Very cute game, I like the fish swimming animation.

The game is really fun and addictive!
Took me many tries but I'm finally on the leaderboard!!!
Movement felt a bit slow or maybe the petals are gone too fast, but felt a lot of frustration due to unable pick them up in time. Then the boar is really too strong, they took like 5 or 6 hits to kill.
Overall pretty fun game and I love how you represent brightness with only 1 color.

Game is really polished and balancing did really well too! Only thing I wanted was a skip dialogue button.
Can you tell me what's the recipe for Gryoza's Dream? I can't seem to craft it.
Pretty fun and unique game, and card able to do combos are really fun. Like the gain free draw + convert free draw to reduce burden card.
The game mechanic is really cool and awesome! It was really fun playing the game, but unfortunately I wasn't born with a big enough brain to play the game...
Gameplay feels nice and audio matched game really well.
I think will be better if player is able to to see what each of the object does or their bloom condition. But honestly, I had a great time trying to figure out what makes the flower bloom.
This game is underated!!! It's a really good sequel to "◼️◼️◼️◼️◼️◼️◼️◼️◼️◼️◼️◼️◼️◼️◼️◼️".
Honestly, not much critics I can give. The game is perfect.
Art, musics, and game mechanics are all done really well and really polished.

The music of the game is really good!!!
Game control is pretty good too, but feels lost and directionless for every level.
For steering or driving type of games, I recommend zoom out the game or pan camera forward of moving direction so that player can look ahead and react in time to avoid obstacles.
Overall good game polishing and mechanic, just need to trial and error on how to make steering feels better.
Thanks for the answer!
This is a really fun game, so keep up the good work!
Some feedbacks:
1. Dialogue is a bit unintuative. Its only a few rounds then I realised I can click on them.
2. Next level requirements. It will be great to show what the next level points needed when shop start so player can know what to buy or expect.
3. Garden plot variation shape or layout. You can even add a boulder on the garden to block out some of the plot.
It was really confusing at first as I can't seem to fulfill what the customers wanted, but later when figure it out, it turn out really fun!!!
Things I think can be better are:
1. After store closing time, instead of ending the level directly, change to end the level after all customer is gone.
2. State out the cost of each upgrades. I went bankrupt from buying the upgrades. XD

Pretty fun game, and the music is really good!
Gameplay will be better if able to show water level, and player health. Also might be good to reduce player hitbox size as I felt like I got hit sometimes even though they aren't touching me.
Really like how defeated enemy will turn into garden flower, its a really nice touch.

Ya.. The change flower mechanic, is like a double edge sword. If use correctly, it will help player alot, else it will introduce some chaos which is also intended. I want player to panic due to some disruption to their plans, or they perform a great strategy and feels good that their strategy works.
The game is inspired by Overcook and Papa Pizzeria. I hope to capture some essence of chaos and the fun.
Thanks for playing and the feedback!!! Really appreciate it.
I love the game, it feels super chill and cozy.
The visuals is great and the music is superrrr good. Music feels nostalgic and did really well transitioning between actions.
Love the game, but can add more variations or things to do in game so become more like a cozy game.
I would suggest add something like a cross-breeding flower garden mechanic. Where instead of picking petals, you have to take care of your flowers and breed a new variant to submit them. 
Nice story game! I like how you incorporated time loop into the game.
The only nitpick I have is that the dialogues are at the top left and there's no run button.
Also, in your page description, you wrote A /W for movement, it should be A / D.
I reached the tower but no matter which I interact, it always teleport me back to the town center.
Thanks for playing!!!
Due to running our of time.. alot of features, stories, and bug fixed wasnt implemented..
As for the damage, it measure the distance from player to the lasso loop, the closer it is to player, it does more damage. It is explained in the tutorial, but it too fast and wordy to read all XD.
Pretty nice game, but lacking a bit in information on how to play the game.
I really tried to clear the game, but have a bug that stops me from doing so... after got defeated by the Gatling gun boss, I should be able to upgrade my base before I start the next run. Unfortunately, only the 1st round I have the chance to do so... later each time I got defeated, it will auto start the next run itself.
Its free though? And its for a game jam...
What do you think i gain from attracting more players?
I like the game, but i dont think its a hit game.. so i dont think it will become popular either....
Dont get me wrong, I do agree with you that it doesnt fit incremental, but feels like you just want to feel the satisfaction of being right 😅