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Farly

154
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A member registered Mar 14, 2022 · View creator page →

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Very satisfying, somewhat difficult but fun to play game. Level design is quite interesting, and good use of the theme. I really enjoy the sounds, they make the movement and platforming so much better. 

I'm a bit confused on how the use of the theme applies to this game outside of color palette? Maybe I missed something. But visually I like it, gameplay is very simple but that's expected of microjams. 

I got a score of 3! Controls were a bit difficult for me to get used to, but might be just me being bad at platformers. I noticed sometimes batteries would just phase through the floor, but not a huge deal. 

Extremely short game, but cute. Sounds were a bit loud wish I could adjust it. But simple and sweet, made me smile. 

Very well made game! I think combat is fun and controls are very smooth. My only complaint with the game is the lack of damage feedback on the player. I have no idea when I'm taking damage and can only tell by the HP bar. Maybe some SFX, some more impact on the hit might go a long way. Upgrades are neat and it plays in a unique way :) 

Great game! Visually and aesthetically its very solid. Gameplay could get a lot harder as time passes, I found it a tad bit slow.  Only issue I noticed outside of the 600/-600 bug was that the looping background SFX cuts weirdly to loop. 

Game is really hard, neat concept. Visually dark bullets is hard to see when you're shooting cause of the dark background. Felt easy to play and move around, pretty polished for a microjam. I think the health pickups need to be more distinguishable but maybe it's just my eyes. 

Honestly very cute. I think the best aspect of the game is the level design. It uses the mechanics in very fun ways and got me thinking on a few of them. I think its a good use of duality! 

I think other people mentioned it, but I do wish the beats were more aligned to the music. Felt more like a visual test than a rhythm game because of it. But I like the theme and the stress of enemies eating away at your heart while you have to focus on the song. With some polish, could be a fun game! 

Game gets locked out once you lose a tower since you can't place units at that area anymore. Maybe count it as a win if the player destroys at least 2? Music is great and the beat aspect of the auto battler is fun. I think the UI needs a lot of work, make it a bit more condensed and easier to read at a glance. This is very important since you put people on a time limit. 

Honestly I really liked this one. Music and art are great. I found it fun, just wish the gameplay had a little more depth, but it was overall very enjoyable. Fantastic submission <3 

I think the game is great, but the sound effects need a lot of work. I found it a bit too spammy and repetitive, also a bit uneasy on the ears. Adding some pitch shift and less scratch sounds would go a long way! 

Five Nights at Mole's. These sound effects are... very familiar... but fun little game! I like the music change when you purchase the hat too. It'd be nice if the items were explained in the game unless there was a way to see it and I'm just a goober. 

Neat game. Very simple with not a lot of depth.  I think a few small animations would've gone a long way. Mechanically the game can be a bit annoying at first since hitting small veins means you're spending the one coin you worked so hard for just to rest since it took your entire energy bar. I think it's relaxing and fun. 

Neat puzzle game! Art is very well done. To be honest, I'm a bit unsure how it matches the theme, but it's simple and fun to play! 

What a fantastic game! The music is great and the gameplay is smooth and very well polished. Extremely fun submission! 

Game was pretty cool. Ended up crashing on the 3rd stage for some reason. I think it should probably reset you to the default space time loop once you reset, rather than resetting you based on where you were. (For example, if you fell to your death in the older time, you'll start the next level consuming your time swap) 

Fun game, I got confused at first cause I somehow lost the first level. I think my only critique is the sound effects were a bit repetitive, maybe add some pitch shifts for variance. Otherwise great job. 

Very simple game, I like the concept. Visually I wish the energy moving had some sort of an animation, but otherwise I think it's well done. :) 

Simple game with absolutely no bugs at all! The voice dialogs were a lot of fun, though I wish the game had more gameplay elements. However, I saw you were low on development time so that makes sense. I think it's got a cute gimmick and fits the theme very well, reminds me of Stanley's Parable with how you interact with the narrator. 

Ooh. Oops, well that's on me LOL. Great game! 

It's a cute game! I think movement felt a little too slow for me. Maybe speed up the guy a bit more. I also think having your own notepad in this game would've been nice, since realistically, people are not going to memorize the paths. Maybe just have 3 buttons for a floor and can choose between like, green, neutral, red. I think it's a simple little concept and a great submission! 

Game definitely needs a lot more work. I think fundamentally the design could be interesting, but game suffered a lot from a lot of weird movement mechanics and a bit of lag when transferring between dimensions. Any kind of music would've been nice too, even if it wasn't your own (Just have to credit!) Art seems very unfinished but I imagine time constraints hurt. 

