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A jam submission

Carlos Duty y la Guayaba del TiempoView game page

Small platform game with Mexican essence.
Submitted by JackdavoS (@JackdavoS00) — 8 hours, 43 minutes before the deadline
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Carlos Duty y la Guayaba del Tiempo's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#773.5003.500
Gameplay#1243.1463.146
Overall#1253.4433.443
Graphics#1313.3963.396
Authenticity (use of resolution)#1653.7293.729

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted

fun game!

Developer

Thanks my friend.

Submitted

Great level design!

Developer

Thanks my friend.

Submitted

Very interesting concept. I like the graphics and the lore. I assume it's based on historical events? The music is nice too.

I would have liked the controls to be a bit more responsive. Given the tight corridors I found myself falling while trying to jump quite often, so an implementation of coyote time and jump buffering would have helped alot. Also, some feedback when getting hit and hitting enemies would be nice (screen flash, hit animation, etc.)

Developer(+1)

Thanks for trying it and for the comments friend.

Submitted

Pretty cool! I had some trouble navigating between rooms due to the UI covering up the top of the screen. I got stuck a little trying to figure out how to get to the upper rooms of the first level due to this. Still, I like the creative premise and the little bits of shooting combat in the game. Nice job!

Developer

Thanks for playing it and for the comments, if in fact the fire left it like that on purpose to increase the difficulty, because if I didn't feel that it left it too easy, in addition to using the interface to cover doors between rooms I thought it was a good idea.

Submitted

The fighting was fun. The game looked great. Good job. 

Developer

Thanks my friend.

Submitted

A fun polished platformer. I liked the art, music and ridiculous story.

Developer(+1)

Thanks my friend.

Submitted

Fun to play. Really solid entry with the time you had. Well done.

Developer

Thanks my friend.

Submitted

Love the story for this one - it's really unique, and helps make this distinct from other platformers. 

The music is great, feeling thematically appropriate and working really well alongside the gameplay to add plenty of energy.

I enjoyed that rooms were laid out in a non-linear pattern, rather than just left to right - really added to the feeling of exploration. It was also nice to have alternate routes back through the stage when I missed items I needed, rather than having to go back the way I came.

Wasn't able to progress past the first level - the game froze and left me on a black screen after the stage end screen. Still had a great time here though :)

Developer(+1)

Thank you very much for the comments and for playing it friend, in fact I questioned whether to leave that background story or not, I thought it could be something offensive, but I think the joke was understood.

Submitted

Cool platformer game with a nice look to it.  The music was good and the game quite lengthy and the controls felt good too. Nice work!

Developer(+1)

Thank you my friend, it's good that you liked it.

Submitted

The art is pretty good, the menu is cool and the music is not bad (i would suggest making it loop instead of fade and then start again :) ), but i found a couple of issues.

First of all the game is not pixel perfect, so technically it is not 64x64 (that is only in gameplay since the game is 1:1 and the art does match, but just to point it out). It is a bit tricky to achieve this on unity, next time, if you can't figure it out, ask through the discord and there will be many people there to help you achieve it properly :). Then, the main scene at the beggining is pretty funny, i do get the reference since i'm a spaniard myself :}), but i would have written it so it doesn't finish in the next vignette since it was a bit confusing at first. Finally, the hitboxes are too big, sometimes i saw a square in the wall that i couldn't even enter, or be hit by a fire i wasn't touching clearly, but all of this is fixable :))

Now the good things. It has quite a good controller, i feel nice playing, in control. The AI seems good, works like a charm (but it feels weird to have so many life). The level design appears to be quite correct except in those squares i couldn't pass through, so that's nice, and you made looots of content, and thats quite good for a gamejam, congratulations mate :))))))

Developer(+1)

Thanks for trying it friend and for the comments, and if you're right in the resolution, it took me a while to accommodate it in unity, and the truth is I made the game in just 8 days because I was busy with work, maybe I would have used the 15 days , I could have arranged more details. Really thanks for your opinion, I was wondering if there were Spaniards in the traffic jam. Greetings from Mexico.

PS: You're the guy who came back to get back at Alva, right?

hahaha how crazy

Submitted

you got me, i'm the rapunzel creator ;)

Submitted

Solid platformer. I'd prob reduce the player hitbox to fit through the gaps easier. Just overall more polish to the jumping and gameplay mechanics and this can be great. I really liked the overall theming of this game.

Developer(+1)

Thanks for the observations friend, in fact it is my first gamejam as well as my first 2D game.

Submitted

Good job !

Developer

Thanks my friend.

Submitted

Played the game, nice platformer, but please stop spamming "Good job" to other submissions.

Developer(+1)

Thanks for playing it and for the comments, if I'm sorry about the "good job" thing, the truth is that I speak Spanish, I still don't master the English language very well.

Submitted

Yes that's completely understandable but it's easy to get confused for a spammer this way ;-)

Submitted

Interesting funny background story (I really want to see more games of other cultures than American, Japanese or plain Western Fantasy etc) and good little platformer.

Some of the jumps even in the first stage are quite difficult to make and it seems you cannot jump while on fire, which got me stuck on two fire fields with walls next to it in the second stage.

Graphics look very good in general but I think the game was rendered on a real 64x64 canvas but rather using upscaled low resolution assets which then… floated/moved on a higher resolution - so that’s a bit unauthentic I guess.

Good job!

Developer

Thanks for playing it and for the comments, if in fact the fire left it like that on purpose to increase the difficulty, because if I didn't feel that it left it too easy, in addition to using the interface to cover doors between rooms I thought it was a good idea.

Submitted

Amazing! You created a quite long platformer (I needed more than 1 hour to finish it) and stayed within the 64x64 resolution. The music is well chosen, the graphics are good... Great job!

Developer

Thanks for trying it and for the comments friend.

Submitted(+1)

Nice game, but the jumping felt a bit too floaty, here are some nice videos explaining how you can make that jump more satisfying :)

Developer

Thanks for trying it and for the comments friend.

Submitted(+1)

Fun to play! And it also looks and sounds great.

Submitted

very fun and the music was good

Developer

Thank you very much my friend, I'm glad you liked it.

Submitted

Nice work! It has a great retro feel in both presentation and gameplay. But the collisions feel off to me. I see the fire has already been brought up but I'd like to add the player's collisions is also probably too big. It was uncomfortable to wedge into tight spaces because of it. But overall it's a cool submission. 

Developer

Thank you for your comments and for trying it out, glad you liked it.

Submitted

Cool game, great graphics :)

Developer

Thank you very much my friend, I'm glad you liked it.

Viewing comments 26 to 7 of 26 · Next page · Last page