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PricklyPearGames

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A member registered Mar 06, 2020 · View creator page →

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I'm sorry to say I couldn't resist trying to 'ape' some of your technique, I enjoyed your game so much I copied it, consider this a fan game :)

https://pricklypeargames.itch.io/fruitboxing <- (game)
https://github.com/Packmanager9/fruitboxing <- (code)

Wonderful mushroom game! The music is haunting, and the design is top tier, I love this game! Well done!

I made it to cycle 4, the control scheme is hard to manage for me lol, but the game is solid. 

Fascinating game, I liked it. The music loop is chill. 

Functional little game, I played for a while and then I died, no clue how many but when I died there were maybe 12 or so plants on screen. The music loop is a bit short for how long the game goes on. 

Music is nice, the hitbox on the salt is hard to predict, I got a score or maybe 8, I'm not sure. 

Interesting concept for the loop, nicely executed too, My high score was 3300 I think, but I died instantly and may have been slightly more or less. A score screen would be nice, and the sound is a little loud. 

Incredible, great use of the jam theme and limitation! The sound is great and the logic is fantastic, this game was fun, I beat every level. 

I played a few times and won and lost a few times each, this game is at least functional, and the sounds are decent. 

Everyone say's they can't but eventually when they play they do pretty well. The AI was busted, but works now. Maybe give it a try on a small board, 3x3x3 or 4x4x4 maybe. 

Thanks for the heads up, I forgot to turn off the autoplay from debugging the AI yesterday.



good, addictive. bee keeper meta ftw.

I don't understand, I tired to play this game, but I don't know what the base game is, and I got confused. I like animals.

Thanks for playing, there is a mechanic to catch fish faster than just reeling in. When you 'play the line' by releasing the distance you exhaust the fish a bit, and you can pull them in faster. 

this has a lot of potential and I like the digging a lot. I dug out the bottom of the world and fell forever. I love when that happens, consider adding something crazy that happens when you get to the bottom of the world (like gravity reversing, and you pop out on the 'the other side of the world' with upside down trees etc. 

Having trouble to run this, was very interested based on the instructions screenshot, and I have a softspot for ecosims, I'll be back on a pc. 

Main changes -> small balances, rebind-able controls. 

Damn what a game!

Thank you for the heads up about the CapsLock, I'll fix that and any other keys I can find. Thank you for playing!

Ships with graphics are gray, but the ships without graphics are colored in, otherwise they will be colored in by holding z or shift for information.

Each channel is just a looping track, changing stations is just changing songs.

in the bottom right there's a radio.

Thanks for playing!
The smallness is a problem, not sure what to do, could make certain things bigger, but I think of the symbols as letters or words in a system. Once you recognize some small thing as indicative of an attribute it becomes a bit less indecipherable. Good point about disabled doors. The start issue I didn't realize was still in the windows version, I will need to update the downloads. The game speed can be adjusted with 'p' and 'o' and space. Also one thing I saw in the play was that you didn't use the 'z' or shift keys to read the information labels. I realize this is probably because they are never mentioned explicitly in the gameplay. Also scrolling the map is c+click/e+click and sadly not the scroll wheel.

Thanks for playing! No worries if you can't understand, it's a bit of a '?' design for me too honestly. I had a thought about a control scheme and I don't think it really works very well. The game itself is just using WASD for one color and IJKL for the other, trying to bring the small circle into the bigger circle. Even explaining it I feel that it is not well constructed.  

Stats feel very valuable to the gameplay, rather than just being numerical. The movement feels hard to use at first but then with more experience and movement stats the movement is actually quite nice. The abilities are fun, and despite a bit of hit detection inconsistency, the multiplayer is good and feels pretty balanced. Shrimps are cool small animals, and the ocean is scary so it is a perfect setting to put tiny animals as the protagonist.  Best ability I liked was the shield on light shrimp. 

Classic.

Damn, legit game great sound design, good enemy design, great graphical style. 

I'm sorry I can't resist crashing the game. I liked being the joker right off the bat, and the music is nice. 

Honestly pretty frustrating, it looks great, and the controls are consistent and pretty interesting to try to get the hang of. 

Played in windows now, good and cute game. Satisfying sounds and feeling when things merge. 

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Ai que bonitinho! Eu nem fala portuges, mas o musica pula.
exemplo: https://vocaroo.com/1oRF3xWsAj8X
com calma, isso uma jogo muito bonitinho. 

I tried to play this, the controls are intuitive at least, but the camera made me nauseous with how it shook around. The music is nice.  

Keybinds are due, good point. I'll make a rebinding system, and a menu for that matter, which currently there isn't one. Thanks for playing!

Honestly that's a fair assessment.  On the other hand there is an in-game radio with more than 200 songs on it. Thanks for playing!

> "-" key stoped showing it
major bug I wasn't aware of, apparently if you try to look at the negative index on the animals list the encyclopedia breaks, thank you for finding this, I'll fix it. 
>Rockets are OP
until you run out of ammo, but yeah I buffed them a lot recently, maybe a bit much.
>Some text is difficult to read.
I always forget to fix this because I kinda know the tips already, but good point.
>I had no idea how I survived that fire.
oxygen room burned, fire consumed the air, put itself out. You did a good job ultimately because the security room was the first one to go, making it hard to isolate the fire. Also you had a 'Tactical Water' which is as good as a fire extinguisher, but you never seemed to equip the crew with the gear you happened to pick up
>I also have no idea how pomao survived all the way through until the very end.
Pomao is atomic, he can't be disassembled or destroyed, problem is he falls asleep instead. if he is your last crewman, it's easy to softlock with sleeping pomao.
>Some feedback when a crew member is in danger would be welcome. I didn't realize I lost my arms guy until my ship stoped shooting.
yeah an audio maybe would be good, thanks.
>I didn't understand what planets were for, did I miss something?
there's a bit of a process into boarding. first you need the teleporter on, then you need a guy in the teleporter, then you press the teleport button. Without a guide it's hard to guess, I'll try to throw a teleporting section into the tutorial.
>The guy who gave me the quest attacked me immediately after. Rude guy.
This is a bug, you had a full inventory but accepted a delivery quest, the item never reached your inventory, so they became a normal ship.
>It is an interesting take on the FTL genre. You have polished the game a lot, which shows. Keep it up!
Thank you, and thanks for playing and the video, it was fun to see!

Yes, I read a lot of them but I decided to feel it out (which I think was a mistake) before returning to read more.

I got 1000 jel but the text left the screen on the right hand side, also the cat's with gel are cute. Good luck. 

I think the UI disappearing is a bug that may be caused by playing the browser version (the game is large enough that sometimes not everything loads, when the game tries to draw an unloaded file everything downstream breaks too) if you are already playing the downloadable version, then that's a major bug I don't know the cause of.

In general to play the game the first thing to master is using the 'z' key and hovering over things you don't know what they do. The way to shoot is to put people in the weapons room, and shields is the shield room. That's the basics. There's also a tutorial but it's more or less what I just said extended.