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Danil Svechkov

242
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3
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26
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44
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A member registered Jun 06, 2019 · View creator page →

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I liked that if you lose, then in the next round you have to clear out of the way what is left of you

Hard to control car. But that was funny and scary)

I really enjoyed the calming yet unsettling atmosphere of this house on the edge of the world. It reminded me of the book "The Wall" by Marlen Haushofer. But I think something's broken in the game. I talked to the woman, listened to the radio, tried some coffee, walked around the house, and that's it. I don't know where to go next. There seems to be a corridor leading to another room, but the protagonist doesn't go there.

Love it! )))
It's scary and it's funny)))

There's some good potential for a cool horror game about photographing all sorts of creepy creatures. But I still couldn't figure out how to center the photo. I spent a long time running from a centipede until I realized it wasn't dangerous. I fell outside the level once. Great visuals!

I liked the funny story. But the camera should have been zoomed out further, because now you can't see which window the neighbor is looking out of. By the way, if you add a few shadows to the characters and furniture, the picture will look better.

I think, i catch a bug, when leader candle go to the left guy. I can't press anywhere. By the way, love art style, atmosphere and horror easthetic. But need a better tutorial to undestand rules.

Made short funny game for Scream Jam 2025 with this model. Thank you

https://hmason.itch.io/highlighter

I beat the boss on wave 7 and then they defeated me. It was fun, although the reload animation could use some work to make it faster and more satisfying. What does the cross do?

Yes! And there absolutely has to be an old, experienced NPC detective standing off to the side, repeating the phrase "I'm too old for this..." on a timer.

Did I win? When the laser was ready, I aimed at the monster, there was a sharp sound, the monster seemed to explode into pieces, and then I found myself back at the main menu. 

Still, I had a lot of fun playing this game. Good job. 

The blueprint didn't help me, though. I was installing the parts at random. I really enjoyed hiding from the monster in different places. I liked the melody and visual style.

It's a good way to translate the experience of exploring narrow caves into a video game format. However, moving the mouse to move forward is a bit difficult. You have to use your whole hand. Plus, it might be better to keep the camera steady at this point, otherwise it keeps looking up and down.

I liked the atmosphere and the attention to detail in the notes and graffiti.

I found a bug. At the very beginning, when you enter a tunnel, if you move the mouse back to exit, you can't reenter the tunnel.

The atmosphere is good, and I liked the mechanics of interacting with objects, like in Penumbra, Amnesia, and Soma. But it's too dark. Or did I just not understand how to turn on the flashlight?

Thanky you. I also think, this can be made more interesting way

Thanks! I try really hard to make it really really really scary )))

Thank you!

The characters are adorable and their animations match their imagery very well. I liked the story, the visual style and the idea of baking. Good job!

Really liked the idea and minimalistic visual style. Great job!

Great reimagining of the game in the spirit of No I'm Not a Human. It's even weird that you didn't call it No I'm Not a Wolf :). I really liked the visual style and atmosphere, as well as the dialogue. Great job!

Very nice loading machine. I liked the idea of the gameplay and the implementation. It turns out to be a really interesting puzzle platformer.

We found a similar idea for a game. I like your visuals and animations, and the idea of different drinks fighting. It's good that you made it possible to upgrade between battles. Good job!

Spiderman decides to become a miner. I liked it. I like digging like in Terraria. Too bad you can't dig left and right. Funny game

Great idea! I liked the fact that to pass a level I have to make it less friendly for myself. Maybe there could be alternative paths that are safer but also give less reward.

I liked the game. Relaxing, with nice graphics, with a challenge. Very funny descriptions of fish. But maybe it was necessary to limit control only with the mouse?

Lol :)
I don't know it

There should be a two-player mode here, like in Mortal Kombat. Funny game, it seemed to me that it is more difficult to play as Mira than as Aya

I like the humor and the visual style! But something weird happened twice. The game tab closes when I press left ctrl and go to the ventilation

Thanks, I wanted to do more different effects, but decided that it would be better to focus more on polishing the visual style and animation

I found it funny that with only one life, you can choose a power-up that you have to pay for with that life. As a result, you instantly lose :)

Very addictive game. Great job!

Thanks! I'm glad you enjoy this game)

Thank you! I'm glad)

I think the camera could have been a little higher to make it easier to navigate. I liked the atmosphere, the smooth animations, the visual effects and the fact that at each new level you decide how to make your role more difficult.

Yeah, red dudes on a white background is a very effective visual

Amazing work! I can't believe the game was made in just a week. Amazing visual style, cool dark humor, it's a pleasure to interact with the game. I think this game can be developed into something more.

Very good implementation. Interesting idea. As I understand it, it is a combination of Balatro and chess. But it would be better if the game opened in full screen. The inscriptions are very small - difficult to read

We have similar ideas. I also initially wanted to make a game about bullets with different effects for a revolver, but in the end I decided to replace the revolver with a dice roll. I really liked the implementation of the game. It's nice to interact with objects and load the revolver. Nice visuals. Great job.

Yes, the treatment completely restores all health. I should have done only partial restoration.

Thank you very much for the detailed review. I'm glad you liked this game. Yes, the reference to John Wick is quite obvious. That's why I specifically made the game about saving a cat, not a dog :)

Great idea! I should have named the cat Biscuit. Why didn't I think of that myself? :)