Neat puzzle game! Art is very well done. To be honest, I'm a bit unsure how it matches the theme, but it's simple and fun to play!
Farly
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Game was pretty cool. Ended up crashing on the 3rd stage for some reason. I think it should probably reset you to the default space time loop once you reset, rather than resetting you based on where you were. (For example, if you fell to your death in the older time, you'll start the next level consuming your time swap)
Simple game with absolutely no bugs at all! The voice dialogs were a lot of fun, though I wish the game had more gameplay elements. However, I saw you were low on development time so that makes sense. I think it's got a cute gimmick and fits the theme very well, reminds me of Stanley's Parable with how you interact with the narrator.
It's a cute game! I think movement felt a little too slow for me. Maybe speed up the guy a bit more. I also think having your own notepad in this game would've been nice, since realistically, people are not going to memorize the paths. Maybe just have 3 buttons for a floor and can choose between like, green, neutral, red. I think it's a simple little concept and a great submission!
Game definitely needs a lot more work. I think fundamentally the design could be interesting, but game suffered a lot from a lot of weird movement mechanics and a bit of lag when transferring between dimensions. Any kind of music would've been nice too, even if it wasn't your own (Just have to credit!) Art seems very unfinished but I imagine time constraints hurt.
Very short, simple game. I think easily the best part about it is the audio. I'm not sure if you composed it or used free music, but I think it does a great job in building the atmosphere of the game. I think there could've been a bit more depth to it, since I quickly completed it in 2 days. I mean this as a good thing though, I wish the game was longer! Beyond that, another piece of critique is the art. I think it could've used a bit more polish and maybe more work on the animations and more refined assets. I usually don't like to be picky on that aspect, but I think because the game builds a lot off atmosphere alone, designing and perfecting an art style to match the music would make it perfect.
I think the polish and aesthetics is very well done. Managed to get to round 8 on hard mode. I think maybe providing a guidebook on what an enemy's actions do would be great, especially cause I'd find myself forgetting from time to time and some look very similar to each other. (This is also important cause hard mode starts with the random action card, and using it I'd be like "What the hell is this.")
I think mechanically its very simple but there's a lot of depth and overall it's a blast! Imo, I don't know if this is a hard thing specifically, I do think making players also have a chance to randomly get a cursed potato is REALLY toxic form of difficulty.
Great job though, loved the hell out of this game!
I think the game has a great start. I really wish tanks had some sort of shooting SFX, and the music started to drive me crazy after some time. I think movement is a tad bit too slow. I spent a good portion of the game just from getting from place to place, especially when a lot of the puzzles involve moving around a lot.
Cute design and simple but fun combat / puzzle elements. Level design was a blast in this.
Hey that's a very valid opinion on the theme connection! I had often thought the same thing when developing this game. I was exhausted so I had trouble figuring out an idea so I thought of anything that normally loops forever (At least feels like it lol) and made this. I was running out of time and couldn't ponder forever so I had to settle on this.
I purposefully tried to leave the game's objective more open ended to the player rather than explicitly saying "Hey, do this." Since the idea was well, you're stuck in a loop. How do you get out?
Very good feedback thanks!
With the time I had it was difficult to add more mechanics, so I just focused on polish and bugfixing. Though definitely something to consider in the future! When it came to more blocks, I wanted to but unironically the game becomes a lot harder as more blocks are added! Maybe it could be like, a pack system people can choose what blocks can appear.
https://itch.io/jam/brackeys-13/rate/3339907
I'd be happy for you to try my Tetris-like game!
Fun, quick game! Enjoyed it quite a lot. Gameplay overall feels very smooth and exciting. These are very slight suggestions / issues that I had noticed.
-Doors are a bit too hard to notice. When starting a level for the first time, I would just pass doors and finish everything and think, "What's left?" Should have a more obvious indicator, especially at a glance since the game is focused on speed!
-Shotgun doesn't feel shotgunny enough. I was using it like a sniper to two hit enemies.
-Sometimes enemies would clip into walls and tables visually. I knocked a dude down and he just, stood up inside the wall.
Very small things, and easy to miss out on cause of the game jam setting. Good work!
Short and humorous game. Combat was a bit stiff and janky but it honestly added to the fun for me. It kind of reminds me of that scene in The Simpsons where Principal Skinner is trying to setup a dinner for Chalmers. "A DEMON SENT FROM HELL? AT THIS TIME OF YEAR? AT THIS TIME OF DAY? LOCALIZED ENTIRELY INSIDE YOUR KITCHEN?"
"Why yes"
Great job and good work!
https://itch.io/jam/brackeys-13/rate/3339907
Would love for you to try Tetris-like game!
I think this game has a good setup! It's got a great baseline. Movement honestly felt a bit too clunky for me, maybe it's intentional, but I found it frustrating to spend so much of my time turning. I also think the music, while great, is a questionable choice? Maybe if it was like, a rock remix of a sea shanty it might be more fitting. Current one just feels a bit out of place.
Visually game is great and balance wise seems pretty fair! I think with some more polish it could do great!
Fantastic level design on this one. However, I think the task of having to parkour through the level, pick up the item just to see what the traps are, then having to redo the level is a bit tedious. Overall I think it's a very solid game and very creative use of the few items at our disposal. I also think it could've probably have a bit more straight forward of a tutorial, found myself being confused for a bit.
https://itch.io/jam/brackeys-13/rate/3339907
Try to go for a highscore in my Tetris-like game!
https://itch.io/jam/brackeys-13/rate/3339907
Would be happy to see you try my game on Stream!
Very polished and fun game! I liked the dialog and the concept of the game, very fitting to the theme. If I were to provide some suggestions, more audio feedback would go a long way for a game like this. Impactful hit noises, big explosions, that type of deal.
Art is great and enemies were very fluid and kind of hilarious to deal with. Managed to beat the game on my first try!
https://itch.io/jam/brackeys-13/rate/3339907
Hope you have fun! Solo dev here making a tetris-like game!
I CRASHED SO CLOSE TO THE END NOOO. Anyways, great graphics. Music is BOPPING. One of the best I've heard in this jam so far. Wish there were more upgrades and enemies, but that always becomes an issue due to game jam constraints. I think cards could've had a skip or speed up option, since the slowest part of the game was having like 20 cards to have to flip over. Overall, an amazing game!
https://farly.itch.io/stackitect
If you haven't tried my game yet, would love for you to go for a highscore!