Play Daemon'sLoop
Daemon's Loop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #41 | 2.049 | 2.190 |
Theme | #47 | 1.871 | 2.000 |
Gameplay/Fun | #52 | 1.559 | 1.667 |
Overall | #55 | 1.648 | 1.762 |
Art Style/Visuals | #55 | 1.693 | 1.810 |
Audio/Sound Design | #59 | 1.069 | 1.143 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Godot
How does your game fit the theme?
The way it fits the theme is the level is supposed to be a time loop. I've yet to add the time tracking functionality, but I'm working on that right now. Basically beat the level within a time constraint. Though, selling that idea with only one level is really difficult
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)
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Comments
I liked the concept and Idea you had going here, though the movement felt very clunky to me since I could walk on air and also just slide off edges really fast and not being able to turn quickly made it so that once I'm spotted its already over. With a few more polishes to the movement and some more mechanics as well as adding some bgm could have something great going!
You managed to submit a game, and that’s already a great achievement! The core concept was solid, but it did feel more like a prototype at this stage. The movement didn’t feel quite right due to the physics and some strange errors/bugs, and it could definitely use some music and SFX to bring the game world to life.
That said, I could see the intention behind your idea, and this prototype is a good foundation to build on. With some updates and polish, it could grow into something much more refined.
A promising base for future projects—keep it up! 🚀🎮👍
I think there is a good idea for a platformer here, but at the moment it feels very unfinished. I like the timeloop mechanic, the models look good to btw but i guess there was no time to texture them?
I did however somehow activated something so i could just walk/fly in the air i guess a debugging feature that was left in ?
Very interesting but I can't complete the first level :( maybe i'm bad asf, the visual are basic but i like the smoothness, nice game!
Game definitely needs a lot more work. I think fundamentally the design could be interesting, but game suffered a lot from a lot of weird movement mechanics and a bit of lag when transferring between dimensions. Any kind of music would've been nice too, even if it wasn't your own (Just have to credit!) Art seems very unfinished but I imagine time constraints hurt.
Can get stuck in walls when shifting timelines ^^
Did not pass the first level - bit of a rage type game for me.
Did not understand why i could walk in the air.
i like the whole timeshift part for the theme.
Game would have benefitted from some sounds.
A tutorial level would be helpful to introduce the concept of jumping between timelines (and everything else). The UI is a bit off.
Right now, your game feels quite difficult, and it’s easy to get stuck in walls. I also couldn’t see a clear goal, which made progression even harder. You mentioned that more levels are planned, but I’m not sure the game fully fits the given theme. That said, I really like the idea of switching timelines - it’s a nice mechanic with a lot of potential!
Very good. But little bit hard to play.
https://old-fps-studio.itch.io/dice-paradox