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agentsmith200

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A member registered Nov 04, 2017 · View creator page →

Creator of

Recent community posts

Hey thanks for the feedback. We're talking about where we want to go next with this game and we'll keep your suggestions in mind.

Is the temporary inconvenience day supposed to transition to infinite mode? I went through at least 100 boxes and more just kept coming.

I think the Toxic Boxes are bugged. It's never seemed to matter how quickly I shut the vent or eject the box I always lose at least 1 health every time it comes up.

There seems to be some kind of disconnect between your Tau Sigma 7 module and this one. There were no survivors to be found (besides the players) in the first one.

Well made, but it was a little hard to understand what the voice on the radio was saying.

Extremely spooky. Short, simple, and very effective horror.

Rating this is hard... Everything I hate about it is fully intentional and quite effective at conveying what it wants to convey. You've made quite the nightmare here.

It's a very well designed environment. I'm interested in seeing what you would do with the full game.

Good writing, there's something deeply unsettling about suburban family squabbles and it came through. All is not well in the *** house.

Cool story. Looking forward to seeing where it goes.

Interesting premise (and I love the art style) but there definitely needs to be some indication of what tools to use in which order.

Great atmosphere and style, but I couldn't figure out where I was supposed to go after picking up the shovel.

Very well made. Only issue is that it takes a little too long in the early parts before definitively spooky things start happening, but once they do they're timed out perfectly.

Interesting to try the FNAF formula in Renpy of all engines. Very well done considering.

I like the simplicity and shortness of it, it makes the retries go much faster. Good story too.

It was confusing at first, but then very sad. Very good overall.

I greatly enjoyed this game and wanted to play more. It's worth expanding on. My only issues were how quiet some of the sound based puzzle was.

I really like the idea of driving down deserted roads and avoiding supernatural monsters. My only suggestion is that there seemed like a lot of downtime where you're just driving.

Nice animations and good zombie explosions. Short but fun.

I liked the setup of interacting with the computer vs checking behind you.

Great use of the haunted technology aesthetic. My only (and I do mean only) criticism is that the music tends to overpower Elizabeth's voice sometimes.

I do love the "mundane tasks in a haunted environment" genre and this scratched that itch perfectly.

Once I figured out what to do it was a short but effective horror experience. Good game.

Had some difficulty fitting the game on screen, but what I could see looked pretty good. I liked the spritework.

Very well made, short but sweet. So is yellow text guy just sending person after person into this house to be murdered?

Great atmosphere, but I got stuck in a room with 2 baby dolls and there was no way to leave.

Nice cursed video game. I like the CRT aesthetic to the window it adds to the vibes.

There's something innately terrifying about being trapped in a confusing tight space and your game conveyed that brilliantly.

Cool to see a horror management sim (is that what we're calling FNAF type games now?) done in such a unique art style. Love the FAITH reference.

Very spooky, but it was so dark I had a lot of trouble figuring out what was going on.

I like the graphics and atmosphere you had set up for it.

I really like the little twist at the end. Good short game.

Man, vampire dad is really hard to please.

Good tech demo. I'd like to see what you could do with these mechanics in a larger game.

I liked the visual effects as the game kept ongoing and heads kept stacking up.

It was fun trying to beat my high score.

The repeating rooms (slowly getting worse and worse with implications) is an effective horror tool. Well done.

Very interesting premise. The environments are definitely foreboding and the sound design was simple but effective.