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Nothing Can Go Wrong's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #387 | 3.467 | 3.467 |
Gameplay | #388 | 3.367 | 3.367 |
Enjoyment | #407 | 3.533 | 3.533 |
Audio | #482 | 3.267 | 3.267 |
Overall | #545 | 3.300 | 3.300 |
Visuals | #633 | 3.433 | 3.433 |
Innovation | #981 | 2.733 | 2.733 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
If you get caught the game is over.
What code and assets did you not make from scratch during the jam (if any)?
Most art from itch.io (credited in game)
Most sound from itch.io (credited in game)
Music from freemusicarchive.org (credited in game)
How many people worked on the game?1
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Comments
Very fun! I wish it was a bit longer though :(
I enjoyed playing the game, and I like its stealth aspect. It enjoyed the use of the fog of war and the theme! Great work!
This is pretty simple but also a lot of fun. The music is perfect for this game and the detection system pretty solid.
Would like to see a minimap or something of the floor so I know where to go or do next, if you extend the game further.
Funny you should mention that. The initial plan was to have a blueprint that showed at the start of each level that would mark out where the key objectives are. It was the first requirement dropped when I realised I had overscoped.
Hahaha, makes sense.
Very cool music
Hello! Visually the game is really cool, a couple of overlapping places here and there but nothing to disturb the overall vibe/experience. I think itd be really cool to have the guard do like a question mark emote if they catch you in the outer part of the area. Epic game!
It was pretty fun, but some aspects of the stealth weren’t my favourite, in particular the big room with RNG.
Most of the thoughts I had are already expressed in KelvinHM’s review, but I liked that your assets were consistent despite being mostly not drawn by you.
This is actually quite a nice stealth game! Don't think I've seen a stealth game this jam up till now, so this is a decent surprise. The game is quite fast-paced which I quite like. Currently there are just two levels, and I think the lengths of both of them are decent, not too long and not too short. Controls are simple enough to understand and easy to use. It's very smooth too, considering quite a lot of games in the jam have janky controls. Good job!
For some criticism, I'd say I really don't like too much randomness in a stealth game, such that I don't think that large room with random patrols is a good thing. I see stealth games as some kind of puzzle to solve rather than reflex action and luck, and I would rather prefer a more complex but predictable pattern in that large room. I am not complaining about the four computers though that is perfectly fine and challenging. I would also suggest hacking computers should take a bit more time, like half a second or so, just to not let the player rush in and instantly get a hack. Last but not least, I think you should have a better thumbnail for the game, as 22 ratings is way too few for your game, and it really deserves some more. I am guessing the thumbnail are not eye-catching enough to generate clicks.
Anyway, I think you did a fine job making this game! Keep up the good work!
Thanks for the comprehensive feedback. It's the small adjustments you mentioned that really can make a difference with game feel. The idea of having to stay at a console for a short while might be really good if the console is also on the path of a guard, adding a jeopardy to that. I think I'll use that in my next iteration of the game.
Thumbnail has been updated to something slightly less bad.
Pretty cool game overall. I'm not sure if this was intended, but the pixel art seems to be a little blurry. The gameplay felt a little too easy and I would've liked more levels in the game. A background instead of a blank grey would really add to the atmosphere imo. Also "avoid" kinda looks like "audio" lol
Thanks for the good feedback. The "blurriness" might be because I used a translucent ColorRect to darken the scene - it was too bright otherwise and I was trying to make the guards' light stand out. The plan was for 3 levels, but time and lack of variety got in the way - I didn't want 3 levels of the same thing. Didn't even think to change the background colour, but a darker background definitely would have looked better.
Oh I can see the effort put in this as we tried to make use of light to do a similar thing at first. I love the outcome! The only one thing I didn’t like is the fact that enemies turn around instantly and you get caught in less than a second. A small turn animation would have felt more natural maybe, but I can see it as a way of ease the game, so maybe your implementation is the better solution anyway. A small thing that could have been quickly improved was the synchronization of enemy steps with the actual speed, they seems to move a little too quick respect to the animation rate. It’s a small thing but would have improved the feeling of smart and dangerous enemies. Loved the use of art and music overall too.
Thanks for the feedback. I'll definitely be taking those suggestions on board when I make a more elaborate version of this. The sound was a last minute (well, last morning) and I didn't even think to synchronise it with the animation. And a turn is definitely something I think would look cool - if I can make it work with the 4-direction art I have for the robot. If I can, I want the enemies to occasionally stop and look around so there's a lot of room for improvement.
The light thing was a pain, especially as I couldn't use Godot lighting in compatible mode. Ended up with a solution that builds a complex shape from ray casting and using collisions to mask it.
Decent game, that wasn't too difficult to pick up and finish. Good Job.
Yeah. I had fun. It's a bit easy, which is nice for a change. The field is a bit saturated with overly difficult frustrating games. I enjoyed feeling like I was very smart, evading all the bots.
Well done.
Fun game cute idea and concept!
Nice little game, felt a little too easy
Fun game and everything gameplay wise was very good, although the walking sound effects were annoying with a bunch of them, other than that great job
Thanks for the feedback. Agreed on the sound, though when I created that sound initially it was so annoying that I dropped the amplitude 15DB (or so) and coded that it would only start when you got close enough (maybe should have been even closer) - though I don't think my level design allowed for that much space that it would ever go away.
A stealth game is the perfect genre for this jam theme! The levels are very well designed, it starts out simple and easy but gets progressively harder, great job with this!
Enjoyed playing your game and dodging the guards. Making a stealth game fits the theme nicely. Music choice is very good as well, adds a feeling of tension to the game.
For improvements, maybe increase the view distance so the player can better examine and learn the guards movements. Would allow you to make more complex/difficult levels as well in the future.
Cool game, nice job!
When I was playtesting the 2nd level, I realised the FOV was a problem and bumped up the screen resolution to try to get more real estate. Even then it didn't feel like enough so I slowed the guards down to compensate. That's a "I built this the day before the deadline and had no time to come up with something more balanced" implementation for sure.
I liked the idea of having guards with random pathfinding (as opposed to the predefined paths of the guards in the first area) and thought the desks would be good to act as cover. I initially had 3 guards randomly working their way around the desks, but that was way too hard to keep track of and avoid - especially when the player also had to look for the terminals to activate. 2 was my compromise to at least have some challenge to it.
I finished the game, and I wish there were more levels! It’s really fun and a great idea. I spent time learning the enemy's movement to get through the levels, and it felt so satisfying when I finally won!
Really nice game. Get metal gear solid vibes. Was screaming Snake the entire time. Easy enough to avoid the guards. Needs more challenge. Great visuals and sound. GG.
In prep for my first game jam, I watched a video that said I should make the game easy - easier than I think. So the first level reflects that. I worried the second level with its limited FOV and random movement that it might bump the difficulty curve too much (I slowed down the robots by ~10% before I submitted).
Unfortunately, I never got a chance to play MGS (grew up a PC/Nintendo gamer), so that's a nice coincidence.
Fun little stealth game. Good job! I would've liked more levels, maybe with different mechanics. Also I think guards should 100% have a rotation time, so they aren't just instantly snapping towards you. Especially with how seemingly sporadic and random their movements tend to be.
Art is pretty good too.
The rotation time is a good idea. I was initially going to implement a stop and look around, but I had other priorities. If nothing else, having the rotation would look better to see the light swing around that way, and that light/shadow was the main mechanic I was trying to highlight. Definitely a missed opportunity.
I got through the levels well and felt really entertained, especially since it gradually got more challenging. I had fun playing this! :D