I liked that if you lose, then in the next round you have to clear out of the way what is left of you
Danil Svechkov
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I really enjoyed the calming yet unsettling atmosphere of this house on the edge of the world. It reminded me of the book "The Wall" by Marlen Haushofer. But I think something's broken in the game. I talked to the woman, listened to the radio, tried some coffee, walked around the house, and that's it. I don't know where to go next. There seems to be a corridor leading to another room, but the protagonist doesn't go there.
Made short funny game for Scream Jam 2025 with this model. Thank you
https://hmason.itch.io/highlighter
Did I win? When the laser was ready, I aimed at the monster, there was a sharp sound, the monster seemed to explode into pieces, and then I found myself back at the main menu.
Still, I had a lot of fun playing this game. Good job.
The blueprint didn't help me, though. I was installing the parts at random. I really enjoyed hiding from the monster in different places. I liked the melody and visual style.
It's a good way to translate the experience of exploring narrow caves into a video game format. However, moving the mouse to move forward is a bit difficult. You have to use your whole hand. Plus, it might be better to keep the camera steady at this point, otherwise it keeps looking up and down.
I liked the atmosphere and the attention to detail in the notes and graffiti.
I found a bug. At the very beginning, when you enter a tunnel, if you move the mouse back to exit, you can't reenter the tunnel.
We have similar ideas. I also initially wanted to make a game about bullets with different effects for a revolver, but in the end I decided to replace the revolver with a dice roll. I really liked the implementation of the game. It's nice to interact with objects and load the revolver. Nice visuals. Great job.







