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DrayPixel

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A member registered Jul 10, 2023 · View creator page →

Creator of

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Nahh, this submission is a joke dared by Macrow. Gonna delete this after the jam. XD

The only way to temporary throw them off is by going into alley to dodge them or bribed them, but those are just temporary. You bribed them by getting hit by them.

This game is made for another jam: https://draypixel.itch.io/grand-debt-auto

Yea, its kinda like decision and management, where player have to maintain their heartrate and energy, The game becomes hard when heartrate  is  high, so player have to drink water to lower it. Each water dispenser can be drink 3 times, so player is encourage to drink more water while climbing.
Heartrate  determines the game speed.



Give me my high score XD. 
Simple but really fun game!!! It's a bit lacking in the theme implementation, but really polish and have well made mechanics.

Thanks for playing and the great feedbacks!!!
Making this game gave me trauma and honestly really really  over scoped badly this time... 

Thanks for playing!!! The door is intended to be placed at a fixed position, kinda like the escape stairs because I wanted player to manage their own risk and decide for themself, if they should do it or not.

Example, drink water to reduce heartrate/game speed, try your luck with fridge to see if it has any food, or be dumb enough to try to save your work

The game is really fun! But I'm struggling a bit.. It looks like player have 3 health but it keep dying on single hit. Then  sometimes cars are align to be impossible to pass through. 


Really fun and addictive game!!! Only feedback I have is that the movement feels very slippery, so it sliding to another direction that i wanted it to go

Thanks for playing!!! We have just patch the bugs, do you mind to try it again and see if  its occurring?
For the red light,  we usually have another red light for corner turn, but I'm not sure how each country works

Very cute game, I like the fish swimming animation. 


Yea, will need a better indicator for angry and also hovering basket/customer too.

Thanks for playing the game!!!

P.s. I've played and left a feedback a few days ago. I love the cozy vibe.

Thanks for playing!!!

Could you tell me what can done better so you will have more fun?

I know its impossible to have a game that fits everyone, but will at least try to generalize it.

Not bad getting 5th in the leaderboard..  but due to time constraint I need to move on to another game now. 

I will be back!

The Puzzles are really well made and fun, just lacking in game polishing. 

Great job in making this game! 


Such a cute and simple game!!! You did great making this game and the art is really cute. 

At first I was confused where to push the things to, but later on I understand it.


The idea to spread the nature is a really smart mechanic! I really like how the bullet does both AOE damage and claim the land. 

May I know how to destroy enemy tent? Feels like some level they got destroyed themselves while some I waited very long but enemy still keep spawning. 

Thanks for your honest feedback! T-T

Yea, but I get it. There's no game that fits everyone, and its perfectly normal. 

Still, thanks for playing!

Hi, 
Just wondering, but it doesn't have any game. 
Did you forgot to upload the game?

Cute game! I like how you also added the invincibility power up like in Mario. 

Game mechanic that involves growing the plant while also managing double jump matches really well. 

It would be more fun if player can jump on bird to eliminate them. 

The game is really fun and addictive! 

Took me many tries but I'm finally on the leaderboard!!!

Movement felt a bit slow or maybe the petals are gone too fast, but felt a lot of frustration due to unable pick them up in time. Then the boar is really too strong, they took like 5 or 6 hits to kill. 

Overall pretty fun game and I love how you represent brightness with only 1 color. 


A simple but very difficult game to master! It's really fun! Will be great if added a leaderboard system. 
For the gameplay, I feel like it will be better if enemy has smaller hitbox. 

This is the highest score I can get... I'm not a very good gamer. XD


Game is really polished and balancing did really well too! Only thing I wanted was a skip dialogue button. 

Can you tell me what's the recipe for Gryoza's Dream? I can't seem to craft it. 

Pretty fun and unique game, and card able to do combos are really fun. Like the gain free draw + convert free draw to reduce burden card. 

Thanks for playing!
There's also the blooming mechanic where player can utilize them to change nearby flowers. 
Honestly, the blooming mechanics is a bit confusing and hard to master, but the payoffs is really good once mastering it. 
You will be the GOD OF FLORISTS!

OHHHH DAMMNNNN!!!! THE ENDING!!!!

I LOVE THE STORY AND CREATIVTY OF THEME IMPLEMENTATION!!!

