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A jam submission

Soul's BoneView game page

Exit the lab after your experiment...
Submitted by roscedaro — 15 hours, 23 minutes before the deadline
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Soul's Bone's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1083.7803.780
Innovation#1203.8293.829
Enjoyment#2783.6833.683
Overall#4633.3623.362
Theme#5803.2443.244
Audio#9212.7802.780
Visuals#10812.8542.854

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You can not make one wrong move or else it will not let you continue, therefore nothing can go wrong during this science experiment

What code and assets did you not make from scratch during the jam (if any)?
We made all the assets, I did the code, my two friends worked on the art.

How many people worked on the game?
3

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Comments

Viewing comments 36 to 17 of 36 · Next page · Last page
Submitted(+1)

This was a really neat idea. Reusing the puzzles with unique solutions thanks to the soul split was really interesting. That final puzzle was a real pain to get right. It's as though nothing can go wrong... One thing that was slightly annoying was the need to hover over to find what the efficient solution would be - it would have been easier to have that count running on the screen. That UI quibble aside, nice work.

Developer

Thanks for the feedback im glad you enjoyed it! 

Submitted(+1)

This is a pretty cool game. 
Really enjoyed the puzzles and the idea of precise movements. 
Although I wondered initially why I kept loosing in the first round where I did the puzzle in more than 3 moves. 

I think you need to have a number without hovering which says "Max number of moves" or something because it wasn't obvious to me. Pretty cool game. 

Developer

Thanks for feedback ik a bunch of ppl found it confusing lmao 

Submitted(+1)

Great concept you have here! The ideas of bones and limited movement makes you think a lot about what you should do, and I like it! But I think I got stuck in a level because the number of moves is greater than the number of bones I had, and that made me think that probably the number of bones should be always the number of moves? Because there's no need to have 20 bones and just using 5, in my opinion

Other than that, the graphics are simple, but great, and the introduction is very nice! Music is chill and very good too :D

Developer

Thanks lmao, ive had ppl say that idk exactly it should be right amount of bones i honestly dont know lmao ty for feedback tho

Submitted(+1)

Honestly a unique game with great level design! Thought the dialog was fairly interesting as well. Great work on this! 

Developer

Thanks, Im glad you enjoyed!

Submitted(+1)

I think your game has a very personal message. This game sells by the story. Good puzzles.

Developer

Thanks, glad you enjoyed!

Submitted

Why am I reminded of that one spongebob character that has every bone on his body broken...

Very Nice little Brain Teaser. 

I got stuck one time though because I only had 8 moves at the last exit while I needed 9. And when I redo the run, I spot one of the segment has 1 too many "movement limit", means in that level you can "waste" 1 of your movement and not have enough for the last segment.

But other than that, I can't say much about it other than it being fun and have a nice music :)

Developer

Shoot, don't think that should happen its a bug dude :(

Submitted

Fun game! I got stuck quite a few times, I don't know if it's good level design or because I'm an idiot, but congrats either way! I think the main character is a penguin, which is kind of a weird choice, but I'm here for it!

Developer(+1)

Yeah lmao the characters a lab rat :) glad you enjoyed though

Submitted(+1)

Had alot of fun solving the puzzle. It will give a better experience if the laser has a smaller hitbox. 

Developer

Thanks, Yeah originally the sprites were different and rather than break the game id rather have weird hitboxes lmao ik lots of ppl didnt like

Submitted(+1)

Cool concept!

Developer

Thanks! Glad you enjoyd

Submitted(+1)

Nice puzzle plateformer, I had to redo the first level quite a lot hahahaha

Developer

Thanks lmao ik someone got stuck and died 144 times, hope u had fun

Submitted(+1)

Nice neat puzzle idea. Had me scratching my head a few times. Like the cut scenes too. Good job!

Developer

Thanks I had planned on adding a whole animation cutscene but the guy was on holiday

Submitted(+1)

Was a neat puzzle mechanic, simple yet makes you think and how to do things you wouldnt normally do for a platformer and move as optimal as possible, very fun :)

Developer(+1)

Thanks, glad you enjoyed

Submitted(+1)

I really liked the concept, and you explained it well in-game. Great job!

Developer

Thanks, Im glad you enjoyed :)

Submitted(+1)

i broke so many bones hahaha

Developer

Its fine, one of my friends who was testing had 144 deaths...

Submitted(+1)

Really cool take on a puzzle platformer, especially loved the use of the soul to optimize the levels u already played through, awesome submission!!

Developer(+1)

Thanks, glad you enjoyed

Submitted(+1)

Easy to understand concept and very fun and engaging game. Makes you think a lot about how to do the level.

Developer

Thanks! Im glad you enjoyed...

Submitted(+1)

This is a certified hood classic. A simple mechanic that regardless of that keeps you engaged till the end. I liked the intro and that you can choose to view the bones you need or not, but still signals it for the player by changing the UI to red if you exceed the amount. Thank you for the game, if you choose to keep developing I'd love to see more moves the character can perform for more complicated levels!

Developer(+1)

I wouldve 100% loved to add more levels but unfortunately I didnt have time :(

Submitted

Understandable, mine has even less levels! lol

Developer(+1)

Lmao ill play now

Submitted(+1)

I like the limited button presses! Really nice controls too. Like what was said by others though id indeed like to see the maximum moves i have

Developer

I agree, originally the idea was a bit different if i started over i would probaly change it

Submitted(+1)

A classic puzzle platformer, I like that you managed to create more levels by reusing them in the second half.

The counter was a little confusing, and I'd prefer seeing the number of moves without hovering over another UI element.

Developer

Thanks for feedback, I agree it is a bit confusing :(

Submitted(+1)

Great concept, love the idea and easy to understand :)

Developer

Thanks, Im glad you enjoyed

Viewing comments 36 to 17 of 36 · Next page · Last page