This was a really neat idea. Reusing the puzzles with unique solutions thanks to the soul split was really interesting. That final puzzle was a real pain to get right. It's as though nothing can go wrong... One thing that was slightly annoying was the need to hover over to find what the efficient solution would be - it would have been easier to have that count running on the screen. That UI quibble aside, nice work.
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Soul's Bone's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #108 | 3.780 | 3.780 |
| Innovation | #120 | 3.829 | 3.829 |
| Enjoyment | #278 | 3.683 | 3.683 |
| Overall | #463 | 3.362 | 3.362 |
| Theme | #580 | 3.244 | 3.244 |
| Audio | #921 | 2.780 | 2.780 |
| Visuals | #1081 | 2.854 | 2.854 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You can not make one wrong move or else it will not let you continue, therefore nothing can go wrong during this science experiment
What code and assets did you not make from scratch during the jam (if any)?
We made all the assets, I did the code, my two friends worked on the art.
How many people worked on the game?3
Comments
This is a pretty cool game.
Really enjoyed the puzzles and the idea of precise movements.
Although I wondered initially why I kept loosing in the first round where I did the puzzle in more than 3 moves.
I think you need to have a number without hovering which says "Max number of moves" or something because it wasn't obvious to me. Pretty cool game.
Great concept you have here! The ideas of bones and limited movement makes you think a lot about what you should do, and I like it! But I think I got stuck in a level because the number of moves is greater than the number of bones I had, and that made me think that probably the number of bones should be always the number of moves? Because there's no need to have 20 bones and just using 5, in my opinion
Other than that, the graphics are simple, but great, and the introduction is very nice! Music is chill and very good too :D
Honestly a unique game with great level design! Thought the dialog was fairly interesting as well. Great work on this!
I think your game has a very personal message. This game sells by the story. Good puzzles.
Why am I reminded of that one spongebob character that has every bone on his body broken...
Very Nice little Brain Teaser.
I got stuck one time though because I only had 8 moves at the last exit while I needed 9. And when I redo the run, I spot one of the segment has 1 too many "movement limit", means in that level you can "waste" 1 of your movement and not have enough for the last segment.
But other than that, I can't say much about it other than it being fun and have a nice music :)
Fun game! I got stuck quite a few times, I don't know if it's good level design or because I'm an idiot, but congrats either way! I think the main character is a penguin, which is kind of a weird choice, but I'm here for it!
Had alot of fun solving the puzzle. It will give a better experience if the laser has a smaller hitbox. 
Nice puzzle plateformer, I had to redo the first level quite a lot hahahaha
Nice neat puzzle idea. Had me scratching my head a few times. Like the cut scenes too. Good job!
Was a neat puzzle mechanic, simple yet makes you think and how to do things you wouldnt normally do for a platformer and move as optimal as possible, very fun :)
I really liked the concept, and you explained it well in-game. Great job!
Really cool take on a puzzle platformer, especially loved the use of the soul to optimize the levels u already played through, awesome submission!!
This is a certified hood classic. A simple mechanic that regardless of that keeps you engaged till the end. I liked the intro and that you can choose to view the bones you need or not, but still signals it for the player by changing the UI to red if you exceed the amount. Thank you for the game, if you choose to keep developing I'd love to see more moves the character can perform for more complicated levels!
I like the limited button presses! Really nice controls too. Like what was said by others though id indeed like to see the maximum moves i have
A classic puzzle platformer, I like that you managed to create more levels by reusing them in the second half.
The counter was a little confusing, and I'd prefer seeing the number of moves without hovering over another UI element.


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