Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PricklyPearGames

300
Posts
1
Topics
83
Followers
82
Following
A member registered Mar 06, 2020 · View creator page →

Creator of

Recent community posts

There's some in the code but there's like no room in the ui lmao so I'll have to make menus with presets.

A classic, hard as always but satisfying.

there's a convoluted way to add cells, but yeah good point about all the settings, I'm thinking about hiding them behind a settings button. Anyway to put other things in a tank, just add them once or see them evolve and mouse over them and press the 3 key. Once you buffer the cell into a copy, hit escape and create another scenario, then you can press '[' to recall a copy of each animal you pressed 3 over.

This is the sauce, truly a demo but very satisfying movement, immediate intuitive control, and cute sounds and graphics.

a few seconds in I already wanna increase the contrast, it's grey on grey even in the text boxes. Also, I can't tell if the click detection isn't quite right or of the buttons have strange shapes. Quite flowery prose overall and I think it maybe a little high brow for the topic, not to mention you are using words in the same way that a child with a thesaurus would, such as 'egress' to close a menu, what the hell bro thats incorrect. egress has a root in the same word as ingress, or 'grade' such as tardigrade 'slow walkers', or digitigrade creatures which walk on their digit bones. What I'm trying to say, is that words like gradual, gradient, even 'grade' as a set of steps to ascend and such, as in - to make way or walk. An egress then, is the act of 'walking out' or to make your way out. Saying 'egress' on a menu would be like saying 'close' on a sign above a fire exit, and in the same breath I would like to mention that this game is 'close' but no cigar for me, I can't take the writing I'm afraid.

I had a bit of fun with this, and it runs well and the collision system is basically perfect. Not much to say, pretty much irritating stick with a twist. 

(1 edit)

I'm thinking the typewriter text should be able to scroll faster, also the dragging of chips feels off maybe just clicking is fine. I was able to jam chips in places they don't go and I wasn't even intending to. Also holy moly craps is not what I thought, and I don't think I like it. Maybe you should invent a new gambling game with, like idk, seven sixty-sided dice and a totally different odds table. It could be better in my opinion. Anyway the production quality on this submission is high, but I kinda balk at a craps game. I don't prefer how the special chips do a little flip side animation, they need some width to feel valuable, like a thickness to the token as it spins, just one more frame would sell it fine. I won the first level by just betting everything on 8, then I was like 'what the crap?' and then I realized why it's called craps. but seriously make something else, baltro works for different reasons, cards have different statistics than dice, you need to think about what this is, because it's kinda like a parody of balatro at the point I'm sorry to say, I would advise that you design a different statistical corpus and like, use something else besides craps, if I was willing to do this tutorial, then yeah you can use like any game you come up with it literally won't make a difference after like 5 minutes, nobody but serious gambling addicts probably could explain the rules of craps, but everyone could ballpark the rules of poker.

Also, consider using a different symbol for the gold money.

holy carp, 700k, well done! Thanks for playing!

My high score is 360496
:)

My high score is 360496 :)

I had a 3D version of Go, and I repurposed the system to simulate some physical system like a bingo ball. 

Thank you for playing! The tutorial is a work in progress, but I hope it was somewhat helpful.

I got a high score of 12718, this game seems a lot easier than last time I played it, but the graphics have improved. I, at first, thought that the samurai guys died in one hit, but they can take at least one bullet, also the AI before was more aggressive, I think you may have lobotomized it too much. 

very cute and stable game, huge changes since I last played this. 

Absolutely, go for it. Thank you for playing!

It was made with very low UI knowledge, it may not fit on all phones and screens. I'm sorry if it won't work for you, but thank you for downloading it. It's a base 60 calculator.

Yeah sadly the tab caps out at one frame/second when tabbed out. Not sure how to control for that. 

If you did it, how's they done?

Thanks for playing, there's a thing on the page for that "Press m to mute / p to play music. "

(1 edit)

Difficult lmao, harder than maybe it needs to be, dev level difficulty, and also maybe a health system could be more fun than one hit kills.
https://www.twitch.tv/videos/2291625307

Streamed this lasterday, got stuck at the soccer ball. I had some points in the stream, but to summarize, the escort aspect should be deemphasized, because you offer the player to repeat their steps and no puzzle I saw required both characters at once, which is faulty design because there are two characters. 

This game, as it says inside, is very nascent, but I enjoyed automon, so I will wait for a more fleshed out version. The game works on wine, and is able to connect to itself. 

This game is technically VERY impressive to me, but it seems like a disservice because I find the combat frustrating, getting stunned feels god-awful, and  the enemies feel very strong to start. Also what the hell is going on? I figure I would know if I played far enough, but the paradox is that I'm so confused right off the bat I don't feel inclined to investigate, I just want to demand an answer. 

-note, stamina gone noise would help

A great game, not sure wha't changed, bee meta off the chain. 

A bit difficult to progress, considering the luck. The boosts/abilities are strong but feel less flexible than the enemy perhaps warrants. Looking forward to graphics. Thanks for the submission.

I'm #1, come and take it. 8:35 on the first level, the second level killed me.
Very much progress, since last time. Thanks for submission.

Thank you for playing!

I'm glad to hear you saved a slug, uplifted to the harddrive. I have a prototype where two slugs battle for dominance in an an arena, and I set it up with websockets, I just haven't set up a database to track fights. Maybe next demoday. Thanks for playing!

I'm glad you learned something about it! Thanks for playing, and thanks for the video!

The controls are a sticking point, but thank you for playing!

Excellent! Thank you for playing!

If you wait around, or speed the game up with the hotkey, they will evolve into those creatures and others, with colors and features. Thanks for playing!

(1 edit)

Nice slug! It's got three spines on one side, and an eye on the other for hunting.  (OH! And it seems that it has an armored eye so it doesn't over commit to attacks)

Hey folks, if you play this game, please post a picture of your most evolved animals after you get some diversification. Thanks for playing!

good point, I'll add a readout 

The music is good, got me boppin while commandin. 
The first level is already moderately challenging for an RTS campaign.
The witch king seems to aggro and walk when attacked, not sure if there's a button to stop that, but it was spooky for a moment when he would turn around, and I would need to drop selection to snatch him from danger. 
The mantis cloaking is a fun thing, I liked killing the dead-zone enemies with one mantis.

This game is really cool looking too, and I like the hexagonal system you have set up, the pathing feels better than on squares in my opinion. 
Good work, I'll add to this comment if I see anything worth mentioning, back to command!

(1 edit)

Many changes. Thanks. 
If you download the game, you can zoom in and out with the view menu to adjust the scaling to properly render the game, if your screen resolution is clipping the viewport.

Thank you for playing!

(1 edit)

Different items are better or worse on different characters, the wirecutters are better on characters with a lot of health. Depends who you were, but I'll check the math again. Thanks for playing!