Cool game! Simple but works well. I do feel like the collisions were a little bit unforgiving-maybe shrink the enemy hitboxes a bit, to make the game a little bit more forgiving. Also I'm curious, how was this game made? It looks like Scratch to me but i didn't know it was possible to bring a scratch game to itch, so I'm wondering
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unnamed heist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #815 | 2.900 | 2.900 |
| Enjoyment | #864 | 3.000 | 3.000 |
| Theme | #881 | 2.900 | 2.900 |
| Audio | #900 | 2.800 | 2.800 |
| Overall | #1056 | 2.756 | 2.756 |
| Innovation | #1063 | 2.633 | 2.633 |
| Visuals | #1441 | 2.300 | 2.300 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I feel like a heist or any other sort of criminal activity is something that has to be planned extensively beforehand, so it is essential that nothing goes wrong, as there is a lot to lose. However, it also has a double meaning in the context of this game, as at the end, your heist fails regardless of what you do, putting a darker twist on the theme.
What code and assets did you not make from scratch during the jam (if any)?
All sounds and sound effects were taken from royalty-free sound libraries.
How many people worked on the game?1


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