I liked the music and the minimalist graphics and style of the game. What about the gameplay, honestly it was a bit hard to play this game, the controls are a bit hard (maybe because I am not used to playing in izometric games). I also can't understand what to do, even after reading the instructions - perfectly, the player should understand what to do in a video game without reading the instructions. But I read them and I don't understand why the progress bar keeps going down (and all the zones are green). Still, it's a good try!
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N.O.T.H.I.N.G. can go wrong's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #677 | 3.136 | 3.136 |
| Audio | #957 | 2.727 | 2.727 |
| Visuals | #1050 | 2.909 | 2.909 |
| Overall | #1052 | 2.758 | 2.758 |
| Gameplay | #1082 | 2.591 | 2.591 |
| Enjoyment | #1125 | 2.682 | 2.682 |
| Innovation | #1166 | 2.500 | 2.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player, a robot called Network Operational Technobot for Hazardous Industrial Nuclear Grinding (N.O.T.H.I.N.G.), gets broken and has multiple bugs, and hence goes wrong.
What code and assets did you not make from scratch during the jam (if any)?
All design, programming and music are made by us.
We have made use of the following assets, which are community made and free to use:
Kenney's conveyor kit
Kenney's space station kit
Kenney's space kit
Godot 3D Robot Character by CaptainRipley
Error sound by Glitchedtones
Explosion sound by EvanBoyerman
Squarefont by Bou Fonts
How many people worked on the game?2







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