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Arcia Dev

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A member registered Feb 04, 2025

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This game is incredibly polished, visually engaging, and genuinely satisfying to play. I really enjoyed it. The only downside is that it feels a bit short. This game is a true vertical slice. I played for as long as I could, but after level 15 there was not much new to do. Without any upgrades, I only lasted until round 24.

While I truly appreciate all the effort put into the visuals and polish, since it is really well done, I feel like the game could have been even better if some of that time had been spent extending the gameplay. Just a few upgrades and new cars, nothing too complex or time-consuming, would have gone a long way in making runs last longer and feel more rewarding.

Additionally, as some have pointed out, the bridge breaking is not always much of a problem, which somewhat goes against the theme "Nothing can go wrong...".

Overall, I really hope you keep working on this game. Expanding it and maybe adding some meta progression would turn it into something even more amazing. This is a solid, well-executed, and fun entry. Great job!

I was only able to find 4 cups... What am I missing? I think it’s better for me not to rate the game yet since I haven’t fully experienced it. Could you please explain to me how to progress?

I don't know why it happened, since it doesn't appear to have happened to anybody else, but the sounds would play repeatedly hundreds of times rather than just once. The game was very fun, but I would advise you to maybe find out what is going on.

I can also say firmly that everything can go wrong when you blast, and I found out the hard way that it's best not to blast, ever. Which is a shame, since it seems like a very interesting mechanic, but every time I tried it, I would almost fly.

Nice job, great visuals, and good gameplay, but unfortunately, I can't really rate the audio...

It is a fun and compact experience that feels well put together. Despite its short length, it delivers a solid gameplay loop. However, I found it a bit difficult to grasp the mechanics at first, which made the beginning a little confusing. Perhaps a clearer introduction or some subtle guidance would help players get into it more smoothly.

Overall, great job on making a game that feels polished and complete!

The game is very nice and surprisingly simple. I got a bit scared by the tutorial, which was obviously intentional and funny, but then I felt like I had to travel 10 kilometers before reaching the first station... I even started to think there were no stations.

The background is beautiful, and the entire game is very polished, but maybe consider fading out the braking noise the longer it plays.

I had a great time, but after a while, the gameplay became a bit repetitive. You might want to introduce new hazards or setbacks to gradually increase the difficulty. Great job!

That is one of the ways the theme is implemented. You cannot go wrong when hitting the orange bar, as it always registers. The idea is to time that boost to move around, but I will try to make that clearer after the jam to avoid these misunderstandings. Thank you for your feedback!

There is nothing wrong with a game being hard. Foddian games are still popular despite their difficulty. The important thing is that the challenge feels fair.

My parents did this every day to get to school.

On a more serious note, the visuals are fantastic! The pixel art is beautiful, and the animations are incredibly smooth. The game has a great sense of humor, and I had a good laugh falling into the eighth circle of hell and getting chased by a giant T-Rex.

Honestly, the only thing that could make the game better is expanding on it and adding a bit more juice to make everything feel even more satisfying. Great job!

I'm glad you were still able to apreciate it even in that completely broken version!

The game was definitely challenging, but that is not a bad thing. Hard games can be great, and there are entire genres dedicated to being extremely difficult. The problem is when a game feels unfair. This game was fun, but I found myself dying so quickly for reasons that seemed unfair, which made it hard to fully appreciate. Dodging bullets felt great, but sometimes it just was not possible. I would suggest adding a viable way to heal, like regaining health when an enemy dies. That could make the game even more frantic and chaotic in a good way.

I really liked the gun jamming mechanic. It was a clever way to discourage constant shooting, but unfortunately, it did not completely work since holding down the fire button still seemed like the best option. Maybe make it so the player cannot move while the gun is jammed to encourage more strategic play.

I also liked the unique visual style, but the sounds felt a bit repetitive. A small trick that can make them feel much more natural is slightly altering the pitch every time a sound plays. That would make the audio much better. As a small addition to this feedback, adding a little screen shake when the player dies could make the impact feel much stronger.

Overall, great job!

The game was a complete mess in the best way possible! I was totally overwhelmed, which worked perfectly with the theme. Everything went wrong, and it felt chaotic in the best sense. It’s also impressive that you did all the visuals yourself. The game looks so polished and visually appealing, great work from the artists! The only thing I’d suggest is making the controls a bit more intuitive. In a game where your mind is all over the place, figuring out which button to click can be tricky. Overall, great job!

Took me about two minutes to complete. I had fun, but it was just so short... I really hope you make the game longer after the jam because it has a lot of potential!

The UI is incredible, and the static effect really gives the game a unique and polished look. Visually, it is very pretty, but it does not feel quite as nice to play. Maybe try adding more juice to the gameplay, some screen shake, extra visual effects, or even small sound cues could help make everything feel more dynamic and engaging.

Looking forward to seeing where you take this. Great job!

Yes the levels repeat, but with much less time, so that it is a new challenge

Wow, that animation was incredibly smooth. Every movement felt fluid, and it really added to the overall experience. The game was a bit hard to play on a laptop, but it did not feel like a major issue.

I had a lot of fun, and landing hits was really satisfying. The combat had a great sense of impact, which made every attack feel rewarding. That said, the game was a bit too short. Just when I was getting into it, it was already over.

I hope you keep working on it because it has a lot of potential. Great job!

Died 329 times. Honestly, even though it is hard, it is supposed to be, and only a few levels felt unfair or frustrating. Most of the time, it was actually fun to learn the level. It is always great when a game manages to trick you in a clever way.

You also know how juice up a game, but if you are going to stick with these minimalistic visuals, I would recommend adding even more effects like particles, sound cues, or anything else to make it feel even more dynamic. I know how challenging it can be to work with minimalistic visuals, so every little detail helps.

It is very fun, but a bit visually unappealing. Great job!