Cool original visuals. But I think the effect is a bit too harsh. The instructions in the first level are completely unreadable for example. I frequently got “stuck” in walls and ceilings which allowed me to cheese the few levels.
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murphy's jump's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #627 | 3.440 | 3.440 |
| Gameplay | #697 | 3.043 | 3.043 |
| Enjoyment | #723 | 3.190 | 3.190 |
| Overall | #877 | 2.945 | 2.945 |
| Audio | #919 | 2.784 | 2.784 |
| Theme | #976 | 2.776 | 2.776 |
| Innovation | #1218 | 2.440 | 2.440 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
my game fit the jam theme as what can go wrong goes wrong in the players platforming experience (spikes can move )
What code and assets did you not make from scratch during the jam (if any)?
1-Bit Platformer Pack from Kenny for the grass
How many people worked on the game?1
Comments
Great game! The buttons are a bit hard to read but the CRT effect looks awesome and its easy to figure out the controls. The levels are well made and creative, so nice job!
Nice! Just so you know, the third level can be skipped entirely just by jumping up from the left.
Nice game! It was pretty fun. I did accidentally jump on top of one of the moving spikes and it didn't kill me. I think that might be a bug. Other than that, all was well!
I really liked this and would love to see more levels!
I am not really sure if it’s intended, but I just skipped level 3 by going around it using the top.
Well done!! This was a lot of fun to play and definitely had me wishing for more levels! As far as critiques go I can really only think of 2
The hitboxes for the character and spikes felt a tad big to me, there were a few moments where I would be KO'ed when visibly there was a lot of space between me and the spikes. For a rage game generally this is alright, to a degree, but its important to toe that line so it still feels achievable to dodge without feeling like the game is unfair from a mechanics sense, as opposed to a gameplay sense. Another solution would be to just make the sprite for the character or spike bigger!
For the last level, since the second level was solved by going to the left and top of the level (something I would try immediately, for some reason) I was able to bypass the entire stage by running on top of the roof to the end on my first try. Maybe putting a trap up there for players like me would help nail in the "game is against you" vibe!
Overall this is a very well put together game, the controls are tight and responsive and it was a genuine joy to play. I hope you make more content for this game once the rating period is up, and I'm excited to see what else you get up to. You should be very proud!
Short and sweet! Loved the TV screen effect. It did take me a while to realize you could wall jump though, maybe some kind of indicator would be helpful. Well done!
Very immersive sound design and visuals. Unfortunately it's just three levels. Bravo for the nicely done project!!
Took me about two minutes to complete. I had fun, but it was just so short... I really hope you make the game longer after the jam because it has a lot of potential!
The UI is incredible, and the static effect really gives the game a unique and polished look. Visually, it is very pretty, but it does not feel quite as nice to play. Maybe try adding more juice to the gameplay, some screen shake, extra visual effects, or even small sound cues could help make everything feel more dynamic and engaging.
Looking forward to seeing where you take this. Great job!
The level design is excellent, the game system is great, and it's really fun!
Truly is short and sweet, love the CRT screen effect
Personally, just saying, coulda had some more meaner traps :>
Love the aesthetic and some of the puzzles legitimately had me stumped for a while.
Fun game, nicely done, a little bit difficult but illimited lives helped!
This was honestly fun! The 2nd level took awhile but hey I got it! Might want improve readibility tho.

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