I participated in GMTK 2025 and made Ghost Wanderer. I wanted to make a horror roguelike puzzle game. That fits the jam's rules, right? But I spent too much time drawing. I wanted to make beautiful graphics. In fact, I had a chance to finish the game on time if I hadn't slept for two days (I already did this at Brackeys Game Jam 2025.1, and I succeeded then). But I decided to sleep and didn't have time to finish the code. This problem was also caused by the choice of engine: Defold takes more time to make simple things. Lighting is difficult there; you need to write your own shaders. So, I managed to publish a prototype with bugs (there's a broken counter). I still wanted to finish the game. I wrote something on Godot, but I gave up because I lost motivation.
This jam is a great chance for me to finish Ghost Wanderer. I really have no motivation without community involvement and a deadline.


