Cool. Thanks for the reply. Yea I was curious about how you handled multiple attacks within that short period of time. Invulnerability makes sense.
Recent community posts
Felt epic. At first I was confused about the controls, but training mode fixed that. Enjoyed the music and I'm curious about the engine. I'm a huge fan of the Asset Store. And I love the character selection screen. It reminds me of Street Fighter or Tekken. Good work!
Great game! I really like the slow-motion animation when the player wins. Controls and rag-doll physics felt good. The overall look and feel of the game was consistent. How did you handle the color animation when a player was hit? Update? ITween? IEnumerator? Just curious, as I thought the effect was a great touch. Thanks!