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Skryblink

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A member registered Mar 16, 2024 · View creator page →

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Hey there! I've been top 2% in several jams in the past and have learned a few things along the way. 

First off don't over scope. I've done this almost everytime and leads to wasted content and time due to things being cut. Know your capabilities and if something is taking to long, it's ok to compromise.

Second i'd recommend coming up with a solid plan as soon as the theme is announced. You don't need to plan every aspect of your game, but know the general idea so you can effectively use your time, and if course change the plan as you go. Admittedly I've spent too much time noodling in unity.

Finally don't try to make it perfect. It's not going to be perfect, and probably not always what you imagined, but that's the fun of it for lots of people. Just let yourself compromise in code even if it's not the technically correct way.


Anyway that's my advice from my past experience. Hope that helps!

This is just a demo to demonstrate the movement and depth control, not a full game ;)

One Week, One Boss community · Created a new topic Themes

I actually think the alternative theme is way better. "Development" is ok, but I think most boss fights have that concept already. Doomed to fail is just so good.

Ok great! thanks you.

officially?

I love this! great job! the remade music is really cool.

Love the art style!

Sorry, but I usually work alone for jams. Wish you best of luck though!

Congrats on winning the game jam!

No problem! Congrats on getting top 10%

Already marked my calendar for this one! Got a new placement PB in 2025.2!

Really cute game! I like the retro, look and the narrative is nice. Solid submission.

Same here. At one point it showed a site maintenance message instead of an error.

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100th rate! Congrats and good job! Good visuals and addictive gameplay.

The jam is almost over soon, so has anyone found a really neat game that deserves more rates, or is worth trying? 

Haha yeah technically it's me playing against you forty nine times!

Thanks so much for playing! The other players are actually just ghost data that I pre-recorded! Glad you enjoyed it!

Thanks!

Haha that's high praise for a jam game! Thanks so much!

Thanks! I'm glad you enjoyed it!

Thanks! yeah a retry button was planned, but I didn't get around to it! glad you had fun!

Nice interpretation of the theme! Taking risks in gardening is a nice take, and definitely has some potential. I found a bug with putting soil on top of the UI, but overall good job.

thanks!

thanks! glad you liked it!

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It's quite challenging but very rewarding! I got a bit past floor 1, but then died on a red bit! The controls are tricky, but once it clicks you really can get the hang of it and it's really satisfying to get three perfect jumps in a row! my only suggestion would be that a sort of jump power meter to help you predict how much power you have stored up. overall nice job!

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Thanks so much! glad you enjoyed it!

Yeah it was pretty crazy, but I'm glad it worked out! Thanks so much for the thoughtful review!

thanks! glad you enjoyed it!

I really like how you interpreted the theme! at each stop I was really considering wether or not to risk it. the combat system feels a little bit clunky, but overall it's very polished, especially for a jam game. Also I really like the art, especially for the mouse. Great job!

Thank you! I always love it if I can make someone laugh! glad you liked it!

Thanks! yeah the player was kept like that to make him chaotically blend in more, but i get what your saying. glad you liked it!

This is really fun to control! I like how satisfying it is to zip around really fast! overall solid job.

Nice! glad you had fun!

No way! I had this exact idea when brainstorming for the jam! Glad to see someone actually made it! Also amazing execution and the visuals are really nice! With the simple idea and great polish, this is game jam gold. great job!

Haha thanks! the NPCs are one of my favorite parts too just because of how funny it is!

Cute idle game! it's a neat idea to have the physics on the curser. my only suggestion would be to make the text color contrast more since it was kinda hard to read, but still great job.

thanks! glad someone likes the visuals! that's probably my favorite part!

thanks! glad you liked it!

Oh ok. Thanks, I'll have to give that a try!