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unnamed heist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #815 | 2.900 | 2.900 |
| Enjoyment | #864 | 3.000 | 3.000 |
| Theme | #881 | 2.900 | 2.900 |
| Audio | #900 | 2.800 | 2.800 |
| Overall | #1056 | 2.756 | 2.756 |
| Innovation | #1063 | 2.633 | 2.633 |
| Visuals | #1441 | 2.300 | 2.300 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I feel like a heist or any other sort of criminal activity is something that has to be planned extensively beforehand, so it is essential that nothing goes wrong, as there is a lot to lose. However, it also has a double meaning in the context of this game, as at the end, your heist fails regardless of what you do, putting a darker twist on the theme.
What code and assets did you not make from scratch during the jam (if any)?
All sounds and sound effects were taken from royalty-free sound libraries.
How many people worked on the game?1
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Comments
Cool game! Simple but works well. I do feel like the collisions were a little bit unforgiving-maybe shrink the enemy hitboxes a bit, to make the game a little bit more forgiving. Also I'm curious, how was this game made? It looks like Scratch to me but i didn't know it was possible to bring a scratch game to itch, so I'm wondering
i used turbowarp to make it, which is basically a faster version of scratch and it allows you to port your projects to html or exe. thank for the feedback!
Oh okay, but it's still Scratch blocks then, right?
yes
Great idea, the gameplay was quite hard but still enjoyable. Well done!
Damn, that was hard ahahah Cool idea but maybe a bit frustrating in terms of pacing, dialog time ect,
but really cool otherwise than that !
please rate my game too!
Game is pretty decent! Simple graphics and the audio wasnt too bad! Great job on the simple game!
I have to admit, I was struggling with the west key, but that is no fault of the game, that is simply because I was bad at timing the security guards. This was more fun than I was expecting and i liked how it subtly and progressively got more difficult. Great job!
Like the gameplay and simplistic approach. Definitely a good one. Congrats.
Nice little stealth game! 1.id make the dialogue a little faster, cause it feels really dragging right now 2. this game is missing a lot of creativity, actually knowing who your character is, what he wants to steal and why would add SO much to the player fantasy! right now this feels really prototypeish… But thats fair for a one person solo project you did a good job and thats a solid foundation
Short and simple but surprisingly difficult! Had a little bit of visual lag but overall pretty good game play!
Nice game ^^ I stressed so much when the guard spotted me haha
A short, simple and nice game. It looks pretty easy but is quite hard while playing. Feels nice to play. However The movement felt a bit jittery when playing at higher FPS. Other than than a solid game! Keep up the great work.
I like the sound design a lot. Overall the game was a good job.
Nice game, the ending was very funny! I think the first room on the right is just a bit too difficult compared to the others, but I liked the sound effects.
true, I was considering moving it to the end but I thought it would make for an interesting idea
very cool game! the sounds are awesome :)
Good game! I very liked the sound design. I even flinched a little when the guard caught me XD
Great job!
It would be very grateful, if you check our game too)
A simple game that really nailed the mood. The first time a guard found me, I was genuinely startled by the sound design...
A simple and fun game! I wish the text moved faster but nonetheless, it was very enjoyable :)
Decent game although I found some of the hitboxes abit awkward, always felt like my back half didnt matter and that stick on the front
Fellow heist game maker! I really liked the way you set up your puzzles with the guards. Simple but effective - you have all the information you need to get past them and it comes down to a matter of timing. I also thought the clean visual presentation worked well.