Totally missed opportunity to call this "the last sand" :)
well done!
Criteria | Rank | Score* | Raw Score |
Mechanics | #361 | 3.000 | 3.000 |
Music | #410 | 2.900 | 2.900 |
Fun | #411 | 3.050 | 3.050 |
Aesthetics | #478 | 3.100 | 3.100 |
Overall | #497 | 2.900 | 2.900 |
Sound | #723 | 1.700 | 1.700 |
Story | #812 | 1.400 | 1.400 |
Theme | #945 | 1.400 | 1.400 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
One - Cole James Ditzler
Did you use any existing assets? If so, list them below.
I had a game from earlier today I recycled into a new project.
Totally missed opportunity to call this "the last sand" :)
well done!
No idea how the code for this works :D that's a lot of particles or objects to be checking :D.
Great going on a unique idea
This is hard but fun mechanic! Looks simple but it's really well made and visually I like its style. So satisfying haha
Good spin on usual tetris-like games; quite similar to SANDTRIS. Game is truly beautiful and in combination with the music gives a really zen like experience. At least on lower difficulty :D
Intriguing concept! I never expected to feel satisfaction from sorting sand lol
Super cool take on falling puzzles. My only issue was it didn't register for me that I was already supposed to aim the next drop because the indicator blends in too much with the sand when it's at the top of the screen.
Somehow soothing. I didn't have a sense of control like I do with Tetris, but it seemed to work out anyway...except on the harder difficulties. Maybe I am bad at it ^_^
Great game! Took me a bit to pick it up but finally figured it out and then it was addicting to play!
I don't really understand how the game works. Maybe it's like Tetris but harder to perceive which mean it's hard to make it more logical.
The change in colors seems to be abrupted and kinda make it hard to control the outcome.
If we're talking about making games about "Sand", then this would get full score for the theme since it's captivated the feeling of sand rather well.
Artstyle, sound, music are all good. Mechanic is something I'd be on the sideline as I mentioned above.
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