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Farly

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A member registered Mar 14, 2022 · View creator page →

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I'm not quite sure how the theme and limitation is used in this, but it's a very fun ,unsettling game. I was thinking the limitation would have more of a seamless loop back into gameplay, but art and audio are so great. I was expecting to get comfy in the comfy jam not anxious ..

Such a great game! Only thing I wasn't a big fan of was the camera movement felt very jittery and it got me very dizzy. Pixel perfect cameras are definitely worth learning! The SFXs, music, and gameplay all feel very polished and it feels like a great demo to what could be a fully fleshed out game with hundreds of upgrades, enemies, etc. Amazing job! 

Neat game. I think there could've been a bit more depth to the game personally, wish we had more upgrades, different tower varieties, etc. Its been mentioned but the lack of damage animation or sfx when things take damage or when catapults attack are small but very impactful changes to a tower defense game that makes it feel a lot more engaging. 

Such a cute game with a great atmosphere. I found the gameplay to be very simple, but I don't see it as a bad thing since I found more of the game to be enjoyed through the art, story, and music. I had a lot of fun with this one and its one of my favorites of the jam. Great job to you and your team! 

I really like the audio and visual design, its so cozy and comfy. Very relaxing game. The flappy bird minigame had a few visual bugs with the textures not looping properly, but not a big deal! I think the controls were a bit funky and maybe the game might've needed an in-game or some keys present on screen, so I don't need to tab off the game to check the controls. Very cute game though I loved the visuals of this one. 

I wish there was some kind of score mechanic, I wasn't sure how well I did! Unless there was an end and I never hit it.. Only issue I ran into was I fell into a hole and it just killed me from full health, unless that's intended then oops. Simple game but nice polish. 

Originally there was a lot more stress to the game, but I wanted to keep it a slow experience on purpose. My friends kept suggesting an "Expert" mode, where the plant dies a lot faster and the ads would spam. You'd get viruses that required specific conditions, etc. but I didn't have the time for it. I think another reason I didn't do this was there were some issues with windows causing dead zones which made it frustrating to try to navigate a surplus of windows. In a calm game, this can be worked around. In a stressful environment, there can be a lot of annoyance to the irresponsiveness of the windows. 

Golly this doesn't feel like a jam game. You and your team did an amazing job putting all of this together in 2 weeks. When I made uhh, beat and weave, I remember one of the struggles I had was webm version butchering the sync of the audio and the music. I'd have to look into what I did to fix it. But everything in this game meshes so well together in the art style, music, and flow. Definitely my favorite of the jam.

Game was really ambitious and I respect you guys for it. We already talked on Discord about a few issues due to time constraints, but I think the overall layout is fun! The main struggles were an in-game tutorial, control schemes readily available, quality of life stuff to make sure the game is easy for people who may get easily distracted (me). If this game were made into a really well polished, short experience (Demo) it'd work perfectly for a game jam! We aren't expecting full games after all. I like the idea and this can be something that can be pursued further. 

How I approach it personally, is I setup a designated timeframe for all the content, gameplay mechanics, stuff I want to add to make it more engaging and fun, then a time purely dedicated to user experience. Does the tutorials make sense? Is it too easy to skip the tutorial? (I'm so sorry this is me) Are things obvious to someone that may be unfamiliar with games? 

I don't usually write long reviews but this seemed very passionate and looking to make a lot so I wanted to make sure you got the feedback you needed! If you ever need more feedback feel free to ask. 

Honestly a fun bullet hell! I think bullet hell is the right genre.. Anyways, cute game! I liked the attack designs and writing was a bit silly but I vibe with it for a jam. I think only attack I disliked were the really tiny snowballs, but that's more of a personal thing where I think attacks designed to be purposefully really hard to see can be frustrating. I think there needed to be some polish in the art design and user experience side, I honestly got really confused at the start of the game figuring out what to do and the controls. Great job! 

The ads requiring multiple clicks to close was intentional! But yes I noticed sometimes windows overlapping would cause issues. I tried looking into it but wasn't able to figure out a fix. 

Simple, fun game. I'm a sucker for incrementals. I would've made it so perk rolls can't have duplicates.. I like the duckling faces they definitely good a good laugh out of me. Honestly a nice submission for the comfy jam. 

I heard you wanted feedback so I'll try to makes notes of everything I saw. 
1. Z-index seems to get a little messed up, things in front of trees would appear behind it, things behind it appeared in front.
2. Font is a little hard to read on buttons. Need more contrast between the text and its background.
3. Art is very nice, music is charming :) Some images appeared pretty blurry, might be a scaling issue. 
4. Game probably needed a tutorial.. What does the % mean when I cast my spells? Did I not draw it properly? What do my spells do? Are there any special effects? What makes the characters different besides the different spells?  I think its important to consider the perspective of the player and guiding them as if they were a 5yo, cause I play like one. I found it really hard to actually play because I didn't know what to do or what my spells were doing :( 
5. Map borders can probably be thicker, more rocks more trees make it look a little more like a wall. 
Hope this feedback helps! 

Very cozy game. Love it. The music is honestly my favorite part, one of the best tracks I've heard! I also had issues with distinguishing certain foods but that's due to the small pixel count items. Great game!! 

