Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

campak

94
Posts
7
Followers
A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

Originality wise it's great, as other have said I didn't play anything like this in the jam. 

Unfortunately for me the percentage didnt update during gameplay.

Wow, you guys work fast! This was impressive. Love the Earthbound/Undertale inspirations while feeling totally different

I love the lil guy and glad that somebody else incorporated the slick theme as a mechanic!

Once I understood that I had to jump at the peak of the ramp it was much easier.

A simple concept that works so well as an entry for this jam, silly and slick.

Big fan of the guy pointing at the buttons in the menu, love when games do that.

My only little criticism is, why not make the buttons that navigate the UI be the ones that play the game?

Got to 19!

Impressed by the amount of polish this one has, it gets brutal really fast

I wish there was more feedback when hitting the notes, the rest of the experience is slick

The artstyle is awesome, the sfx rule and the hyper jump is nice.

The menus, the mechanics, the art, the music, it's all guap

Wowza, didn't expect that clean menu and intro. I wish it surprised me more with the mechanics, but the game is tight!

I love the pickpocketing minigame and the artstyle is incredible for a jam game, kudos!

(1 edit)

First of all, I had a good time! Dap me up maaaan..!

Regarding this, in a maybe post-jam update it would be neat if two "mandatory" moves were connected and in that span of time is where you can spam!

I had a really pleasant time with this one

As a My Friend Pedro fan, I wanted to play this one since I saw it on the discord, I wish you could stop, but I understand that's inherently part of the challenge. Fun and a real good looker at that

(1 edit)

If you press pause while going fast or trigger the game over the music doesn't go back down :)


We also added the OST in the description if you would like to give that a listen!

I was sure you did on that one! Glad you left it

My brain and eyes hurt after 3 full levels, but that's just a limit of my earthly form. Great idea and incredible execution.

I played through all of it, didn't keep the time, but must've been a 20+ or so minutes of solid puzzle gameplay all around. Suffice to say I quite enjoyed this!

Gets involved at a perfect pace and isn't too afraid to let you mess around, I liked that.

At the bonus level, for example, I dropped down from the right and did a section way before I shouldve, I was able to walk past the fan and get to the next totem, felt sketchy, but I was having a lot of fun there. In another level I horded fans and was able to skip a small section cause of that... Good job everyone!

If I have to critique you on something: the link to theme is a bit thin

Using the day and night cycle to fit in the theme is a stroke of genius. The level design is nicely done which is fundemental for a platformer such as this. The artwork brings it all together nicely. I just wish I could make it full screen in the browser.

NICE. With a bit of polish this would be a banger.

I really like the idea of a firework rhythm game. Im impressed by the structure, the menus are complete and clear and the different sets are a nice twist. I just wish i could get to the harder speeds way sooner.

Me lovey this entry. Everything feels nice and satisfying. Super-polished.

Thanks! <3

A really similar idea executed in a very different way! I had a lot of fun with this one! The music slaps and is very fitting

I love the concept! 

If you plan to update this Id love to see the full text once the run is over and maybe the dog barking over it to fit the line in the bar!

All in all, I had fun :)

I can't get past stage 10 ahahahah

Post jam update should make this slightly easier, but it's supposed to be a difficult game, thanks for the rating and the comment :)

Keep making games :)

The writing was really charming. Yes it is a very very rough product, but it had its moments. Overscoping is something every game dev does at least once and working on a team isn't always as easy as it sounds, be proud to have a game in the jam at all, good job everyone

I believe in you, Lazo cosplay when?

I'm not sure exactly what happened, but I felt good. From what I gathered you can throw objects, but with a trackpad I wasnt able to, they didnt carry the inertia properly. Despite that I was able to upgrade myself to a point where I just had to tap circles for a lot of points ahahah

A game that trascends words and a nice take on the theme, simple, addictive and evocative

Nice execution, nice puzzles, great aesthetic, that music tho... Beat in 15 mins within 11 loops

Carried by artwork, music, polish of interactions and a nice twist on a classic. That's why it pains me to say that I don't agree much with the balancing. I understand this is supposed to be basically unbeatable and I like that, it fits in the context, but I would have liked more repeats even just to experience more of the game before being sent back to the shadow realm that is the main menu. Even better would be a way to buy them.

 This is a nitpick, but the instructions go by a lil bit too fast (but at least you had them in-game unlike me lol)

I can't get past 10 XD

And red skeletons spawn at 15

Funny thing is that it detects it too, so I stayed there pressing random buttons tthinking they were weirdly mapped ahahah

Now that you mention it...!

The ultimate secret is using it with the dash, thanks for the kind words :)

Despite making the music for this submission I wasnt sure till now what the game was going to be exactly if not the general direction. 

And I'm happy to say in the least biased way possible that this game is great! The puzzles are well thought out and the polish of everything can be really felt. 

I'm not going to vote out of fairness. 

But if I didn't believe so I wouldn't have written this. I'm genuinely impressed, nice work. The bonus level with the twist at the end was a nice touch.

It's really evil to put just the controller letters and then having only keyboard support ahah

Thank you for playing my game! I changed the action name in the description to try and convey better that "punching" doesnt hurt enemies; changed it to "melee push", took it for granted

I had a lot of fun with this one, completed with 43 seconds to spare ;P

At first I was confused by this comment, but then I understood the pain

The artwork is incredibly clean and pleantiful for a week long jam, everything worked perfectly, but I got lost after the spikes. 

I probably missed something pretty obvious, I got some boxes to get on the top of the skyscraper with the bus sign but I still didnt know where to go from there.

Aside from that, which is probably on me, well done everyone, charming and smooth <3