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DRAKOSEA

57
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A member registered Jan 28, 2020 · View creator page →

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The format here is better than the one in posting mode lol. While writing this I thought it's gonna feels so scuffed when someone come to read, but the format somehow make things feel much better.

yeah. It'd be even more cute if I didn't burnout after the modeling and actually finished the animations ^_^'

Sorry to hear that. I didn't add anything specific, so I'll have to add the engine prerequisite along with installer next time.

Congrats on submission. While it's cool, I think instead of showing the chaotic balls like this it's better to just show the level of sounds in a more peaceful graphic.

Congrats on submission. The game is quite fun but the fonts need a lot more work on it since it's hard to read for me.

Congrats on submission. Sorry that I couldn't play any further, it seems patiences isn't part of my strong points.

Congrats on submission. Nice simple game with good mechanic design. Just like life, it's more about decision making than trying to be capable of everything.

Congrats on submission. Sorry the game is too hard to play. I'm stuck at the long water with the bird supposed to be there for me to jump to the shell.

Congrats on submission. This inspired me to think about cinematic stuffs. Sorry that I couldn't play the game because I don't know how to control or play the game or even 'when', the sky kept scrolling and fading in and out.

Congrats on submission. The roomba that could disintegrate such a large pile would be appreciating everywhere lol

Congrats on submission. Games from UE5 is too much for my PC, it's too laggy. The control is far too hard to play properly. I'm not sure what's happening in the game except moving from place to place. The graphic is hard to say, but it kinda hurt my eyes.

Congrats on submission. I opened credit page first thing, but got stuck there so I had to refresh to got out. The game looks beautiful, have nice sound and music. It seems there is no storytelling here and gameplay isn't involving any kind of dimension. For the game itself, I think you should at least put score UI to see the scores you got from hitting chickens.

Congrats on submission. The control is quite bad. I wouldn't rely on physics engine for crucial gameplay like this. Sorry that I couldn't go past the first level.

Congrats on submission. I got a climbing bug, so I couldn't go that far. 

Congrats on submission

There will be no more update to this project because I want to focus on other aspects and hopefully to finally finish a commercial ready game.

Hello there. The new version is available, it's "Prototype-3".

I changed the level to become more compact, so it's good for testing purpose.

With this version, I added passive income system into the game along with in-game time so that it's easy to see when the payout is due.

For NPC AI, I added spawners and have them spawn every 24 in-game hours passed. They're still stupid like before, but I don't want to work on them until I have a proper model.

The direction for this project is starting to get into shape. Though there are a little bit more systems to implement before getting into polishing the game.

Hello there. The new version of this game is available. The name is "Prototype-2" until I decide to change in the future.

I added damage dealing system and some dummies into the world to get some basic ideas about how the combat system would be in the future.

The scene changed into the handmade one to prove the idea of traveling from point A to B is more fun with extras.

The vehicle model 'Chair' is available in the vendor for $50 in the game. You can only buy once though.

Please feel free to comment about my game here.

Thank you for playing my game. This project is just to prove my ideas of making the game about making money by selling stuffs. It turn out to be quite fun with just this barebone game without a proper goal.

I'm also thinking about a way to recover some health, but the balance is hard when you give too much of recovery the player become immortal. Well I'd need to study and plan a lot in defensive aspect. Thanks for playing my game.

I did jumped on the left and then can't go anywhere further than that.

I just can't jump to the next point at the first platform on spike floor. Don't know where to go next and I just can't seem to jump anywhere after that. I did use the gravestone and jump from there but it's just too high on the right side.

make the path cannot fall is good enough I think. The key is to collect the coins. You can also increase the speed to make it more fun and more challenging to collect more coins.

The game is a bit too hard for me though, you need to kinda know the precise control of it to make the curve and this level of control is too hard. At first I thought, hey it's Randy March! but then it's the Mario instead lol

The game is quite fun to play. At first I didn't know about the ghost that can block the bullets because I didn't understand but once I know about it the game become a lot easier to play. Well I still have no idea how to increase the multiplier and when I got hit once they're all gone. The game itself could use powerups to enhance ghost mechanics like increase the spin rate or even increase the number of ghosts temporarily. You might even add shockwave which will help clear bullets or enemies when you killed enough enemies. The progress bar toward the boss is also appreciated, at first I thought it's just some endless game but there is a boss at the end too.

Thanks a lot. I should note about FOV so in future games I can implement it in.

I love space shooter games, there are a lot of room to improve but it's already a good foundation.

is it some random time or it's constant? if it's random it's obviously a bug but if it's constant it's supposed to be like that, though in my screen the character is quite far away from the camera. I intended it to be third-person, so it won't be much farther like top-down ARPG

The control is a bit hard and I can't even get pass the first level.

thanks for playing my game. I didn't have a good idea on how to implement the visual feedback yet since I'm still learning visual stuffs. But I'll keep that in mind.

would you mind clarify how is it cumbersome to control? I don't have a widescreen monitor so it would be nice to get some ideas about it.

The idea is great but the control especially camera is being janky. It would be nice to make the game simpler like instead of trying to lure the pigs, just collect pigs and herd them toward the machine is good enough. You can make the pace faster, have a way of scoring or even beat enemies.

I'm glad you can get it out. Though we have different perspective toward games, it's good to see someone make something.

The music is great here. As I'm not a fan of platformer I can't say much more than this. Well the spikes are not distinguish enough so it would be nice if you can make it popped out more.

nice puzzle platforming game. I wish the head didn't make the player slid off like that because it make the game a lot harder to play. I suggest using different object and collision shape for the head so it's easier to play.

Sorry can't finish your game, the platforming is hard and the action is not smooth enough for me to play. Well the idea of walking on your own grave is good though.

sadly the game is unfinished.

Mole whacking game but shooting. tbh this game can be simpler by removed the player character and just hit scan mole whacking style. Well innovation is still a good thing, I can't see what kind of future will hold if you pursue this game but it should be fun enough.

I appreciate the simplicity of the puzzle, though the platforming elements are a bit bad because it's hard to jump like the block over the head but I'll have to jump up. I recommend you to have the ground platform to stretch for a block so that the jump up is easier. Well I've seen a lot of this kind of problem in platformer though, but I still hate it to the bone.