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(+2)

The game is quite fun to play. At first I didn't know about the ghost that can block the bullets because I didn't understand but once I know about it the game become a lot easier to play. Well I still have no idea how to increase the multiplier and when I got hit once they're all gone. The game itself could use powerups to enhance ghost mechanics like increase the spin rate or even increase the number of ghosts temporarily. You might even add shockwave which will help clear bullets or enemies when you killed enough enemies. The progress bar toward the boss is also appreciated, at first I thought it's just some endless game but there is a boss at the end too.

(+1)

Given some time constraints we weren't able to get in a proper "how to play" screen. But I love that you were able to figure it out with little direction.

As for the lives, the player has 3 hits per life, the UI would indicate that in the future (the three print on each paw). A loss of life will reset your multiplier. Also, the number of life you have determine how how the multiplier can be.

Also something easy to miss is there is technically no lose condition in the game. Something I wish I had time to really show off better, but is functional.

And yes, we totally aggree with you on the specials. It's something we did want to include, but alas time was not on our side. I'm really glad you enjoyed what was implemented and we look forward to creating improved releases of the game over time.