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Skryblink

334
Posts
9
Topics
24
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6
Following
A member registered Mar 16, 2024 · View creator page →

Creator of

Recent community posts

glad you liked the groove! yeah that's a small balance issue, basically i didn't shorten the iframes you get from parrying at higher tempos meaning the beat after parrying can't hurt you at higher tempos, so effectively only beat 3 and 4 can hurt you. nice job beating it ;) thanks for playing!

Oh my goodness this is such a smart idea! these puzzles are actually really good, though I got stuck on 34 to 33. This is definitely my favorite take on the theme from this jam. well done!

Thanks for playing! that's actually a good idea, I don't know why I didn't think if that. :0

I can't believe I just got to play this for free.

Thanks for playing! I spent way to much time on the menu lol glad you liked it.

Ahhh I see what you did there... Thanks for playing I'm glad you liked it!

(1 edit)

Thanks! I'm glad someone liked the music, this is the first time I've put my music into a game.

I would play yours too, but I'm on mac so I can't sadly, it looks really fun too!

Thanks for playing! I love some good impact frames. 

I'll try yours too when I get the chance!

I love that description actually! Thanks for playing!

Thanks for playing! Yeah it is pretty short, I wanted to have more, but I ended up just make new modes with different dialogue for the same boss. I'm glad you liked it!

Thanks! I love a nice juicy parry. 

I'll play yours too next time I get the chance!

Thanks for playing, I'm glad you liked it! 

I'll play yours too when I get the chance!

I considered that idea, but in the end I never implemented it. Thanks for playing!

Nice simple roguelike with cute graphics. pretty fun, nice job.

Thanks! I'm glad my tutorial worked, I was worried people wouldn't understand the parry thing after my tester got completley confused, so I tried my best to make it clear!

Thanks for playing, Im glad you liked it! I think this was the most intense jam I've ever done, I'm completely solo so I ended up with almost 60 hours of jamming!

Glad you liked the juice! yours was pretty polished as well!

Oh I finally did it!! thanks, I can't believe someone just showed me how to beat my own game ;)

Thanks for playing! Glad you liked it!

Thank you! I'm glad you liked the music, it's my first time putting my music into a game!

Actually, not only does it have a button, it has THREE buttons!

Haha thanks, i'm glad you liked it!

Amazing game. I spent way too long playing.


do you like my rocket? it did loopty loops before crashing.

This is so polished! I love the idea of cooking timers to fit the theme! and the way each has a unique twist, is amazing! it has funny dialogue, fun original characters, and a good difficulty progression. you made a short easy to understand game around one simple concept, this is peak game jam material. Great work.

Oh my days these meta game jam ones just keep getting better with each one I play! this was super funny, I like how the first step was cleaning the coffee, and how frantic it is. also fixing the bug was super clever. Top marks, excellent job. this made me laugh!

This is the third meta game jam one I've played and it's definitely my favorite! I particularly like the programmle using programming vocab, that was clever. also the manual upload part had me panicking! I loved this one, great work!

NOW I"M MAAAADDD!!!!

Amazing game, top marks all around. no notes.


But I'M STILL MAAAADDD!!

Man this game is so extra! it  has a horizontal slider AND a button!

I got it exactly 00:000

it controls a lot like Alto, and I really like the ground pound mechanic, that adds a lot of depth to the movement and is really fun to land. it's pretty challenging, but I feel like it has a high skill ceiling as well.

The amount of polish here is incredible, though I think the gameplay is lacking some balance. 

The good food always starts on the enemy's side where the only way to get it is to bounce it out and then grab it from the neutral ground. the problem is that you only have time for 4 maybe 5 grabs before you run out of time, so grabbing from the middle after bouncing is very tight.

overall I think this is a solid concept with exceptional polish and music, and it could be improved with some simple balancing.

This is a really creative game actually. it's much more addicting than I thought it would be. I only got to 25 wins, but the concept has potential to be expanded on I think.

beat it, max out all upgrades. fun game nice job.

Cute wario ware kinda game. mini games are a nice way to implement a countdown. super simple, not much to say.

I love the doodle art style, I've done stuff like that in the past. I like how you can be creative with the tools you have, I was able to finish some levels without using all the moves. overall nice job, no notes.

Thank you! Sorry about the audio, FMOD doesn't like to cooperate with WebGl sometimes. I spent a while getting it to behave but it's definitely not perfect. Glad you got it working though!

Glad you liked it! Yeah I increased the parry window quite a bit last minute and I may have over done it a bit. Nice job, I still haven't been able to beat impossible myself!

I like the progression in this one. building a mental map of where to go next is fun since the level is laid out quite nicely.

It was fun getting back with only a second on the clock as well. i like the concept that the crystals stay broken so you can't just grind, and you have to explore more. 

I didn't get to the end, I kept dying, but overall I had fun with this one.

Thank you! Im glad you liked the menu, I spent way too long on that.

Yesss I love Jimothy! Very creative idea, it took me a while, I kept getting so close. 

if I had one critique it would be that maybe make the arranging mechanic more important than just min maxing weight and cost. I feels like you need a lucky set of items to win. 

other than that, fun game, it made me laugh!

I like the overall game loop on this one, there's some strategy to getting all the villagers in one spot during the day and then wiping them out at night. 

one thing I would change is balancing out the timers, like I found the dash isn't worth doing most of the time because it sets back your kill timer so much. 

that's my only nitpick, overall creative idea and well executed.