glad you liked the groove! yeah that's a small balance issue, basically i didn't shorten the iframes you get from parrying at higher tempos meaning the beat after parrying can't hurt you at higher tempos, so effectively only beat 3 and 4 can hurt you. nice job beating it ;) thanks for playing!
Skryblink
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This is so polished! I love the idea of cooking timers to fit the theme! and the way each has a unique twist, is amazing! it has funny dialogue, fun original characters, and a good difficulty progression. you made a short easy to understand game around one simple concept, this is peak game jam material. Great work.
The amount of polish here is incredible, though I think the gameplay is lacking some balance.
The good food always starts on the enemy's side where the only way to get it is to bounce it out and then grab it from the neutral ground. the problem is that you only have time for 4 maybe 5 grabs before you run out of time, so grabbing from the middle after bouncing is very tight.
overall I think this is a solid concept with exceptional polish and music, and it could be improved with some simple balancing.
I like the progression in this one. building a mental map of where to go next is fun since the level is laid out quite nicely.
It was fun getting back with only a second on the clock as well. i like the concept that the crystals stay broken so you can't just grind, and you have to explore more.
I didn't get to the end, I kept dying, but overall I had fun with this one.
Yesss I love Jimothy! Very creative idea, it took me a while, I kept getting so close.
if I had one critique it would be that maybe make the arranging mechanic more important than just min maxing weight and cost. I feels like you need a lucky set of items to win.
other than that, fun game, it made me laugh!
I like the overall game loop on this one, there's some strategy to getting all the villagers in one spot during the day and then wiping them out at night.
one thing I would change is balancing out the timers, like I found the dash isn't worth doing most of the time because it sets back your kill timer so much.
that's my only nitpick, overall creative idea and well executed.














