Very unexpected but cool to see the prequel of Lab Rat! This was a great entry to expand the lore. I can definitely see improvements in the art, and I also liked the addition of a brief tutorial in the beginning.
(Minor Spoilers Ahead!)
I liked how you delved more into the concept of breaking the fourth wall, especially with her finding out she was being controlled through the credits being shown. Although, her coming to that realization felt a little sudden to me, as she went straight to hearing she was in a game to knowing that she was being controlled by a player. I think creating a smoother transition between the two could make the moment hit even harder.
I had a few minor complaints, as well. Since the game is short, they didn’t affect my experience too heavily. At times, I found it a little difficult to tell what counted as a wall, so making the wall tiles a bit darker could help with readability. I also think it might feel smoother if players had to press a button to interact with doors and levels instead of interactions happening automatically when standing near them.
The puzzles also felt somewhat repetitive and fairly simple to me, although that may have been intentional to convey a sort of lab-like monotony. If not, adding a bit more complexity could make them even more engaging. For example, maybe certain pressure plates could need to be activated in a specific order using visual hints, or some plates could temporarily block important paths. I think this could make a lot of these puzzles more engaging.
Overall, I liked the game and the small details throughout it. I noticed that Tia’s name kept changing, which was a really nice touch and added to the unsettling atmosphere alongside the other glitchy effects. I also liked the whole “going up the wall” idea. I thought that was really clever. Great job on your prequel!








