Can try out our game when you have the chance 😆
DrayPixel
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Recent community posts
So much depth in this game, and I really lost time trying to figure out the flower combos. Unfortunately... Left this 2 that I can't seem to figure it out.. I already tried out all combination.
The timing mechanic felt off, or maybe its just my skill issue. Then tutorial was really hard to follow since the white text doesn't stand out too much from background. After understanding how to play the game, it is really fun and cozy.

Polish did really well, and can feel excitement from the BGM and game, but it's missing a game loop.
I think game will be better if player starts as a larvae, explore the room to find food to grow stronger, and slowly transform into a beetle, then lay eggs, and start again as a larvae.
I really like the darkness fog mechanic, its really well made.
I don't have another friend to play with... so i play it solo...
The concept and game is really fun, but not much I can say since I can't play the game it intended.
Watering is a bit tricky, there's a few times I keep missing, so an indicator where player will water will be helpful.
Also, will be great if there's like a timer or win/lose condition? I'm not sure if there's any since I play it alone...

Very beautiful and cozy game!
It will be better to have spacebar for start fishing instead of mouse click.
Also, the fallen leaves feels like all spawned at the same spot, it will look better if you can spread it out more.
Just a question, but does the bait affect what fish we can catch?
Game loop is simple and addictive, will be better if have some consequences like losing fish, else player can just spam space bar without any timing.
Absolutely pretty painted art. Pretty chill and cozy, but I hope that player has a way to speed up time, so trial and error will be easier. The music also starts to become too repetitive after playing the game for a while.
I'm surprised that our game and yours share so much similarity. Our game is about growing & manage flowers.
The farming mechanic is really well made, I like how holding the action will auto select and change tiles to perform. Will be better if this action applies to harvesting too.
I also really like how seamless the world connects, at first I though its a huge map, but then found that it actually loops the map.
It a very cozy and chill game.

A unique and fun take of idle game,. It has alot of funny ads, I like the genius ads where X is place elsewhere. Game is fun up to a certain point, where plants is self sustained, then its more to saving up money to buy extra items like Cosmetics. The grind for money is really slow, but I was able to get the trophy in the end!!!
I think there's some bugs, where some ads took a few time pressing X to close, and also when windows overlap, sometimes it cant detect windows that are placed behind it.

It's a cute game, but the flower selling mechanic took me a while to understand like how to sell flowers, and also growing them. There's some bugs like customer only order "I want a ", but seems like you already know the bug.
Might be better if player have a way to stored the grown flower pot and display them for selling, since the shop have quite big spaces.
Nice, bee keeping game. Only critics I have is that dialogues can't detect pressing 'E' key, and also can't see how weather impact the field like windy or rainy. Also, for the queen bee, I'm not sure how it impacted the game, but i really like how player have options to choose and interact the story.
Gameplay wise, its really fun, I enjoy the chores of watering and also gathering honeys. Though, the violet box arent that obvious, so i made some mistakes sometimes, but the mistake is part of the fun to me.

It took a while... to understand the controls and how to play it, but its really worth it. Only issue is that game hangs after i played for a while..
I really enjoyed the game, and can see myself finish it if didnt hang on me.
Good job making this in 2 weeks, only nitpick i have is the controls arent really nice to use, and weapons are really obvious on which to choose like Dragonfruit or blueberry is the win weapon.
Will also be nice to have explanation on like other effects like Pure etc.
Thanks for playing!!!
Backpack is for item descriptions and also allow player to rearrange their stuffs for hotbars.
Wanted to add shop system too if possible.. but cant...
Soil have Health, Water and PH.
Health & Water affect plants growth, while PH decides what variant it is.
Honestly, don't have to know too much on the PH, its only for nerds who wanna fine tune their flower breed.
You can easily get the flower variants by planting alot of the flowers since each soil tile have different PH.
Hmm... game is polished and feels great to cut the grass, but it was really confusing at first when my storage is full and I've no idea what to do with it.
Then found out I can drop at the thingy. Then after fills it up, i got a stack of Hay, but I'm not sure what to do with it.
Game mechanic is done well, just missing a game loop. It will be fun if the stack can be use for something like feeding cows or burn it for night bonfire.
Also, pressing C doesnt drop my hat.


Very cute, chill and polish game. I like the game loop that its easy to pick up with really nice ambience and cozy vibe.
Only issue i have is the constant collisions, and also movement felt janky. I think game will feel much better if bees can fly over collisions or have navigation system to cursor. Also feels off that Crops has collisions.
Thanks for playing the game!!
Im trying to make a game like Aquarium, where player decorate the aquarium with fish, while in this game, player decorate the field with flowers and enjoy the view.
Still trying to figure out how to bring this message accross to player... 🤔
You can check the book for Hibiscus, if not mistaken, it cannot have anything surrounding it. It need to be isolated with no weeds, plants, rocks, or logs.
Nahh, this submission is a joke dared by Macrow. Gonna delete this after the jam. XD
The only way to temporary throw them off is by going into alley to dodge them or bribed them, but those are just temporary. You bribed them by getting hit by them.
This game is made for another jam: https://draypixel.itch.io/grand-debt-auto
Yea, its kinda like decision and management, where player have to maintain their heartrate and energy, The game becomes hard when heartrate is high, so player have to drink water to lower it. Each water dispenser can be drink 3 times, so player is encourage to drink more water while climbing.
Heartrate determines the game speed.
Thanks for playing!!! The door is intended to be placed at a fixed position, kinda like the escape stairs because I wanted player to manage their own risk and decide for themself, if they should do it or not.
Example, drink water to reduce heartrate/game speed, try your luck with fridge to see if it has any food, or be dumb enough to try to save your work


















Nice, chill, and cozy. Though I really hope player can control how they want to take the photos. Its really fun exploring the world, and I like the small details you added like bees sound, and interactable grass. 