Love the game, but I'm not really sure what's going on most of the time.. XD
Feels like the aura bar is not accurate.

Honestly, not much feedback can give for game improvement, the game is done really well.

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The game mechanic is really cool and awesome! It was really fun playing the game, but unfortunately I wasn't born with a big enough brain to play the game... 

Gameplay feels nice and audio matched game really well. 

I think will be better if player is able to to see what each of the object does or their bloom condition. But honestly, I had a great time trying to figure out what makes the flower bloom.

 

This game is underated!!! It's a really good sequel to "◼️◼️◼️◼️◼️◼️◼️◼️◼️◼️◼️◼️◼️◼️◼️◼️".

Honestly, not much critics I can give. The game is perfect.

Art, musics, and game mechanics are all done really well and really polished. 


The music of the game is really good!!!
Game control is pretty good too, but feels lost and directionless for every level.

For steering or driving type of games, I recommend zoom out the game or pan camera forward of moving direction so that player can look ahead and react in time to avoid obstacles. 
Overall good game polishing and mechanic, just need to trial and error on how to make steering feels better. 

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Noted with Thanks.




Really, Thanks for playing and feedback though.

Thanks for the answer!

This is a really fun game, so keep up the good work!

Some feedbacks:

1. Dialogue is a bit unintuative. Its only a few rounds then I realised I can click on them.

2. Next level requirements. It will be great to show what the next level points needed when shop start so player can know what to buy or expect.

3. Garden plot variation shape or layout. You can even add a boulder on the garden to block out some of the plot.

I have tried the 2 orchids method, but it only gave 700 points and with the leftover money.. I can't buy anything better to help.

It was really confusing at first as I can't seem to fulfill what the customers wanted, but later when figure it out, it turn out really fun!!!

Things I think can be better are: 

1. After store closing time, instead of ending the level directly, change to end the level after all customer is gone. 

2. State out the cost of each upgrades. I went bankrupt from buying the upgrades. XD


Pretty fun game, and the music is really good! 

Gameplay will be better if able to show water level, and player health. Also might be good to reduce player hitbox size as I felt like I got hit sometimes even though they aren't touching me. 
Really like how defeated enemy will turn into garden flower, its a really nice touch.




Damn... do you have any tips on this puzzle? I'm losing my mind from retrying so many times, and this is the closest I gotten. XD
It's a really fun game! I've found myself keep replaying it. 

Ya.. The change flower mechanic, is like a double edge sword. If use correctly, it will help player alot, else it will introduce some chaos which is also intended. I want player to panic due to some disruption to their plans, or they perform a great strategy and feels good that their strategy works. 

The game is inspired by Overcook and Papa Pizzeria. I hope to capture some essence of chaos and the fun. 

Thanks for playing and the feedback!!! Really appreciate it.

I love the game, it feels super chill and cozy. 
The visuals is great and the music is superrrr good. Music feels nostalgic and did really well transitioning between actions. 
Love the game, but can add more variations or things to do in game so become more like a cozy game. 
I would suggest add something like a cross-breeding flower garden mechanic. Where instead of picking petals, you have to take care of your flowers and breed a new variant to submit them. 

Nice story game! I like how you incorporated time loop into the game. 
The only nitpick I have is that the dialogues are at the top left and there's no run button. 
Also, in your page description, you wrote A /W for movement, it should be A / D.
I reached the tower but no matter which I interact, it always teleport me back to the town center.  

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Thanks for playing!!!

Due to running our of time.. alot of features, stories, and bug fixed wasnt implemented..

As for the damage, it measure the distance from player to the lasso loop, the closer it is to player, it does more damage. It is explained in the tutorial, but it too fast and wordy to read all XD.

A very creative idea and fun puzzle game. 
I made a mistake of not reading the tips on the itch page... so I just drag the box and yeet the robot to the end :kekw:

Its pretty fun and I enjoy it. 

OMG! I had so much fun, playing this game!!!
It really reminds me on Balatro especially the sound effect. 
Honestly, job well done! The game execution is done really well.  
It has a few bugs and all, but its a 4 days jam so that's normal. 

The game idea is great, and execution of the game very well too!!
Things I think can improve is the object placement like spikes and jump pad, can placed them in grids instead of freely and also let player know which spot can or cant place. 

Overall, its really good for a 4 day jam!!!