagine keeping it slower made for part of the drama you was going for.

Nice job! :)

Just hand confusion :D my brain can't keep up.
And yeah totally get its a rage game :), punish the player!! :D

Took me a bit to figure the mechanics/controls with this one, but a bit of self learning I'd for there 

I really enjoyed this puzzle/platformer ;)

HEre's a video play through of my playing if you're interested

Well done!

Thanks! glad you enjoyed it :)
I normal end up with over complicated games for a Jam, that need a wall of text to explain,...
So developing this one, I wanted to keep it simple, and I was very happy with my into/pause page :)

Thanks for playing and the feedback, much appreciated!

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yey im glad you noticed the tilt. Was one of the early things I put upon, right after movement :), just felt it helped sell it more!
Fair, and free'd from the jam theme, I'd consider somthing different,.. I would like to continue this game, and explore some different takes on it.

Thanks for playing and your feedback! much appreciated

Fun Jam game :). Plenty to progress with if thats what you wanted to do with it,.. but also some interesting approaches made here with the Procedural generated landscape.

Free'd from Jam constraints, I'd be very interested to see this game develop. 

Great job on bringing this together in the time! :)

Nice job on the art style/animation.
Mechanics concept showed an interesting approach as well.

well done on bringing it together. Understand you ran out of time. Hope you feel you got something out of the process yourself.

Here;s my playthrough

I got lost and stuck :D

I'm not a horror fan myself, but this did well at ticking the horror game boxes :)
 Great job putting this together for a Jam!

Here's my 

The Update you've made has very much helped with the handling. Got stuck on the fire  pit section though, couldn't find a way across after several attempts

My hands and brain struggled to get the controls rightt a few times :D,.. trying to move right and finding I'm just hitting the jump button,. etc.

The one that got me and it seems a few others, with the multiple spinning stars, could possibly have done with a safe ledge at the start, so you could just spend a bit of time watching it.
It ramped up in difficulty to much on that one :)


But nice concept and mechanic with the pause button! 

Here's my playthrough

sounds good :).
My theory was using Tricks early on to up the spell duration, and then saving enough to be able to not need a trick again.
But to be honest,.. I through the duration thing in on the last few hours, as I felt the Trick concept wasn't worthwhile on its own.. upped the Treat amount, and didnt get change to play test it enough,.. to much time spent making and not play testing, literally didnt think anyone would make it through the difficulty levels I'd set for the top waves :D,..  meant it when I added that win condition and endless mode, that I never thought anyone would see it :P. 
So glad you played it enough to get that far! helps me balance peoples skills in these sorts of games vary wildly, especially as I look to move forward with the concept in some way.

Thanks again!

ahh got it,.. managed to use "Skill" to win,.. and get the 100 points! woo :) , though wasn't able to change hats still :(
Nice concept idea though, hope you continue with it!

(1 edit)

I struggled to get to grips with this and survive for to long 

here's a play through of me trying my best!

https://www.youtube.com/watch?v=84GgLdTprA8&feature=youtu.be

Tried a few things, hope this video helps you in some way.

Going to have to help me out here,..  not sure what im doing wrong,... attached a video of my play through, so you can see how a player coming to this with no clue about the game, attempts to play it.
Please don't get mad at me :D, this is me genuinely trying to play!

https://www.youtube.com/watch?v=eVCwT8YeIA0&feature=youtu.be

I go to the hat page,.. then can't click or do anything there, and can't get out of it,..
I tried to attack but I'm getting hit for more damage,.. so eventually die first,.. Then theres only a quit button which doesn't let me get back to menu to re-try

Also I press attack, and the damage comes up on the side make player first,.. which seems that the enemy is attacking first,.. feel counter intuitive,..

Seeing plenty of comments bellow from others who I'm assuming have been able to play it,.. so don't know what I'm doing wrong here

really interesting art style! and a kool set up.

I found it tricky getting around/passed the some of the monsters, partly the momentum, and partly the unsure how or where I could pass at times. 


But it's got a really distinct look and vibe, I'm sure it'd be a steam type game with a bit of work if you so desired.


Great going!

Thanks very much! much appreciated!

It is technically filled in,. just with Black :D
totally is just basic shapes though :), and something to work on for continuing this game! Just had to keep it quick and clear for the Jam.

Much appreciated though, thanks for the feedback and for playing!

,.... you ACTUALY made it to phase 20,... ?!
I've not ever managed that yet! :D
You are the chosen one!!!

Even when you know a jump scares coming,... its still a jump scare :P

Nice compact set of interactions to explore around the space. 
I should have just sat and watch TV though :D, seemed a good program :)


Great job, well done!

Awesome Job on this. 
Musics great , controls are good, and theres some interesting things to work out along the way.

Great going fellow solo dev! :) 

My arts not up to scratch :D, especially for Jam constraints,.. but moving forward with this, I should probably look to improve those Hazards look (I assume its the basic shapes side of things). Yeah, simple, bold identifiable was what I went for. 

Glad you had fun playing, and thanks for the feedback, much appreciated!