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8BitMuffin

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A member registered May 11, 2019 · View creator page →

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While tetris stacking games aren't new, this one is well made and looks polished. 

It's an ok game, nothing mind-blowing, but it feels complete (which isn't guaranteed for jam games). Personally I would probably have added some visual guides in the environment, like arrows on the floor, but that's polish and not necessary.

A very polished and well designed puzzle game! The idea of the foglings and restoring color didn't really come to play much I think, as things kept looking the same (at least to my eyes), but the gameplay itself was nice.

I like the simple and unique idea, great for a game jam game! It does get a bit repetitive after a while, but understandably there probably wasn't time to add anything more. Maybe the falling speed of objects could have varied to make things a bit more interesting.

I like these kinds of games, but this one felt a bit lacking. The minimalist style was a nice choice, and the scope in general seems good for a game jam, it's just missing a bit of "juice".
I also didn't see any score that was mentioned in the description, and there wasn't any feedback for the level of success from what I could see. The "crafting" felt buggy with dragged items being left everywhere and I wish I was able to see what item I had created afterwards.

A cute little game. Looks nice and the gameplay is simple and clear. A well scoped game for a weeklong game jam! There was some resolution issues where the visible area was bigger than itch's play window, but that was fixed by zooming.

It's a unique idea for a typing game with a polished look. The guide wasn't that good though, I had to watch the video just to understand that the gameplay is basically "type the letters next to inspiration value AND the letter next to the value you want to assign it to". I started trying to click on the value fields because they looked like those editable fields in other applications.

I like this twist on the theme, and the game seems very polished for a jam game. I only wish I could remap the keybinds, but maybe that's just 'cause I'm not used to rhythm games.

Oh, no worries, I'm used to seeing broken game jam games, and am by no means annoyed by this. 
But I do empathize with anyone who worked hard and still had issues with their game. Good luck figuring out the bug!

I have the same issue as Ferall, I can only click on the elixir which then proceeds to say that I created the elixir and the end game stats. I can switch tabs and the buttons visually react to clicking, but I have 0 money so I cannot buy any ingredients or anything. It's a bummer, as the game looks otherwise polished and interesting to play.

Thanks! Yeah, that was one item on our wishlist that didn't get implemented, we'll consider if we want to add it after the voting period's over.

One of the best games I've played from this game jam! I love to see such a level of innovation on old classics. I'm unsure if the "you lose" is the intended outcome, usually that implies it's also possible to win the game. Also I wish I could have been able to play without using the mouse to see the block info since everything else could be done with just the keyboard.

It seems like an ok game. Stopped after a few minutes after getting to the jumping puzzle after unlocking double jump so can't comment on the rest of the game (these kinds of games just aren't my jam).

I like the twist on upgrades having the option to remove a debuff from an earlier upgrade. Other than that it felt pretty basic, but a great achievement for a one week project.

I like the idea, but some things were confusing. Some items didn't seem to be pickable and I don't know why, and at some point my gun didn't seem to shoot any bullets anymore. And after I died and restarted the game the character didn't move.

Nice little game, I just wish I could skip the "turning on the lights" step after restarting.

I don't play card games, but this was still very enjoyable once I got the hang of it! The graphics and sounds are great and fit perfectly, and the gameplay was pretty clear. As the others have mentioned, it would be nice to have the option to play fullscreen as the small numbers and symbols were a little tough to read.

Loved this one! Reminds me of the Papa's series (Papa's Pancakeria in this case). Good job doing the whole game on your own too in just one week!

Thanks! Funny you would say that, those games were actually one source for inspiration for us :D

A classic puzzle platformer, I like that you managed to create more levels by reusing them in the second half.

The counter was a little confusing, and I'd prefer seeing the number of moves without hovering over another UI element.

Pretty cool game, it's like three minigames which is a lot for a weeklong game jam!

A cute little clicker game. The addition of risk gives it a new flavor not often seen in the genre.

The upgrade buttons to the right are a bit big, they could have probably been smaller so all the upgrades would have been visible at a glance. Also the DOOM feels a little underwhelming, but it's good that the game starts again right away.