The format here is better than the one in posting mode lol. While writing this I thought it's gonna feels so scuffed when someone come to read, but the format somehow make things feel much better.
DRAKOSEA
Creator of
Recent community posts
Congrats on submission. I opened credit page first thing, but got stuck there so I had to refresh to got out. The game looks beautiful, have nice sound and music. It seems there is no storytelling here and gameplay isn't involving any kind of dimension. For the game itself, I think you should at least put score UI to see the scores you got from hitting chickens.
Hello there. The new version is available, it's "Prototype-3".
I changed the level to become more compact, so it's good for testing purpose.
With this version, I added passive income system into the game along with in-game time so that it's easy to see when the payout is due.
For NPC AI, I added spawners and have them spawn every 24 in-game hours passed. They're still stupid like before, but I don't want to work on them until I have a proper model.
The direction for this project is starting to get into shape. Though there are a little bit more systems to implement before getting into polishing the game.
Hello there. The new version of this game is available. The name is "Prototype-2" until I decide to change in the future.
I added damage dealing system and some dummies into the world to get some basic ideas about how the combat system would be in the future.
The scene changed into the handmade one to prove the idea of traveling from point A to B is more fun with extras.
The vehicle model 'Chair' is available in the vendor for $50 in the game. You can only buy once though.
Please feel free to comment about my game here.
The game is quite fun to play. At first I didn't know about the ghost that can block the bullets because I didn't understand but once I know about it the game become a lot easier to play. Well I still have no idea how to increase the multiplier and when I got hit once they're all gone. The game itself could use powerups to enhance ghost mechanics like increase the spin rate or even increase the number of ghosts temporarily. You might even add shockwave which will help clear bullets or enemies when you killed enough enemies. The progress bar toward the boss is also appreciated, at first I thought it's just some endless game but there is a boss at the end too.
I appreciate the simplicity of the puzzle, though the platforming elements are a bit bad because it's hard to jump like the block over the head but I'll have to jump up. I recommend you to have the ground platform to stretch for a block so that the jump up is easier. Well I've seen a lot of this kind of problem in platformer though, but I still hate it to the bone.