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Heart of Umay's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #350 | 3.462 | 3.462 |
| Audio | #414 | 3.346 | 3.346 |
| Gameplay | #415 | 3.333 | 3.333 |
| Overall | #495 | 3.338 | 3.338 |
| Enjoyment | #515 | 3.410 | 3.410 |
| Visuals | #668 | 3.385 | 3.385 |
| Theme | #711 | 3.090 | 3.090 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The theme was "Nothing can go wrong...", so you have to protect the heart of Umay, or the fate of the newborns will be sealed.
Umay, the celestial mother goddess, descends from her divine realm to breathe life into newborns. During this sacred ritual, she offers her fragile heart to the statue, a gift of pure creation.
But in the shadows lurk the minions of the underworld god, dark beings who seek to shatter the heart and bring ruin to the innocent.
You are a devoted follower of Umay, blessed with divine speed and invulnerability. Protect the heart at all costs : intercept projectiles, open doors, and feed the heart to keep it alive.
The fate of the newborns lies in your hands.
What code and assets did you not make from scratch during the jam (if any)?
All the art & sound design are original creations, except the Special Elite Google font.
All was code from scratch using Unity, except the 2D pathfinding with NavMeshPlus plugin.
How many people worked on the game?8







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