Simple game, I think the background is very beautiful, but not something I want in a flappy bird game cause it kept dragging my attention off the gameplay. But maybe that's part of the difficulty! 

Fun game! I think the audio and visuals mesh very well together. It's soothing it's calm and fits everything the Comfy Jam is for. Someone mentioned it as well, but I also struggled a lot when it turned night time cause I couldn't see the colors too well. Maybe the flowers could glow their distinct color so its easier to spot? Regardless, it's a cute cozy little game. :) 

It's a cute game, I definitely do think the early game is.. very very slow. I would've made the flower pots like.. $100? Then make it increase in price from there. As is it, takes a very long time until you get your first flower pot. It's a cute management game, I would've liked some more SFXs but music and visuals are charming! 

I think it's a fun farming game, personally, the map is way too big for how little farming you are doing realistically. The game seems more focused on just progressing through solving the specific conditions of these new seeds you get, rather than slowly creating your massive farm, large plots of land and plants since there's not really a reason to do that. 

The music is great and the art is charming, UI art could use a little polish but it looks great overall. 

Very satisfying, somewhat difficult but fun to play game. Level design is quite interesting, and good use of the theme. I really enjoy the sounds, they make the movement and platforming so much better. 

I'm a bit confused on how the use of the theme applies to this game outside of color palette? Maybe I missed something. But visually I like it, gameplay is very simple but that's expected of microjams. 

I got a score of 3! Controls were a bit difficult for me to get used to, but might be just me being bad at platformers. I noticed sometimes batteries would just phase through the floor, but not a huge deal. 

Extremely short game, but cute. Sounds were a bit loud wish I could adjust it. But simple and sweet, made me smile. 

Very well made game! I think combat is fun and controls are very smooth. My only complaint with the game is the lack of damage feedback on the player. I have no idea when I'm taking damage and can only tell by the HP bar. Maybe some SFX, some more impact on the hit might go a long way. Upgrades are neat and it plays in a unique way :) 

Great game! Visually and aesthetically its very solid. Gameplay could get a lot harder as time passes, I found it a tad bit slow.  Only issue I noticed outside of the 600/-600 bug was that the looping background SFX cuts weirdly to loop. 

Game is really hard, neat concept. Visually dark bullets is hard to see when you're shooting cause of the dark background. Felt easy to play and move around, pretty polished for a microjam. I think the health pickups need to be more distinguishable but maybe it's just my eyes. 

Honestly very cute. I think the best aspect of the game is the level design. It uses the mechanics in very fun ways and got me thinking on a few of them. I think its a good use of duality! 

I think other people mentioned it, but I do wish the beats were more aligned to the music. Felt more like a visual test than a rhythm game because of it. But I like the theme and the stress of enemies eating away at your heart while you have to focus on the song. With some polish, could be a fun game! 

Game gets locked out once you lose a tower since you can't place units at that area anymore. Maybe count it as a win if the player destroys at least 2? Music is great and the beat aspect of the auto battler is fun. I think the UI needs a lot of work, make it a bit more condensed and easier to read at a glance. This is very important since you put people on a time limit. 

Honestly I really liked this one. Music and art are great. I found it fun, just wish the gameplay had a little more depth, but it was overall very enjoyable. Fantastic submission <3 

I think the game is great, but the sound effects need a lot of work. I found it a bit too spammy and repetitive, also a bit uneasy on the ears. Adding some pitch shift and less scratch sounds would go a long way! 

Five Nights at Mole's. These sound effects are... very familiar... but fun little game! I like the music change when you purchase the hat too. It'd be nice if the items were explained in the game unless there was a way to see it and I'm just a goober. 

Neat game. Very simple with not a lot of depth.  I think a few small animations would've gone a long way. Mechanically the game can be a bit annoying at first since hitting small veins means you're spending the one coin you worked so hard for just to rest since it took your entire energy bar. I think it's relaxing and fun. 

Neat puzzle game! Art is very well done. To be honest, I'm a bit unsure how it matches the theme, but it's simple and fun to play! 

What a fantastic game! The music is great and the gameplay is smooth and very well polished. Extremely fun submission! 

Game was pretty cool. Ended up crashing on the 3rd stage for some reason. I think it should probably reset you to the default space time loop once you reset, rather than resetting you based on where you were. (For example, if you fell to your death in the older time, you'll start the next level consuming your time swap) 

Fun game, I got confused at first cause I somehow lost the first level. I think my only critique is the sound effects were a bit repetitive, maybe add some pitch shifts for variance. Otherwise great job. 

Very simple game, I like the concept. Visually I wish the energy moving had some sort of an animation, but otherwise I think it's well done. :) 

Simple game with absolutely no bugs at all! The voice dialogs were a lot of fun, though I wish the game had more gameplay elements. However, I saw you were low on development time so that makes sense. I think it's got a cute gimmick and fits the theme very well, reminds me of Stanley's Parable with how you interact with the narrator. 

Ooh. Oops, well that's on me LOL. Great game! 

It's a cute game! I think movement felt a little too slow for me. Maybe speed up the guy a bit more. I also think having your own notepad in this game would've been nice, since realistically, people are not going to memorize the paths. Maybe just have 3 buttons for a floor and can choose between like, green, neutral, red. I think it's a simple little concept and a great submission!