I thought the mechanics were cool. I didn't understand the anchor point was the x for a little bit. I think it was well executed though. The only other thing I would say is that it's a bit too easy :)
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Quick, Get A Grip!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #304 | 2.889 | 2.889 |
Aesthetics | #363 | 3.222 | 3.222 |
Music | #366 | 2.889 | 2.889 |
Mechanics | #449 | 2.778 | 2.778 |
Fun | #488 | 2.667 | 2.667 |
Story | #562 | 1.778 | 1.778 |
Theme | #633 | 2.222 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Kenney's Assets mostly, some C0 stuff from OpenGameArt.org
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