Such a good looking game. Props for the art direction of this. I enjoyed it a lot. The concept was really intriguing, I think the team delivered an exceptional game within the week. Great work.
KnightCall86
Creator of
Recent community posts
Not gonna lie this was a bit rough to get good at. Not that the game is bad, I mean it is only a week. But more so just certain things like the enemy and maybe increasing interactables? All in all I think it will be an even more fun game once you get back in the lab an start working on it some more. Otherwise great job to the team.
Yeah, I am learning that using Unreal was pretty uncommon for a game jam. but to be fair, this is my first game jam and Unreal is all I really know, so I just went with that. But going forward this has helped me in many ways. Thank you for taking the time to play and leave feedback. I still have a lot to learn, but have been grateful for the experience.
Wow thank you for playing my game and for the feedback. O admit I got lost in the sauce when it came to creating an enemy. I had planned on adding one, but felt with the time constraint that it wouldn't be any good. But I do plan on having a whole enemy AI element in the game though.
an A+ is an awesome grade for 7 days. Thank you so much! I need to make a lot of changes with this after the feedback I have received, and I am grateful for all the feedback to help me elevate this game further. Thank you again for playing and for your feedback. it is greatly appreciated.
This is a pretty cool concept. I like how the main character is in a dream state. It definitely game me surreal vibes just like a dream. I felt in certain areas the jump trajectory was maybe a touch too high, but all in all it was a fun experience. Really cool concept and would love to see more of this.
I am going to play yours and leave a detailed reply. Here is my game if you want to try it.
https://itch.io/jam/brackeys-13/rate/3348460?after=20#post-12312237
I will add an option to turn off the headbob, also with the tunnels, I was thinking about reducing them or reworking the collisions. I was trying to make a maze and think I went a bit overboard with the amount of tunnels. Thank you for the feedback and thank you for playing my game. It is greatly appreciated.
Thank you for the feedback. I wanted to add more music, but felt I was being too picky at the sound I was going for and just ended up not adding anymore. But I do plan on developing this further and getting the whole aesthetic and atmosphere nailed down. I was trying out 2Dvs3D sound, and think 2D may be better, because of what you mentioned about it being in one side of the speakers. So i definitely will work on that. Thank you again for the feedback, and thank you for playing.
I really enjoyed the aesthetic. I felt the main meu and all that was very polished. I also like the premise of the game. I would have liked there to be more indication of you hitting the enemy. It felt like me and the enemy were just trading blows, which just dropped my time by way too much. But I like the idea of feeding the hearts to the mouth once the enemy is defeated.
Again the visual design was awesome and I really would love to see a full game with this art style. The combat could be tweaked, but considering it was only a week, I think the team did a great job with what they were able to create. Maybe add a flash on the enemy when you hit them to show your attacks are working. Otherwise i think this game has a lot of potential and would love to see it developed further. Good job.
I really enjoyed the aesthetic. I felt the main meu and all that was very polished. I also like the premise of the game. I would have liked there to be more indication of you hitting the enemy. It felt like me and the enemy were just trading blows, which just dropped my time by way too much. But I like the idea of feeding the hearts to the mouth once the enemy is defeated.
Again the visual design was awesome and I really would love to see a full game with this art style. The combat could be tweaked, but considering it was only a week, I think the team did a great job with what they were able to create. Maybe add a flash on the enemy when you hit them to show your attacks are working. Otherwise i think this game has a lot of potential and would love to see it developed further. Good job.
