Amazing visuals and a lot to do for a game jam!
Also your 3D artist rocks ;)
| Criteria | Rank | Score* | Raw Score |
| Theme | #114 | 3.867 | 3.867 |
| Overall | #164 | 3.672 | 3.672 |
| Audio | #202 | 3.633 | 3.633 |
| Visuals | #219 | 4.033 | 4.033 |
| Enjoyment | #240 | 3.733 | 3.733 |
| Gameplay | #302 | 3.467 | 3.467 |
| Innovation | #478 | 3.300 | 3.300 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You have to make sure that nothing goes wrong in a party
What code and assets did you not make from scratch during the jam (if any)?
Asset List: https://elbolilloduro.itch.io/objects-interiorvillage-alpha
https://opengameart.org/content/abstract-noise-pack
https://opengameart.org/content/crate-3
https://opengameart.org/content/3d-dungeon-debris-gibs
https://assetstore.unity.com/packages/3d/props/megapoly-art-urban-props-217030
https://opengameart.org/content/free-trashes
https://www.dafont.com/beurk.font?l[]=10&l[]=1
https://opengameart.org/content/table-0
https://sketchfab.com/3d-models/psx-abandoned-house-22d74d8add7a4c89ab131d18c8e7975c
https://freesound.org/people/DeVern/sounds/346395/
https://freesound.org/people/CheatinSloth/sounds/770481/
How many people worked on the game?3
I really liked the CRT effects and PS1 style graphics for the characters. I spent a lot of the time anticipating what the twist/horror/jumpscare was going to be. I absolutely got lost in the house multiple times, and I started to wonder if the rooms themselves were changing! So great job setting up the horror environment and expectations.
It wasn't actually clear to me who Tim was from the intro, and for some reason I thought it was me. I think if there was a bit more buildup/clues to put together, I would've been drawn in even more.
Great attempt at a short horror flick with a twist, decent CRT effects (did it increase in intensity as the game went on or was that in my head?)
Ran into a funny bug during the after-party cutscene to the locked door, if you press W in the hallway you see your default capsule character walk in front of the camera lmao
Very enjoyable experience overall :D
Omg i loved this game, just everything about it was peek. 10/10, I really need to learn how to make games with this sort of art style. Almost couldn't have done anything better, really well done (I said almost because it was like half scary and could have been more scary)
A surprising amount of depth for a jam submission!
Loved how many different tasks there were (and how spooked I was opening the fridge and seeing that head.... Never closed a fridge faster in my life), the visuals, the audio - awesome stuff!!
I really like the concept of you having to hide evidence to make nothing go wrong. It was funny and random guys dancing were hilarious, I had fun!
I was wondering where this Tim would be… Crazy how I didn’t spot the head in the fridge when I took the bottles lol
This art-style is so good, wow. Bring me back to the PS1 days. The only remark I have is that there doesn’t seem to be a gameplay element like doing the tasks in time. Perhaps it’s just me doing the tasks so fast, but I think there is no time pressure or something like this. I don’t mean this game needs it, it’s perfect as it is in my opinion. It’s just something I expected there to be (especially when I was walking with a trashbag across all the rooms, finding a place to put it haha People would notice I assume).
Sad I couldnt full screen but the games fun! Enjoyed the visuals a lot had the vibe :D
I love the vintage visuals! It would be great to play in full window mode though.
Great Jeffrey Dahmer's party! Not a great time for Tim tho.
Audio and visual are very fitting! Strange that this game isn't a horror one :D
Great job!
Awesome! I love it! The only downside is that you can't play the game in fullscreen mode.
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