I'm not quite sure how the theme and limitation is used in this, but it's a very fun ,unsettling game. I was thinking the limitation would have more of a seamless loop back into gameplay, but art and audio are so great. I was expecting to get comfy in the comfy jam not anxious ..
Farly
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Such a great game! Only thing I wasn't a big fan of was the camera movement felt very jittery and it got me very dizzy. Pixel perfect cameras are definitely worth learning! The SFXs, music, and gameplay all feel very polished and it feels like a great demo to what could be a fully fleshed out game with hundreds of upgrades, enemies, etc. Amazing job!
Neat game. I think there could've been a bit more depth to the game personally, wish we had more upgrades, different tower varieties, etc. Its been mentioned but the lack of damage animation or sfx when things take damage or when catapults attack are small but very impactful changes to a tower defense game that makes it feel a lot more engaging.
Such a cute game with a great atmosphere. I found the gameplay to be very simple, but I don't see it as a bad thing since I found more of the game to be enjoyed through the art, story, and music. I had a lot of fun with this one and its one of my favorites of the jam. Great job to you and your team!
I really like the audio and visual design, its so cozy and comfy. Very relaxing game. The flappy bird minigame had a few visual bugs with the textures not looping properly, but not a big deal! I think the controls were a bit funky and maybe the game might've needed an in-game or some keys present on screen, so I don't need to tab off the game to check the controls. Very cute game though I loved the visuals of this one.
Originally there was a lot more stress to the game, but I wanted to keep it a slow experience on purpose. My friends kept suggesting an "Expert" mode, where the plant dies a lot faster and the ads would spam. You'd get viruses that required specific conditions, etc. but I didn't have the time for it. I think another reason I didn't do this was there were some issues with windows causing dead zones which made it frustrating to try to navigate a surplus of windows. In a calm game, this can be worked around. In a stressful environment, there can be a lot of annoyance to the irresponsiveness of the windows.
Golly this doesn't feel like a jam game. You and your team did an amazing job putting all of this together in 2 weeks. When I made uhh, beat and weave, I remember one of the struggles I had was webm version butchering the sync of the audio and the music. I'd have to look into what I did to fix it. But everything in this game meshes so well together in the art style, music, and flow. Definitely my favorite of the jam.
Game was really ambitious and I respect you guys for it. We already talked on Discord about a few issues due to time constraints, but I think the overall layout is fun! The main struggles were an in-game tutorial, control schemes readily available, quality of life stuff to make sure the game is easy for people who may get easily distracted (me). If this game were made into a really well polished, short experience (Demo) it'd work perfectly for a game jam! We aren't expecting full games after all. I like the idea and this can be something that can be pursued further.
How I approach it personally, is I setup a designated timeframe for all the content, gameplay mechanics, stuff I want to add to make it more engaging and fun, then a time purely dedicated to user experience. Does the tutorials make sense? Is it too easy to skip the tutorial? (I'm so sorry this is me) Are things obvious to someone that may be unfamiliar with games?
I don't usually write long reviews but this seemed very passionate and looking to make a lot so I wanted to make sure you got the feedback you needed! If you ever need more feedback feel free to ask.
Honestly a fun bullet hell! I think bullet hell is the right genre.. Anyways, cute game! I liked the attack designs and writing was a bit silly but I vibe with it for a jam. I think only attack I disliked were the really tiny snowballs, but that's more of a personal thing where I think attacks designed to be purposefully really hard to see can be frustrating. I think there needed to be some polish in the art design and user experience side, I honestly got really confused at the start of the game figuring out what to do and the controls. Great job!
I heard you wanted feedback so I'll try to makes notes of everything I saw.
1. Z-index seems to get a little messed up, things in front of trees would appear behind it, things behind it appeared in front.
2. Font is a little hard to read on buttons. Need more contrast between the text and its background.
3. Art is very nice, music is charming :) Some images appeared pretty blurry, might be a scaling issue.
4. Game probably needed a tutorial.. What does the % mean when I cast my spells? Did I not draw it properly? What do my spells do? Are there any special effects? What makes the characters different besides the different spells? I think its important to consider the perspective of the player and guiding them as if they were a 5yo, cause I play like one. I found it really hard to actually play because I didn't know what to do or what my spells were doing :(
5. Map borders can probably be thicker, more rocks more trees make it look a little more like a wall.
Hope this feedback helps!
Fun game! I think the audio and visuals mesh very well together. It's soothing it's calm and fits everything the Comfy Jam is for. Someone mentioned it as well, but I also struggled a lot when it turned night time cause I couldn't see the colors too well. Maybe the flowers could glow their distinct color so its easier to spot? Regardless, it's a cute cozy little game. :)
It's a cute game, I definitely do think the early game is.. very very slow. I would've made the flower pots like.. $100? Then make it increase in price from there. As is it, takes a very long time until you get your first flower pot. It's a cute management game, I would've liked some more SFXs but music and visuals are charming!
I think it's a fun farming game, personally, the map is way too big for how little farming you are doing realistically. The game seems more focused on just progressing through solving the specific conditions of these new seeds you get, rather than slowly creating your massive farm, large plots of land and plants since there's not really a reason to do that.
The music is great and the art is charming, UI art could use a little polish but it looks great overall.
Very well made game! I think combat is fun and controls are very smooth. My only complaint with the game is the lack of damage feedback on the player. I have no idea when I'm taking damage and can only tell by the HP bar. Maybe some SFX, some more impact on the hit might go a long way. Upgrades are neat and it plays in a unique way :)
I think other people mentioned it, but I do wish the beats were more aligned to the music. Felt more like a visual test than a rhythm game because of it. But I like the theme and the stress of enemies eating away at your heart while you have to focus on the song. With some polish, could be a fun game!
Game gets locked out once you lose a tower since you can't place units at that area anymore. Maybe count it as a win if the player destroys at least 2? Music is great and the beat aspect of the auto battler is fun. I think the UI needs a lot of work, make it a bit more condensed and easier to read at a glance. This is very important since you put people on a time limit.
Neat game. Very simple with not a lot of depth. I think a few small animations would've gone a long way. Mechanically the game can be a bit annoying at first since hitting small veins means you're spending the one coin you worked so hard for just to rest since it took your entire energy bar. I think it's relaxing and fun.
Game was pretty cool. Ended up crashing on the 3rd stage for some reason. I think it should probably reset you to the default space time loop once you reset, rather than resetting you based on where you were. (For example, if you fell to your death in the older time, you'll start the next level consuming your time swap)
Simple game with absolutely no bugs at all! The voice dialogs were a lot of fun, though I wish the game had more gameplay elements. However, I saw you were low on development time so that makes sense. I think it's got a cute gimmick and fits the theme very well, reminds me of Stanley's Parable with how you interact with the narrator.
It's a cute game! I think movement felt a little too slow for me. Maybe speed up the guy a bit more. I also think having your own notepad in this game would've been nice, since realistically, people are not going to memorize the paths. Maybe just have 3 buttons for a floor and can choose between like, green, neutral, red. I think it's a simple little concept and a great submission!













