Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DrDoctor1992

391
Posts
5
Topics
33
Followers
126
Following
A member registered Oct 29, 2014 · View creator page →

Creator of

Recent community posts

I think you misunderstood. I was able to figure it out by itself and found it a pleasant game. Though if I recall, there were some quirks. (E.g. I'd prefer it holding onto the road building state after button release rather than clicking the option again)

Plays well with the gamepad. Nice entry

Thanks

Great submission. Feels like a PS1 game.

Relaxing game with afternoon tea

I like the concept and the quirky humour. I struggle to divide attention between many moving parts however so couldn't get far unfortunately

(2 edits)

Right I'm back at this. I've pushed a major update that changes many things. Firstly to clarify, the farm scene was meant to have only a cow but forgot to replace all instances of goat to cow. However I've turned it into a mini joke if you decide to look or talk goat in the farm. I've also added a puzzle there blocking the gate which wasn't the original idea but thought I go with your guess about that scene. I believe you should be able to take infinite apples from the market. And yes there were dialogue you missed out from the troll who would introduce to you as Steven and wants an apple.  There were also some navigation issues I fixed up. If you missed it, there should be a riverside north of the crossroad west to the church. That should be accessible now.  And to give you a hint, the game requires you to have two items in your inventory to dig the barrow, a helper, and permission from Lord Higginbottom  who is at the riverside. 

Since there are a number of changes, I'm slightly worried that your save files may not be as compatible. Fingers crossed.

Also I've reverted  back the screen clear so the scrolling bug may return but you can clear the screen yourself by just typing "clear". As far as I understand, the Adventuron engine uses a DOM based layout on the web which is difficult to get scrolling right on browsers. They've considered a Canvas-based renderer for some time https://github.com/ainslec/adventuron-issue-tracker/issues/90

Tbh I don't particularly enjoy developing in Adventuron and kinda regret what was meant to be a quick side project has turned into a bit of a time sink. Still, I'm looking to iron out the issues to have a coherent experience from start to finish. Let me know how it goes

When infrastructure project had gone over budget and overtime but in too deep to scrap. (Great game!)

Thanks!

When infrastructure project had gone over budget and overtime but in too deep to scrap. (Great game!)

Thanks!

 I didn't have Tamagotchis too actually. My cousin was into them. I was more into Pokemon cards

Pretty neat idea and an effective way to tell a story. My small issues are pretty much the same as other commenters have mentioned. It's a great entry overall

No prob!

Hi thanks for checking it out.  The base resolution of project is 84x48, upscaled on Itch settings to 840x480.  ALL UI systems were made in Control nodes and Tiny font was set to 5.  Not alot of words can fit/wrap into the size of the box so dialogue was deliberately split into  each wait for press event.

Thanks! Yea ran out of time to properly implement sickness. They get about 10% chance of being sick at each new day. They do sometimes get ill but no visual indication and they'd take medicine like eating food. Doesn't affect stats much but would like to implement fully post-jam. You're correct each of them likes the food of the same colour, more or less. 👍

Interesting way to move

Pretty cool. Reminds me of System Shock in a way.

Nice futuristic setting

Quirky game. It appears the dialogue box and text are misaligned on fullscreen and difficult to read there.Otherwise it's fine when not in fullscreen. 

It's a great song by Sade. I incidentally took my title from The Muppets

Neat puzzle game

I love the game idea and simple to pick up and play

I would have preferred full keyboard/gamepad controls rather than mouse to turn the character. Otherwise it's solid platforming puzzler

Really catchy music

Interesting concept. The 2nd opponent was perhaps too much for me to divide attention to with the text reading whilst playing Simons Says. It's a fairly unique game 

I've uploaded the fix. Apologies for that

I've managed to reproduce this so I'll be working on a fix straight away. I'll let you know when it's patched thanks

Nice, simple game. I wish the music loop was longer

Very tongue in cheek game. I enjoyed it

Yea feeding them their favourite foods would speed up the process. If you let the timer run idle from the start  and do nothing, that alone can get you up to stage 3 of the tower before their hunger completely stops their affection from growing.  Thanks for checking it out!

Oh hey I didn't read the credits at all lol. Great to see you still in the game dev scene

Once I figured out the controls, it's actually a nice simulation game

Very creative strategy game and something I never played before. Great entry!

Nice music

Interesting abstract experience

Nice and easy to pick up and play

Very well thought out, relaxing game. Good job

Very well-made entry, good job!

I'm always up for Tetris. Nice entry

Thanks!