Very short, simple game. I think easily the best part about it is the audio. I'm not sure if you composed it or used free music, but I think it does a great job in building the atmosphere of the game. I think there could've been a bit more depth to it, since I quickly completed it in 2 days. I mean this as a good thing though, I wish the game was longer! Beyond that, another piece of critique is the art. I think it could've used a bit more polish and maybe more work on the animations and more refined assets. I usually don't like to be picky on that aspect, but I think because the game builds a lot off atmosphere alone, designing and perfecting an art style to match the music would make it perfect. 

I think the polish and aesthetics is very well done. Managed to get to round 8 on hard mode. I think maybe providing a guidebook on what an enemy's actions do would be great, especially cause I'd find myself forgetting from time to time and some look very similar to each other. (This is also important cause hard mode starts with the random action card, and using it I'd be like "What the hell is this.") 

I think mechanically its very simple but there's a lot of depth and overall it's a blast! Imo, I don't know if this is a hard thing specifically, I do think making players also have a chance to randomly get a cursed potato is REALLY toxic form of difficulty. 

Great job though, loved the hell out of this game! 

I think the game has a great start. I really wish tanks had some sort of shooting SFX, and the music started to drive me crazy after some time. I think movement is a tad bit too slow. I spent a good portion of the game just from getting from place to place, especially when a lot of the puzzles involve moving around a lot. 

Cute design and simple but fun combat / puzzle elements. Level design was a blast in this. 

Hey that's a very valid opinion on the theme connection! I had often thought the same thing when developing this game. I  was exhausted so I had trouble figuring out an idea so I thought of anything that normally loops forever (At least feels like it lol) and made this. I was running out of time and couldn't ponder forever so I had to settle on this.

I purposefully tried to leave the game's objective more open ended to the player rather than explicitly saying "Hey, do this." Since the idea was well, you're stuck in a loop. How do you get out? 

Very good feedback thanks! 

God what a fun game. The music design is very fun and the whole thing is light hearted and silly. Great visuals too, though the world textures lack a bit of polish. Other than that, great game all around! 

I did! The stiffness of everything honestly makes a lot of the gravity mechanics a lot funnier. 

This game makes me never want to work as a chef. The stress bar isn't even necessary I get so panicked normally! Great submission!

Very silly game. I found myself chuckling at the yaks a lot more than I was expecting for some reason. I wish the game had a bit more in the audio department for sure. Maybe a jukebox or something to liven it up. 

Good work. Cute platformer, very simple. I ended up beating all the levels. Keep making games man! 

I beat it! Reminds me of some Mario Maker levels.

With the time I had it was difficult to add more mechanics, so I just focused on polish and bugfixing. Though definitely something to consider in the future! When it came to more blocks, I wanted to but unironically the game becomes a lot harder as more blocks are added! Maybe it could be like, a pack system people can choose what blocks can appear. 

Thank you for playing! Maybe we should report the boss for ignoring blatant safety codes... 

Thanks so much for playing! I know it's a bit unintuitive, but I made it so hovering blocks would give a description as to what they do. This feels very strange in a keyboard only game, so I plan to change it in the future. But thanks for your feedback it means a lot!

A very simple, soothing game. The levels are well designed, though a bit difficult right off the bat. Thought provoking, engaging, and fun. What a fantastic submission for this jam! 

https://itch.io/jam/brackeys-13/rate/3339907

I'd be happy for you to try my Tetris-like game!

Fun, quick game! Enjoyed it quite a lot. Gameplay overall feels very smooth and exciting. These are very slight suggestions / issues that I had noticed. 

-Doors are a bit too hard to notice. When starting a level for the first time, I would just pass doors and finish everything and think, "What's left?" Should have a more obvious indicator, especially at a glance since the game is focused on speed!

-Shotgun doesn't feel shotgunny enough. I was using it like a sniper to two hit enemies. 

-Sometimes enemies would clip into walls and tables visually. I knocked a dude down and he just, stood up inside the wall. 

Very small things, and easy to miss out on cause of the game jam setting. Good work! 

Short and humorous game. Combat was a bit stiff and janky but it honestly added to the fun for me. It kind of reminds me of that scene in The Simpsons where Principal Skinner is trying to setup a dinner for Chalmers. "A DEMON SENT FROM HELL? AT THIS TIME OF YEAR? AT THIS TIME OF DAY? LOCALIZED ENTIRELY INSIDE YOUR KITCHEN?"
"Why yes"
Great job and good work!