Oh, sorry! I misread you're question. Last year, it was around the end of August, so that will likely be the case for 2026.2.
amethyscent
Creator of
Recent community posts
Hello! I sent you a friend request so we can chat! I’ve made a few games in Godot and this is my fifth game jams! I would consider myself a generalist. I’m best at 2D art and writing, but I can also program in GDscript.
Here are some of my games: https://amethyscent.itch.io/
Hello! I’m looking to team with one person, two maximum. I’m strongest at 2D art and writing and am weakest at coding and making music, but I am a generalist. This would be my first time working in a team, but my 6th game jam.
I’m looking to make a 2D story-based game in Godot. I’d prefer to work with someone over 18, perhaps with a specialty in coding. However, I’m also fine with working with artists, writers, etc..
Also, I am a small YouTuber, and would like to make a video on the game we make afterward. You would not have to do anything specific for the video, and I will credit you as a co-creator of the game. However, if you want a bigger part in the video, we can discuss that as well!
Here is my YT channel: @amethyscent
Here is my itch page + examples of my art for reference. You can also look at my games for references of specifically game art: @amethyscent



Really impressive that you managed to put together all those story details during the jam! I know how tough it is to come up with a story with fleshed out world building in a short amount of time. So amazing work on that end!
It’s always a tricky balance between pulling the player/reader straight into the action and making sure they actually understand how the world works through exposition. And trying to juggle that in such a short window is even harder. Despite the things I pointed out, it's still a very impressive job!
Thank you!
You're probably the third person to bring this up, and I totally agree! Consider it a plot hole, if you will. I didn't even think of that while I was in the middle of making it. Honestly, I was probably more focused on getting the game to work than on those important story points. I'm still somewhat of a beginner programmer, so the combat was a big challenge for me. I do plan on coming back to this game at some point. If not to expand it into a longer, more advanced game, then to at least fix bugs and add in the things I wasn't able to during the jam period (SFX, animations, more art, etc). Thank you again for playing :)
Amazing amount of content for the amount of time allotted! The art is amazing as well.
Unfortunately, I did have some trouble following along and understanding everything. It's very clear that the lore/world building is very in-depth and complex. I think part of the issue is that the player doesn't really know any of it, and is just dropped in the middle of everything. I'm curious, was all the world building/lore/story/characters all created during the jam period, or is it based off of previously made lore? If it's the former, that's even more impressive! Also, I'm not sure what I was supposed to do to choose one of the characters. I tried talking to each one of the options, and I tried talking to one person over and over, but I wasn't given the option to choose anyone. Did I miss something?
Otherwise, great job for having been done in a week! It's great to see more story-rich games! Although, mine isn't nearly as story-based as this.
Your game is amazing, and very impressive for having been done in a week! Rated and commented! I don't really need rates, but here's mine if you want :)
https://amethyscent.itch.io/trials-of-the-unbroken









