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LazyMiB

492
Posts
10
Topics
3
Followers
1
Following
A member registered Feb 06, 2025 · View creator page →

Creator of

Recent community posts

It seems I did something wrong, because the stone face did not move. But I tried again, restarted the game and now everything is fine. The dialogue is annoying, but the idea is interesting. The art and sound design are well done.

Thanks. Yeah, my game came out too alien.

Good idea for a platformer. I didn’t immediately guess in which plane the second character was located. Then it got interesting. A platformer and a puzzle game, it requires dexterity and thought. I love how the two genres are combined in this game.

The art is beautiful. The game lacks animations and difficulty calibration.

It looks good. The game is beautiful and interesting.

The game is made really well. Interesting gameplay, optimal difficulty, growth… Exploring the map is so fun! Dialogues are only optional, which is very pleasing. Beautiful art and sound design. This game is amazing, I find it so hard to stop playing…

Cozy game. Very beautiful art and idea! It's done superbly.

Calm, original game. Soothing background music. It's a good job.

The slug looks really good! Maybe I'm too used to dudes without animation. So this is something new. It takes a while to figure it out, then it becomes fun.

Original and interesting. 3D graphics are great, without it the game would not be so beautiful. When I get eaten the game freezes so I have to restart it.

It looks beautiful and strange. Good hit on the theme. A strange and calm game.

This looks really unusual! Original idea and cool art. It's a lot of fun to play! I think this prototype could be turned into a weird and cool more long game.

What I like most is the art: it's a cool, unusual idea.

A small, strange game. It was funny for a few minutes.

Of course, I've played games like this before. I think this one is one of the best. Minimalistic but beautiful art; ability to move the map; some cool mechanics (for example, I can change the direction of the throw) — this makes the game attractive. The music and sounds are also done very well, they fit so harmoniously with the gameplay. The strongest aspect of the game: the tutorial. It's done right. This is how tutorials in games should be (not stupid dialogues)! The difficulty of the levels increases smoothly and slowly, which is also very cool. I admire the game design of this game.

Really strange game! It was funny.

It's Isaac! I like this game. I think the mechanics of the doors are bad, they work strangely. And the enemies move too primitively. But it's still fun!

This is a cool rhythm game! I like that it doesn't penalize mistakes. So over time I learned to play. It's fun! Beautiful art. Overall the game is well-made.

Cool idea, good art. The first level is too long; I would have preferred to start with something shorter. It breaks the hook. But the game is good.

The premise balancing mechanics are interesting. But they need some thought. The level design ruins the idea: it's too hardcore and not optimized for these mechanics. The enemies seem completely useless... There are no sounds, which affects the feeling of responsiveness. Overall, it would be great to try to turn this prototype into a full-fledged game.

The game mechanics aren't obvious. But I figured it out after a few minutes. It's a not bad clicker.

It's an easy and fun game!

Thanks for playing! It's a good record.

Interesting platformer.

Memory leak. This game ate up all the RAM and the tab died.

It's can't be skipped, that's the most annoying thing. It's like school: the teacher tells you boring crap for a long time, and then you have to take an exam on that crap. The game design of most prototypes here is school or elements of it. It kills the fun. I think players just tolerate it, write hypocritical reviews, and then you see the low scores. A simple first level with hints is the best learning option, not a boring school. Seriously, the dialogue sucks, unless it's a visual novel.

Well... I thought I was doing something wrong. Then I watched the video and realized the game really is boring. The dude has a sword in the screenshots, but it seems like I have to endure too much boredom to get it. The art is beautiful. But the level design it's fail...

I wish I could write something more pleasant for you. I just don't appreciate the hypocritical, fake feedback for trying to promote a submission, as always happens at jams.

Good luck.

The intro is really cool! It's not my favorite genre, so I only played it for a couple of minutes. But the game looks so cool, so I just gave it a high rating. Good luck at the jam.

It's a cool idea. Usually, these kinds of puzzles have similar, but different mechanics. So, I like playing this one.

A fun roguelike! It looks beautiful. I like games of this genre. I had a prototype of a similar game in the past, but I never finished it. It's great to play a game like this.

I liked the art in this game. It looks beautiful and original.

It's an interesting game, I played it for a while. But I really hate that gnome with the dialogue. The dialogue sucks!

This doesn't work in Firefox:

Invalid binary data file size! (offset=475, size=48196050, file length=1439447)

This should be convenient for phones, but playing on a PC is very inconvenient.

It would be great to have more feedback, some sounds or effects. Overall it's interesting.

The camera only looks up. Maybe this bug is only in the web build. Many 3D games have problems with the camera in the web version. So, I couldn't play it. But it looks cool.

It looks beautiful. The sounds are also well chosen. This is an interesting parkour platformer. I'm stuck in a place where there are a lot of flowers. Maybe I'll try to go through this later.

The difficulty is optimal, so I completed the entire game. I wish I could play longer... Okay, it's a jam. I just liked playing.

It's a bit like a minesweeper, right? I like this game. The gameplay is simple but addicting. The game is well made: beautiful art, relaxing music.

An interesting platformer. The jumping limit makes it hardcore. There doesn't seem to be a pause because when I press Esc the game just freezes. This is a captivating idea, beautiful shaders.