Like it! I really like the simple tasks and the gameplay loop, and the overall concept. Main things that felt a little out of place is the character not facing the direction it's moving, and the camera being locked to the player even when jumping (camera should probably smoothly follow). Overall that's a solid entry! With a little polish it could be super clean!
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Yak Shaving Space Delivery's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #652 | 3.108 | 3.108 |
| Gameplay | #868 | 2.824 | 2.824 |
| Visuals | #940 | 3.054 | 3.054 |
| Theme | #973 | 2.784 | 2.784 |
| Overall | #998 | 2.813 | 2.813 |
| Enjoyment | #1123 | 2.689 | 2.689 |
| Audio | #1171 | 2.419 | 2.419 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
When working on a task with a clear goal often I get distracted with "side quests" falling into a "Yak Shaving" situation. In the game, the player ends up performing a lot of side quests because nothing can go wrong, but most of the things do. The Gravity Generator breaks, the Ship gets annoyed by the amount of waste, and so on. The goal of the game is to still deliver all the yaks / cargo in the shortest amount possible, though it takes time to make it work.
The more you travel through space, the more things go wrong in the spaceship, delaying your delivery.
What code and assets did you not make from scratch during the jam (if any)?
Some 3D Models, Some sounds, and shaders. I have credited the source and double-checked the licenses. None of the content is AI generated.
How many people worked on the game?1






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